Honestly, if it’s speed you want, the game you’re looking for might be… Axis & Allies & Zombies. Have you tried turning off the zombies, cards, and techs and just playing this version otherwise straight out of the box? The board is a modernized and lightly simplified Revised board; the pieces, costs, and rules are modernized Revised pieces… IPC values are a bit lower but otherwise this might be a great fast option; much better and richer than AA41.
Regarding revised,
@domanmacgee said in Converting Revised To The Modern Era? (emphasis mine):
@all-encompassing-goose Compared to the more “modern” games like 1914, G40 and even AA50 to an extent, Revised’s map is pretty simple (meaning games on Revised are a lot faster than those three).
This. Revised is simpler and faster than 42, 42.2, AA50, and either P/E40 individually.
To keep things moving/modern, I would use some of the more salient bits from LHTR 2.0:
1. Allow fighters to land in Sea Zones that are about to gain newly-built Aircraft Carriers
2. Turn off AAA fire during NCM
Next, for speed and simplicity:
3. Ditch the NAs and Tech rules.
4. Move the Purchase Units phase to after NCM, so the turn just goes
- Combat move
- Combat
- NCM
- Purchase & Mobilize Units
- Collect Income
5. Use a laptop & spreadsheet to publicly track VCs and IPC income levels on a TV or wall projector in the room
6. Use battle dice to simplify and greatly speed up die-rolls.
Finally, I would do what @DoManMacgee suggests above and pick territories corresponding to a modern VC set - like the below - and then set a threshold for victory, like 15/20 or even 13/20 at the end of the US turn.
Ottowa New York London Paris Berlin Rome Warsaw Leningrad Stalingrad Moscow Cairo Calcutta Singapore Manila Shanghai Hong Kong Sydney Tokyo Honolulu San FransiscoMy old group could play Revised in <4 hours; faster for games that are conceded early due to failed (or successful!) gambits, bad dice, and other shenanigans.