My house rules for Europe: gives Germany a better fighting chance
Brazzio last edited by
I changed a few little things in Europe leaving most of the game original which gave Germany a better fighting chance.
Territory Changes for the German Empire (Complete changes when setting up the board)
Rumania: Rumania is now worth 2 I.C.'s, add 1 Industrial Complex and 1 Anti-Aircraft Gun
Hungary: add 1 Industrial Complex and 1 Anti-Aircraft Gun
Sicily: Sicily is now worth 1 I.C. and add 1 Infantry
Vichy France: add 1 Infantry
France: add 1 Anti-Aircraft Gun
Germany now starts the game with 42 I.C’s. Germany can only place new units to the exact amount of I.C.'s the territory holds (example you can only place 2 units of any type (Army, Naval or Air Units) in Rumania and Hungary and 4 in Northen Italy). Germany’s homeland is unlimited to placing new units. The game has now 1 National Event for Germany.
Operation Barbarossa: Germany Stunned the world When they broke the Non-Aggression Pact with the Soviet Union on June 22, 1941. Attacking with over 3 Million Soldiers, 2,400 Tanks, 6,000 Pieces of Artillery and 2,000 Aircrafts Germany and its Axis allies managed a complete suprise attack.
- Germany can only use is event on its first turn. When attacking the Soviet Union all Russian forces defending Vyborg, Baltic States, East Poland and Bessarabia defend on a roll of 1 for only the entire first turn of Germany.
Thats it, let me know what you guys think
you have any ideas for some new units?
Rattenkrieg last edited by
lol my dad and i always joke about just giving the Germans overwhelming advantages and enjoying their victory
but these seem pretty fair, i always thought it was rather hard for germany to win in Europe
SS panzers…hmmm 5/5 woot! maybe have a limited amount deployed at the beginning of the game?
Something like each nation has X amount of additional money that must be spent at the start of the game on only the “new units” so they all have a cost some nations have their own units while at least 2 types or 3 types of new units can be built by all players.
All players can buy:
plus each nation has one specific unit that only it can build.
germany SS Panzers
Russia Shock troops
CrazyHomer87 last edited by
I think the game is balanced as it is. If anything, Germany is a little too powerful. I have never lost as Germany, and have played 4 times as Germany. Maybe I have really good dice rolls. I practice dice rolling. My friends think that it is total crap but I own on dice rolling. Got the idea after watching the history channel, breaking vegas, the dice dominator.
Cobert last edited by
I like to play where there are mines in the danish sea that act as anti-aircraft for naval units. This really deters any major naval invasions of germany or shipping of troops to russia.
Also, to represent Germany’s superior armor, their tanks defend on a 3.
Finally, because the game starts in the spring of 41 and I like to think that one turn is a season, the United States cant enter play until turn 4 (cant do anything in the spring, summer, or fall), UNLESS germany attacks one of their shipping-box thing-ma-bobs or attacks any US units.
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