World at War captain walker (axis) vs dawgoneit

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks moved from Hunan to N.French Indochina
            8 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 1 Elite, 16 Infantrys, 2 Submarines and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 8 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 8 Adv.Fighters in 76 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 8 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in N.French Indochina
                Yamamoto attack with 4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks in N.French Indochina, round 2 : 3/19 hits, 6.67 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 AAGun moved from Hunan to N.French Indochina
            3 Infantrys moved from Kwangtung to Kwangsi
            1 Infantry moved from Kiangsi to Hunan
            1 AAGun and 3 Infantrys moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shanghai
            1 Artillery and 4 Infantrys moved from Malaya to S.Thailand
            8 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 76 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Woleai to Ulithi
            1 Artillery moved from Ponape to Truk
    
        Place Units - Yamamoto
            2 Submarines and 2 T.Boats placed in 85 Sea Zone
            1 Artillery, 1 Bunker, 1 Elite and 4 Infantrys placed in Malaya
            1 Artillery and 5 Infantrys placed in Hong Kong
            1 Infantry placed in Chubu
            Yamamoto undo move 1.
            1 Submarine and 2 T.Boats placed in 85 Sea Zone
            1 Submarine placed in 85 Sea Zone
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 4 Infantrys
            EDIT: Removing units owned by Yamamoto from 84 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to 92 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to S.French Indochina: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    French regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Yamamoto
            4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks moved from Hunan to N.French Indochina
            8 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 1 Elite, 16 Infantrys, 2 Submarines and 2 T.Boats; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 8 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 8 Adv.Fighters in 76 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 8 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in N.French Indochina
                Yamamoto attack with 4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks in N.French Indochina, round 2 : 3/19 hits, 6.67 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 AAGun moved from Hunan to N.French Indochina
            3 Infantrys moved from Kwangtung to Kwangsi
            1 Infantry moved from Kiangsi to Hunan
            1 AAGun and 3 Infantrys moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kwangtung
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Shanghai
            1 Artillery and 4 Infantrys moved from Malaya to S.Thailand
            8 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 76 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Woleai to Ulithi
            1 Artillery moved from Ponape to Truk
    
        Place Units - Yamamoto
            2 Submarines and 2 T.Boats placed in 85 Sea Zone
            1 Artillery, 1 Bunker, 1 Elite and 4 Infantrys placed in Malaya
            1 Artillery and 5 Infantrys placed in Hong Kong
            1 Infantry placed in Chubu
            Yamamoto undo move 1.
            1 Submarine and 2 T.Boats placed in 85 Sea Zone
            1 Submarine placed in 85 Sea Zone
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 4 Infantrys
            EDIT: Removing units owned by Yamamoto from 84 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to 92 Sea Zone: 1 B.Transport
            EDIT: Adding units owned by Yamamoto to S.French Indochina: 4 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Shanghai: 4 Infantrys
            EDIT: Adding units owned by Yamamoto to Tokyo: 4 Infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.67
    French regular : -0.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Artillery, 1 Elite and 2 Infantrys moved from Peking to Chahar
            1 Artillery and 1 Elite moved from Shantung to Anhwei
            1 Artillery and 1 Elite moved from Shantung to Shansi
            2 Infantrys moved from Shantung to Shansi
            1 Artillery and 2 Infantrys moved from Shantung to Anhwei
            1 Adv.Fighter moved from 84 Sea Zone to Anhwei
            1 Adv.Fighter moved from 84 Sea Zone to Shansi
            1 Artillery moved from Shantung to Anhwei
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Cruiser and 1 Infantry moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Soembawa
                  Hisaichi take Soembawa from Dutch
            1 Artillery and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to Flores
            1 Battleship moved from 110 Sea Zone to 111 Sea Zone
            2 Adv.Fighters moved from 110 Sea Zone to Flores
            2 Adv.Fighters moved from 107 Sea Zone to Flores
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 2 Elites, 14 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 4 Adv.Fighters, 1 Artillery and 1 Infantry
                Anzac defend with 1 Elite
                    Hisaichi roll dice for 1 Battleship and 1 Cruiser in Flores, round 2 : 2/2 hits, 1.17 expected hits
                    1 Elite owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 4 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Anzac: 1 Elite
            Battle in Anhwei
                Hisaichi attack with 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys
                Chinese defend with 1 Elite, 3 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys in Anhwei, round 2 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 Elite, 3 Infantrys and 1 Marine in Anhwei, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Anhwei
                    3 Infantrys owned by the Chinese lost in Anhwei
                    Hisaichi roll dice for 1 Adv.Fighter, 3 Artillerys and 1 Elite in Anhwei, round 3 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite and 1 Marine in Anhwei, round 3 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese and 1 Marine owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Adv.Fighter, 3 Artillerys and 1 Elite remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Elite, 3 Infantrys and 1 Marine
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Hisaichi lost in Chahar
                    2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 2 Infantrys
            Battle in Shansi
                Hisaichi attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
                Chinese defend with 1 Elite and 2 Infantrys
                    Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Shansi, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite and 2 Infantrys in Shansi, round 2 : 0/3 hits, 1.00 expected hits
                    1 Elite owned by the Chinese and 2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 Elite and 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Shansi to 84 Sea Zone
            1 Adv.Fighter moved from Anhwei to 84 Sea Zone
            1 Artillery moved from Liaoning to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            1 Artillery and 5 Infantrys moved from 84 Sea Zone to Shantung
            1 Elite and 2 Infantrys moved from Liaoning to Peking
            2 Fighters moved from Liaoning to N.Buryat Mongolia
            1 Infantry moved from Ayan to N.Buryat Mongolia
            1 Infantry moved from Heilungchiang to Ayan
            5 Artillerys, 3 Elites, 17 Infantrys and 4 Tanks moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from Heilungchiang to Chita
            2 Adv.Fighters moved from Flores to 107 Sea Zone
            2 Adv.Fighters moved from Flores to 111 Sea Zone
            1 Carrier moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            4 Infantrys moved from Hollandia to West Papua
            3 Infantrys and 1 Tank moved from Davao to 107 Sea Zone
            3 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia
            1 Destroyer moved from 84 Sea Zone to 111 Sea Zone
    
