• 2007 AAR League

    @Jennifer:

    As I said, ask JSP what it’s like to be on the business end of an American/British bombing strategy. :)Â

    It sucks!  Jen has been very effective with her Bombing campaign.  After the US/UK bombers are done Germany is lucky if they have enough income to replace battle losses.  Had it not been for Rommel’s brilliant Suez strike opening up the canal for japanese naval forces, the Allies would have been in Berlin ages ago.

    As for DAAK, I’m with those who think it’s AA guns are way too accurate.  I use the in-house dice roller.


  • So if I were to start up a bombing campaign, from what people are saying, only a couple each for the UK/US until they get shot down, and then buy again?  Well, as long as I could score some nice hit points of at least 5 to 8 on Germany and SEU, I’d be a happy camper.

  • '18 '17 '16 '11 Moderator

    I prefer FROOD or the in house roller for AA Guns.

    And yes Switch, the Jap SBR is going to be bad.  SBR usually is. :)  (Except in LL when SBR is nerfed.)

    And yea, JSP, that was a big blunder on my part.  If I had left 5 infantry there, Germany wouldn’t have had a prayer of re-opening the Suez and letting the Jap fleet in to sink the Americans.  Then I woulda had a ton of units in Italy before Germany could do anything about it.

    BTW, Germany had been reduced to 15 IPCs a round in income almost the entire game, I believe.  Once the system was up and running.


  • it helps alot when germany or japan is reduced to a few terrories with stakcs in their capitals.

  • '18 '17 '16 '11 Moderator

    Classic edition bombers works best for turtling nations. :)

  • 2007 AAR League

    What is turtling anyway - building lots of Inf?

  • 2007 AAR League

    Turtling is when a country, usually Germany, builds only for defense and control of their core territories as opposed to expanding their holdings and tries to hold out until Japan can take Russia.

  • '18 '17 '16 '11 Moderator

    And sometimes it backfires.

  • 2007 AAR League

    Ah I see. That’s what I’ll have to be doing I think with Darth. My game was a little rusty and by US2 he will own Norway with little chance of me taking it back. The Japanese on the other hand have not yet lost a unit and are producing 40 IPCs, and the US has abandoned the Pacific.

    Hope it doesn’t backfire, cuz it’s my only option - the allies own africa and are going KGF whole hog.

    So SBRs are good against turtling because you can do damage without having to fight through stacks of defending Inf, I get it.


  • Froodster, it’s only the second turn and already you’re turtling?? :-o :-o :?  The game is young dude.  And even though you seem to be on a roll as Japan so far, it’s not all sushi and green tea the further you get from your lovely fish capital!

  • 2007 AAR League

    My experience is just very limited. I’ve played maybe 5 FTF games where the Allies build units or transports they can’t use, and leave their TRN in rang of my fighters unescorted, then build more units that they don’t have transpors to ship - Darth knows how to play, so shen Allies land in Norwqay in 2nd round I get scared. Of course, I left it open - duh.

  • '18 '17 '16 '11 Moderator

    Slowely pull up into E. Europe and Balkans, don’t give them anything they don’t need.  Meanwhile, infantry are your friends.

    If they’re up in Belorussia, Ukraine, Karelia and W. Europe they are NOT in Russia, Novosibirsk, Evenki National Okrug or Kazakh.  That means Japan can be lightly rapping at Russia’s window pain like Romeo tossing pebles for Juliet.  And just like in the story, Russia will eventually open her doors and let you in to ravish her, ere it!


  • But also remember what happens when the Raven came gently raping at the chamber door… a bit more accurate in terms of Japan and Russia :-D

  • 2007 AAR League

    “Gently raping”? - oh my.

  • Moderator

    Quoth the raven, nevermore.

  • 2007 AAR League

    I just looked up the poem - kind of spooky, but parts of it seemed kind of funny too…

  • 2007 AAR League

    Back on topic - I just re-read CSub’s paper on SBRs that was posted here like a year ago - still can’t beat the math or the logic. Unless you can think of nothing else to do at present or on future turns with a unit that attacks on a 4 and has a range of 6, throwing it in front of AA guns for average 3.5 IPCs damage is just not worth it. And I repeat my point that money in the bank is less valuable than units in the field. Kill units.


  • @ncscswitch:

    But also remember what happens when the Raven came gently raping at the chamber door… a bit more accurate in terms of Japan and Russia :-D

    So, this raven . . . is she hawt?

    Csub’s paper on SBRs is excellent for a PROTRACTED game.  But if you are tank rushing Moscow like mad, SBRs are a decent option.  Of course, you only rush Moscow like mad if Russia overextended itself on its first turn (trying to attack three territories) and built, say, a fighter, tank, and three infantry.


  • Actually, this raven has a pointy head and sounds like Bart Simpson and only really says “Never more.”  :-P :lol: Painbrush, stick to the sparrows and robins.  You can actually have a convo with them easier than the gently rapping, rapping raven. :roll:

  • '18 '17 '16 '11 Moderator

    I havn’t read the paper.  But I do know from personal experience that you can do massive damage to germany and prevent her from being a serious threat to anything but a Heinigan and a Sausage with minimal investment by the allies which frees Russia up to either take Eastern Europe (as in the territories east of Germany, not just the one territory) or pound on Japan.

    The trick would be to make sure the allies get into Africa so Germany doesn’t supplement.

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