If by tourney para bomb you mean too many paratroopers to shoot at. then the answer to this is NO. this 150 point build isn’t the way to go. I tried this and my buddy brought out 8 paratroopers and 2 captains. that alone caused way too much chaos, not to mention the shermans. i haven’t tried it against an all out sherman swarm. but again i would say NO. shermans are so powerful especially in hordes. ( but that def of the KT is awe strucking)
How is this Russian build?
As any SU player knows, the tanks are awesome as hell. However it lacks in good infantry mobility (command dependent.) Thus I have created a build so infantry can move up fast and take good defensive positions.
Cossack Calvary x4
Hero of the Soviet Union x2
Mosin Nagant x8
The whole point of the build is to have the Mosins riding on the armor to take good positions. The Calvary is there to run along with the tanks so when the Mosins are ready to dismount, they can displace to another hex since it will overstack. As soon as the Mosins take a defensive position you can spawn both heros and have a decent defense. If the tanks are able to, they can turn back to pick up the 2nd wave of Mosins. While this is happening, the Calvary can harass the enemy at different points. The SMG infantry and Soviet Grenadier will move up to help out in the frontlines. I dont know if this build is any good, so I want to hear your guys 2 cents of the matter.
Der Leiter last edited by
You need to remove a Hero; remember under official rules you’re only allowed one. Obviously if your opponent agrees to a different limit it won’t be a problem for a casual game. It looks like you have far too many foot soldiers, and I think it unluckly your tanks will be relagated to troop transport status to pick up any more units. This leaves them stumbling along at half speed, unless you want to waste your Cossack Captain on them; I’d suggest a Commissar to lead them.
The Cavalry is a good, you can do nasty tricks with that tactic such as having Soviet Grenadiers displaced into an enemy hex. The Fuel Depot is alright for the purpose you seem to want it for; I generally prefer fielding more units to take advantage of it though. However it’s nice and not a high priority target like the Ammo Depot. Speaking of the Ammo Depot it’s usually a must, especially for that many units.
I would suggest perhaps using less Mosin-Nagants, adding some DP-27s, and more Grenadiers; I find the Grenadiers are usually one of the better Soviet infantry despite their lack of range. If you decide to keep the Nagants, then add a Commissar and a Sniper to go with him for AA.
I do not like the Cossack Cavalry, but in using an all Soviet force you have little choice. The idea of your army seems fairly good, it just needs a little tweaking.
Okay, Ill modify the build a bit to see what good combo I can come up with.
How about this build:
Now you can use your stratedgy, but have the sniper,calvary and t-70’s cause havack while the rest of the infantry is advancing.
Der Leiter last edited by
One more thing about the ‘Bounce Effect’ with the Cavalry and transport tanks:
The unit being bounced still triggers defencive-fire from the appropriate units so be careful how you use it around flamethrowers, etc.