• @frimmel:

    You aren’t trying to hold the hex. The payoff is that the Axis can’t blitz because there isn’t an available hex to blitz into. It is difficult to explain without a map.

    I understood what you are saying: basically to have a continuous (as needed) 2 hex line, the 1st echelon to delay G’s advance while the 2nd to stop tanks from blitzing through the front line (retreating units can provide this but it can get tricky if there’s no retreat, either because they are destroyed in the attack or G doesn’t attack at all to prevent this).
    What I was considering is that you’ll have to anchor that line, usually at Bastogne and Eupen/Verviers to prevent G from gaining enough VPs to win the game. To do so you’ll need plenty of units at those cities so that there will be at least 1 left there after the attacking phases to prevent G from moving there and allowing for you to move back your retreating units/reinforcements. But to man that 2 hex line it will take a lot of units (10+), that won’t be available for the Bastogne/Northern stacks, thus you risk losing those cities, which makes things a lot harder for the allies.


  • It can take a bunch of units but at the same time by keeping your positions from being flanked it can allow units forced to retreat a place to escape thus preserving units.


  • Well, gotta try playing with the Allies a little more, I guess. I’ve tried playing it Solitaire last night and G still won again, although it got lucky on the dice and wiped out all units on the 2 northern hexes on the first turn.

    Thanks for the pointers.

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