German Bid 8. TRAN in SZ 12. Or Germany could build an ARM/INF on the Eastern Front as a sacrifice to the gods of luck….
The transport is creative. It does let you scoop up some land. But I have to say as an Allied player I would like it.
1. If you’re not going for a United Fleet at the same time, the Allies can afford to sacrifice the UK sub in Z12. They could just pop the tra in Z22 and the German transport couldn’t swing down to hit the landed bomber.
2. Simultaneously, the EUS fleet can come down and take back Brazil.
But those are the minor points. The real objections are:
3. You don’t want to engage the richest power early in the game. The US couldn’t care less about 3 IPCs, and they’ll have them back R2 at the latest (with the WUS fleet, probably). So even taking the West Indies plays to the strength of the US - you’re moving closer to their center of production. The later you can wait to engage the US the better. Use your early leverage on USSR and UK.
4. I like a bid that either gives me control of something or breaks my opponent’s control. A bid that tries to smash Anglo and hold Europe will pay off more in the long run than holding Brazil for a short time (and it hurts the UK much more than taking Brazil hurts the US). A bid that is placed entirely in Europe should push Russia back in some substantial way. Such as 1inf in Bel 1tnk in EEu. That makes the Russian Triple untenable and opens up a couple of nice counters.
But the transport is a creative move. I’d encourage you to think about control, however, rather than short term gain. For instance, if you break down the IPC value of that move, you’re spending 8 IPCs of naval gear and 7 IPCs of ground troops. To recoup $15 of value from that move you need to hold Brazil for 5 rounds or inflict some significant casualties.
If you take the same principle you came up with for that bid (a nice land grab), what about something like giving Japan a transport to sack Australia early? That is a similar move, but harder for the Allies to retake (in most cases). Potentially you could leverage the EIndies btl and get Aus/NwZ. Or another option: same Z12 placement but go to Africa on the west coast instead. You still have the bmr problem, but you’re more likely to hold the land.