I think Panzerblitz helps a bit against Russia in the way you can move in with heavy support from tanks an then move em back when the territory is captured in a safe distance. However I do think The German player is in a bigger need of mobility for his infantry. Therefore I suggest one to replace Panzerblitz with any of my NA variant of Panzergrenadiers, especialy for those who thinks Panzerblitz sucks!
During World War II, the Germans had troops that were designed for fighting alongside tanks. These were fully motorized units, so that they could at all times keep up with the tanks.
Each of your tanks give one matching infantry one additional movement allowance. The tank and the infantry unit must leave from the same territory.
The Germans used elite troops that were designed for fighting alongside tanks, favoured with a greater proportion of the best equipment. These troops were fully motorised units, so that they could at all times keep up with the tanks.
Each of your tanks give one matching infantry one additional movement allowance and an increased attack capability of 2 or less in the first cycle of combat only. Even if supported by artillery, their attack remains 2. The tank and the infantry unit must leave from the same territory.
The Germans used elite troops that were fully motorised. These troops were designed for fighting alongside tanks and favoured with the best equipment.
Each of your tanks give one matching infantry one additional movement allowance and an enhanced defense capability of 3 or less. This increased defense ability is for the first cycle of combat only.
I sent a pm to rjclayton a few days ago when this first started happening for us, informing him of the error. He seemed to be one of the folks most closely associated with TripleA based on some of his posts. I don’t know if he was the right person or not, but I haven’t heard anything back.
I do have to agree, working the summary manually has been pretty easy, but I think there’s a bit more controls in place if it’s all done in one step. Not an issue for your average game, but if things get crazy competitive it’s something that might be nice to have for game admins/judges.
Instead of doing too much, it might be advisable to hit W Rus hard with 10 inf, 2 art, 3 arm, 2 ftr, and create deadzones all around and trade territories with Germany until the reinforcements arrive.
This is usually what I do, and with a 3 inf, 3 arm buy you immediately have 7 armor which should be close to matching Germany and should prevent a German move to either Kar or Ukr for several rds. You can follow up in rd 2 with 4 inf, 1 rt, 2 arm and your overall offensive units start to look pretty impressive: 3 rt, 9 arm, 2 ftrs.
It goes along with teh special mid-battle retreat that FIGs can do, and also the fact that they can NOT remain in a combat zone after a batle (except by landign on an AC after a naval battle).
You HAVE to be able to MOVE in NCM to land in every type of battle EXCEPT a Naval Battle, and then you can ONLY stay there if you WIN.