Do you take Astralia/NZ/Hawaii as Japan?


  • I usually get either India or Bury in addition to China.  On rare occasions, I get both.

  • 2007 AAR League

    i´ll sometimes get Australia.


  • Unless you’re trying to divert US forces from the European theater, Hawaii is too big a gamble.  AUS and NZ are later round acquisitions, since your trns are better utilized getting troops into Asia early on. :-D


  • I usually take China and Bury in round 1. I like to take Aus in round 3, then on to Madagascar in round 4, UOSA in round 5 and brazil in Round 6.

  • 2007 AAR League

    If I get $2 from the bid and buy 4 transports I will head for Australia as soon as possible.  Taking Aus/NZ early is a good move because it deprives the UK of 3IPC for the rest of the game.  Hawaii I will take later after I have an IC in Asia and have my transport bridge set up.

  • '18 '17 '16 '11 Moderator

    Actually, unless I missed a bid, Switch, you can’t hit Hawaii with 3 Inf, 1 Arm because only 1 transport can reach.  That’s at most 1 inf, 1 arm, 1 fig vs 2 inf, 1 fig on defense.


  • Correct.  I made an error.

    So it is FAR worse than I thought, which means from bad, to abysmal.


  • I tend to do the IC in Asia on J1 (the first of 2 IC’s for me).

    And on average it is abotu 3 turns before my Navy is completely out of a job except ferry duty and dleet protection, so that is about the time I start to send troops to eitehr Africa, or start the Pacific raiding.  That is also about the same time that Japan stops gaining easy income in Asia, so popping the $3 for Australia and NZ is a nice boost.

    Hawaii though is always a deabte… back to Africa to go after those $9?  Or sneak around Cape Horn and take Brazil 2 turns after NZ falls…

    (Above is for a KGF of course)

  • Moderator

    I will take these if/when it becomes convienent for Japan.  I will not go out of my way or disrupt my first 2-3 turns, especially if the UK dumps the 4th inf onto Aus from NZ.

    In games where the UK takes two Inf off Aus, then I’ll pick up Aus, Nz, Hi (in that order) with inf and BB-shot probably starting in J3.

    If possible, I’m more likely looking for a way to take Aus and Nz with Germany.
    I’ve done this in a few games and it is extremely helpful.

    You’ve got to get out of the Med by G3 to have a shot and sometimes you don’t even have that long.

    With Afr bid and all goes well, you can hit:
    G3 - Ind
    G4 - Mad
    G5 - Aus
    G6 - NZ
    G7 - HI

    Or

    G3 - Mad
    G4 - Aus
    G5 - NZ
    G6 - HI

    All should be untradeable at that point without serious Allied investment and Japan protecting India for the Germans which means their core income is increased by 5-8  a turn with no additional units needed to hold.

    You also don’t have to go to HI, you can head back and threaten another late landing in Afr by the Germans, followed up by a Japan landing for added defense since you should have the Japan-Asia situation all sorted out by J4-5.
    Or A Ger landing in Ala, with Japan hitting WCan.

    Although, I’ve never made it to Ala.  :-)
    I’ve gotten to HI twice, once I was then diverted by US ships and had to head back to Asia and the second time my inf and rt were killed clearing HI.

  • '18 '17 '16 '11 Moderator

    As America, unless I’m in a KJF strat, I’ll let Japan take Hawaii.  It’s not worth diverting 14 IPC minimum to reclaim it. (Transport, 2 Infantry.  Wiser would be to divert more since odds are Japan landed with 2 infantry.)

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