• @Mr:

    I saw some of the expansions of A&A have cards.  Do they offset the luck factor of the dice?

    I’ve played a many of card-driven military board games and the luck factor is just a high as dice only games.

    Ahem, if you are drawings cards, how is that any less random (barring cheating) than rolling dice?

    I agree with critmonster – the bizarre results make the game more interesting.  Think of it this way – if every game played out the exact same way, then how interesting is that?  Chess is a bad comparison in some ways because, except for the fact White moves first, the players are perfectly evenly matched.  Not so in A&A.  The game is carefully balanced, but the Allies and Axis clearly don’t have all the same pieces or all the same advantages.  Their positions, pieces, economies and opportunities are all different.

    A great example is a recent game I played where, as Japan, I DID NOT GET A SINGLE HIT IN PEARL HARBOR!  Lost 5 pieces (yes, probably should have pulled back) and then proceeded to lose my transport fleet on the U.S.'s turn.  Talk about your big holes, but it was great fun figuring out how to dig out of that situation.  I probably won’t face that again for another 50 games, but you bet I’ll always remember THAT battle!

    So my point is, the bizarrely random results are the stuff of which great war stories are made!  That’s why we all spend our time on a forum dedicated to a dice game instead of being hunched over our chess boards.  :wink:

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