The movement points of an aircraft are TOTAL movement. They must take off AND land within the alloted total movement points.
So in your example, a FIG could non-combat move to land in Land 2, but could not attack it because it takes 4 points to get there, the FIG has to be able to land, and you cannot land in newly captured territory.
Krieghund is 100% correct.
Feel free to ask questions and discuss, no matter how small.
Yea, cause this entire site is designed to discuss the game! We don’t know everything, but we can field the majority of questions. If you wanna know what the designer was thinking, well, you’ll have to ask him. grin
Great stuff. Sure makes the game a heck of a lot more interesting! I am in the midst of trying this, and interestingly, Russia broke it’s back on my stack trying to be the first one to strike. Should have been a fairly even fight, but they got diced a bit and their front lines are smashed but left me with 8 tanks and a few guys in EE.
Still though, Allies have 6 transports in immediate play in europe and you have to keep a heck of a lot back to protect WE, Germany, an EE.