First off, thank you for taking the time to reply. I have a few questions, if you don’t mind:
2) Unit colors should be a DIFFERENT color then all territory colors. I’m tired of not seeing stacks of units because they blend into the countryside!
That’s a very useful suggestion, but not something I actually can affect. MapView was designed to be a shell for any game someone was willing to put together a module for. It is 100% game independent. I’d be perfectly happy to lend a hand to anyone who wanted to create a different module if they had better graphics. The process of making a module is pretty straightforward and requires no programming, just image files and one text configuration file.
3) Clean up the code. I should not be able to go get a cup of coffee before it’s done loading, especially with 1990’s graphics. No offense. Graphics arn’t important, but honestly, it takes way too long to load.
I assume you mean when the program is started (as opposed to starting a “New Game”)? If that is the case, I’m happy to report that load time has been drastically improved (6 times as fast) in the currently alpha.
4) Put the entire map on my screen or let me scroll with the mouse. Keyboards are SO last millenium!
Mouse-based scrolling is now supported (but not exactly how ABattlemap does it). As for the size of the map, again the module determines the map. Here’s an idea, perhaps I should put togther an A&A module using the original Ghoullord images and sizes? It would be kind of funny to see, actually!
6) I should click on the unit I want and then click on the territory, dragging one unit at a time when you build 20 infantry is insane. At least in Battlemap you make your unit selection then hold shift or control and click where you want them to get stacks.
I don’t know what you mean here. If you’ve got a 5 Germ Inf unit stack you want to move, you just mouse-down on it to grab it and then you drag it where you want to go. If you are moving those 5 into a territory that’s already got 10, you just drag those 5 onto the 10 and they’ll merge into a stack of 15. What do you have to do one at a time?
7) You need a notepad on the map. Not just a small “special orders” line, but a full 4 inch square field to imput notes to your opponent.
Also already in there actually. Go to “View”…“Map Text”. Every single map gets it’s own NotePad linked to it. I ALWAYS type out my moves there, and then paste it into Dicey.
8)Â Maybe put in a feature like Windows Has where you can drag and select multiple units to move at once.
That’s the second request for that, and I might just be able to pull that one off :)
Some of the other points you raised are game-specifc so I don’t have a ton of control over them, but I’ll keep on the look-out for ways to make those things easier.
Thanks again,
Mot