@jeffbrook1:
Hi
Some questions if I may.
Subs: Can air units attack a sub or does the sub have the right to refuse combat? It seems to me that the only way for air units to attack a sub is in conjunction with a destroyer who can prevent the sub from submerging. That said, can a sub defend and kill an air unit?
Armor: Can tanks who attack one space and fight enemy troops and win can then use their second movement point to retreat?
Transport: To do an amphibious assault do the troops need to be loaded onto the transport the previous non-combat movement phase? Also, how does that work? If forces from Britain attack Western Europe, do the forces on the transport fight or do they need the beaches cleared by air power or another force? Also, when moving air power one counts the sea area as a space and then the island as a space, do transports? I.e., can a transport from Japan reach Alaska in one turn with a movement of two?
Thanks in advance for your help.
Jeff
Pretty much as already posted.
When moving fighters or bombers (not just “air power”), here is what happens, using a fighter on the Hawaiian islands as an example. First, it takes off. This takes no movement, it is still on the Hawaiian Islands. Then, it goes into the sea zone SURROUNDING the Hawaiian islands. This takes a point of movement. Then the fighter can use its three points of remaining movement however it likes. It can fly to a sea zone adjacent to the Hawaiian Islands and attack something IN THAT SEA ZONE (two points of movement left), fly back to the sea zone surrounding the Hawaiian Islands (one point left), and fly into the Hawaiian Islands themselves (zero points left) and land (free). Or whatever it wants to do with that movement.
The transport in your example STARTS in the sea zone. It fires up its engines (costing no movement and remaining in the sea zone it started in), moves to an adjacent sea zone (costing one movement point, leaving one movement point), then moves to yet another sea zone that is adjacent in turn, using up its second movement point, where it must end its move (apart from unloading uniits of course).
That whole description of firing up engines and taking off is not really part of the rules, but it helps picture things in your mind.
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