• Happy they made the BT-7! Unfortuently… the USSR stuff r all rares…

    Im really looking forward to the Panther & the BT-7

    Centuran is pretty cool for different time period wars ;)

    IS-3 is a meh… shouldnt be made but its an expermental unit just like alot of others (including the Centuran) I was most upset by the British jet, especally since there are a lot of other British Planes that should be made and saw heavy action.


  • WotC posted some of the abilities of the depot units:

    Ammo Dump has the Plentiful Ammo ability. This ability allows each of your attacking units to reroll any 1s on their attack dice. This powerful bonus modifies only the initial attack dice rolled during each attack—you can’t reroll any rerolls.

    Fuel Depot has the Extra Fuel ability. Extra Fuel gives +1 speed to each friendly Vehicle that has a base speed of 3, regardless of range or line of sight. A unit’s base speed is the actual speed value printed on its stat card, not its modified speed value. If you have two Fuel Depots on the battle map, their abilities don’t stack.

    Headquarters has the Organization ability, which allows you to reroll your initiative die. You get to see both initiative die rolls before you decide whether to reroll or not, and you must reroll before the movement phases begin.

    Note that they have additional abilities too, though only Ammo Dump has been shown; it also has Dug In (can’t move or be transported), 3/3 defence, and Flammable.

    Here’s the update: http://www.wizards.com/default.asp?x=ah/aam/ah20061013c


  • @Der:

    WotC posted some of the abilities of the depot units:

    Ammo Dump has the Plentiful Ammo ability. This ability allows each of your attacking units to reroll any 1s on their attack dice. This powerful bonus modifies only the initial attack dice rolled during each attack—you can’t reroll any rerolls.

    How would this work with a unit like the T34/85 Guards?  It can already reroll a 1.


  • Under AAM rules “if more than one thing can happen at the same time, the acting player decides what order they happen in.”

    The plentiful ammo ability says you can only reroll the attack dice once with this ability.

    So chose which one to use first - Guards Crew or Plentiful Ammo - then do the other. Eg Roll your attack, reroll the ones, then reroll a single one or vice versa.

    This question has been put up on the boards, if the official answer is different than mine I’ll let you know.

  • Founder TripleA Admin

    I’ve started on a new project … listing all of the AAM units here. Here is what I have so far …

    http://www.axisandallies.org/miniatures/stats/reserves
    http://www.axisandallies.org/miniatures/sa


  • @djensen:

    I’ve started on a new project … listing all of the AAM units here. Here is what I have so far …

    http://www.axisandallies.org/miniatures/stats/reserves
    http://www.axisandallies.org/miniatures/sa

    Looks good so far. Lots of work though eh  :wink:


  • @Der:

    Under AAM rules “if more than one thing can happen at the same time, the acting player decides what order they happen in.”

    The plentiful ammo ability says you can only reroll the attack dice once with this ability.

    So chose which one to use first - Guards Crew or Plentiful Ammo - then do the other. Eg Roll your attack, reroll the ones, then reroll a single one or vice versa.

    This question has been put up on the boards, if the official answer is different than mine I’ll let you know.

    I suppose that makes sense.  If I happen to get an ammo depot, and I use it and a “Guards” in the same game, ill reroll 1’s with Plentiful Ammo first then ill do Guards Crew.

    @djensen:

    I’ve started on a new project … listing all of the AAM units here. Here is what I have so far …

    http://www.axisandallies.org/miniatures/stats/reserves
    http://www.axisandallies.org/miniatures/sa

    Looks sick!  As long as you make it easy to find the unit someone is looking for, it will be awesome!  :wink:


  • Just checked, and I was correct about how they would resolve.

  • Founder TripleA Admin

    Unforntunately, it might not be so easy, yet, to find exactly what you are looking for.

    @djensen:

    I’ve started on a new project … listing all of the AAM units here. Here is what I have so far …

    http://www.axisandallies.org/miniatures/stats/reserves
    http://www.axisandallies.org/miniatures/sa

    Looks sick!  As long as you make it easy to find the unit someone is looking for, it will be awesome!  :wink:


  • Well I look forward to adding these new pieces to my armies.  Especially these depot pieces, they do sound like a great help


  • The Fuel Depot is a great piece for most Axis(German) armies, I’m just waiting to see how much it costs.


  • My first impressions about Set V:

    1. Finally, we get Fallschirmjagers. I’m certainly going to make extensive use of those.

    2. Its nice to see the Hungarians getting all the basic ingriedients for a real army.

    3. Its also nice to see some minor nations get heroes.

    4. Why is Poland getting two kinds of infantry? Unless the Polish Mauser has some good Special Ability, it’ll be completely useless. Also, why isn’t poland getting a commander, anti-tank gun or any other tanks?

    5. Its great to see some planes that are uncommons. I’ve been notoriously unlucky with planes. I must have bought close to seven Contested Skies and D-Day boosters combined and I still don’t have any planes.


  • @Sir:

    My first impressions about Set V:
    1. Finally, we get Fallschirmjagers. I’m certainly going to make extensive use of those.
    2. Its nice to see the Hungarians getting all the basic ingriedients for a real army.
    3. Its also nice to see some minor nations get heroes.
    4. Why is Poland getting two kinds of infantry? Unless the Polish Mauser has some good Special Ability, it’ll be completely useless. Also, why isn’t poland getting a commander, anti-tank gun or any other tanks?
    5. Its great to see some planes that are uncommons. I’ve been notoriously unlucky with planes. I must have bought close to seven Contested Skies and D-Day boosters combined and I still don’t have any planes.

    The Polish Determined Infantrymen are elite. I still would have rather seen a Commander, but I suppose I’ll simply continue using the Bold Captain.

    None of the planes are uncommon; they’re all rare. 7 boosters from two sets combined doesn’t give you that good of odds getting aircraft, so I would hardly say you’re unlucky. Even if you had bought all the boosters from one set, there would still be reasonable odds of you not getting an aircraft. The best way to be sure of getting them is to buy by case if you’re able, or even better just buy them off eBay, etc.


  • Yes, you are right about the planes being rares. I looked at the previews on the Avalon Hill site again and it seems I mistook the rare symbol for the uncommon symbol. Which is is something very easy to do, given that it is so small.

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