Dear ANON long post (if you are still out thar),
What UK,US & SOV players would allow a GER AC to survive in the Baltic SZ after UK1, US1, or SOV2? This GER build would allow for a massive SOV INF overload that the German player could not beat.
My house rules for Europe: gives Germany a better fighting chance
I changed a few little things in Europe leaving most of the game original which gave Germany a better fighting chance.
Territory Changes for the German Empire (Complete changes when setting up the board)
Rumania: Rumania is now worth 2 I.C.'s, add 1 Industrial Complex and 1 Anti-Aircraft Gun
Hungary: add 1 Industrial Complex and 1 Anti-Aircraft Gun
Sicily: Sicily is now worth 1 I.C. and add 1 Infantry
Vichy France: add 1 Infantry
France: add 1 Anti-Aircraft Gun
Germany now starts the game with 42 I.C’s. Germany can only place new units to the exact amount of I.C.'s the territory holds (example you can only place 2 units of any type (Army, Naval or Air Units) in Rumania and Hungary and 4 in Northen Italy). Germany’s homeland is unlimited to placing new units. The game has now 1 National Event for Germany.
Operation Barbarossa: Germany Stunned the world When they broke the Non-Aggression Pact with the Soviet Union on June 22, 1941. Attacking with over 3 Million Soldiers, 2,400 Tanks, 6,000 Pieces of Artillery and 2,000 Aircrafts Germany and its Axis allies managed a complete suprise attack.
- Germany can only use is event on its first turn. When attacking the Soviet Union all Russian forces defending Vyborg, Baltic States, East Poland and Bessarabia defend on a roll of 1 for only the entire first turn of Germany.
Thats it, let me know what you guys think
you have any ideas for some new units?
lol my dad and i always joke about just giving the Germans overwhelming advantages and enjoying their victory
but these seem pretty fair, i always thought it was rather hard for germany to win in Europe
SS panzers…hmmm 5/5 woot! maybe have a limited amount deployed at the beginning of the game?
Something like each nation has X amount of additional money that must be spent at the start of the game on only the “new units” so they all have a cost some nations have their own units while at least 2 types or 3 types of new units can be built by all players.
All players can buy:
plus each nation has one specific unit that only it can build.
germany SS Panzers
Russia Shock troops
CrazyHomer87 last edited by
I think the game is balanced as it is. If anything, Germany is a little too powerful. I have never lost as Germany, and have played 4 times as Germany. Maybe I have really good dice rolls. I practice dice rolling. My friends think that it is total crap but I own on dice rolling. Got the idea after watching the history channel, breaking vegas, the dice dominator.
I like to play where there are mines in the danish sea that act as anti-aircraft for naval units. This really deters any major naval invasions of germany or shipping of troops to russia.
Also, to represent Germany’s superior armor, their tanks defend on a 3.
Finally, because the game starts in the spring of 41 and I like to think that one turn is a season, the United States cant enter play until turn 4 (cant do anything in the spring, summer, or fall), UNLESS germany attacks one of their shipping-box thing-ma-bobs or attacks any US units.