Most of these suggestions would go well with the House Rules sets on the other A&AM forums; most of the sets have one common idea when it comes to planes: only units with the SA: Anti-Air should be able to shoot them. Me? I think MGs should too, but that’s just me. But a Garand shooting down a Stuka? Silly. Infantry never did enough damage to planes to warrant how easy it is in the game rules.
From the HHR:
HHR uses the Flak Only Rule. Only Flak and other planes can shoot at planes. The four flak units so far arethe 20mm Flak 38 the Quad 50 the Bofors 40mm the Wirbelwind
The Luftwaffe Inf has been stripped of its AA ability, further changes subject to a full review of that unit (coming shortly). Although the Wirbelwind hasn’t been formally reviewed, we have already voted to give it Double Shot. Any other units that are going to be recognized as Flak units are either future releases or may be introduced on a case by case basis.
All Flak units get a 4 hex zone of defensive fire. During defensive fire, if a flak unit scores a disruption on a plane, and rolls 3 sixes while doing so, then the plane is Aborted and is immediately removed from the map to the off map area with a face up disrupted counter. It may come back onto the map the following turn with its face up disruption counter if the owning player so desires.
Yes, the Soviets don’t have a dedicated AA unit – but their standard AA gun was a knockoff of the Bofors weapon.
From DerickRL’s House Rules (different than HHR):
When attacking aircraft, all ground units, without the SA: Anti-Air, use their long range infantry attack as a medium range attack, and their medium range attack as their short range attack(with -1 to each die). No long range attacks against aircraft are available to units without the Anti-Air SA.
All soldier units get +1 on each die to cover rolls from aircraft in town or forest hexes.
All short and medium range hexes are considered to be adjacent for purposes of defensive fire attacks against aircraft by Anti-Air units
Artillery & Assault gun’s can not attack aircraft unless they have the SA: Anti-Air.
All units with SA’s: Blast and/or Bombardment cannot attack aircraft.
I think a mix of the two would be nice, since I like HHR’s, but I also like how in the latter units get +1 cover in towns and forests vs. planes.