        Place Units - Hisaichi
            2 Destroyers placed in 84 Sea Zone
            2 Infantrys and 1 Marine placed in Chita
            2 ArmoredCars and 1 Tank placed in Heilungchiang
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            3 Infantrys and 1 Tank placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Banjarmasin
            5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 78 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Hisaichi regular : 3.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from S.Karelia to Smolensk
            1 Fighter moved from Oulu to Smolensk
            2 Infantrys moved from S.Karelia to Smolensk
            1 Artillery moved from S.Karelia to Smolensk
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Mot.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Smolensk
                Finns attack with 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 3 Infantrys
                    Finns roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 Infantrys in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians lost in Smolensk
                    Finns roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys in Smolensk, round 3 : 1/6 hits, 2.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Finns win, taking Smolensk from Russians with 2 Artillerys, 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Smolensk to S.Karelia
            3 Infantrys moved from Vyborg to S.Karelia
            2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
            3 Infantrys moved from Oulu to Vyborg
            1 Elite and 1 Infantry moved from Tampere to Oulu
            1 Mot.Inf moved from Helsinki to Vyborg
            2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
    
        Place Units - Finns
            2 Artillerys, 1 Mot.Inf and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -1.00
    Russians regular : -1.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Romanians
                    Russians roll AA dice in Kursk : 1/1 hits, 0.17 expected hits
                1 Fighter lost in Kursk
            1 Artillery and 1 Elite moved from Kiev to Kursk
            1 Infantry moved from Kiev to Kursk
            2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank moved from Odessa to Donetsk
            1 Fighter moved from Kiev to Tula
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Kursk
                Romanians attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 AAGun, 1 Artillery and 1 Factory
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kursk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Kursk, round 3 : 3/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Kursk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Kursk
                    1 Artillery owned by the Russians lost in Kursk
                Romanians win, taking Kursk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Artillery
            Battle in Donetsk
                Romanians attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank in Donetsk, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 AAGun moved from Odessa to Donetsk
            1 Adv.Fighter moved from Bucharest to Kiev
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.67
    Russians regular : 0.00
    Russians AA : 0.83
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to N.Thailand
                  Thai take N.Thailand from British
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 4 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            6 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Germans
            2 ArmoredCars moved from Kiev to Tula
            2 Stukas moved from Kiev to Tula
            13 ArmoredCars, 1 HeavyTank, 7 Mech.Infs and 25 Tanks moved from Kiev to Rostov
            2 ArmoredCars and 3 Tanks moved from Vinnytsia to Rostov
            1 Bomber moved from Danzig to Rostov
            1 Artillery moved from Belgium to Netherlands
            5 Infantrys moved from Belgium to Netherlands
            1 Stuka moved from Hamburg to Oslo
            2 Stukas moved from Danzig to Oslo
            2 Fighters moved from 23 Sea Zone to Oslo
            2 Adv.Fighters moved from 23 Sea Zone to Oslo
            1 Artillery and 1 Tank moved from Denmark to 23 Sea Zone
            1 Artillery and 3 Infantrys moved from Hamburg to 23 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 23 Sea Zone to Oslo
            3 Infantrys moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from 23 Sea Zone to Oslo
            1 Stuka moved from El Agheila to 51 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 4 Artillerys, 1 Elite, 27 Infantrys, 1 S.Submarine, 1 Stuka, 2 T.Boats and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 51 Sea Zone
                Germans attack with 1 Stuka
                British defend with 1 Submarine
                    Germans roll dice for 1 Stuka in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the British lost in 51 Sea Zone
                Germans win with 1 Stuka remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Tula
                Germans attack with 2 ArmoredCars and 2 Stukas
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 2 Stukas in Tula, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans lost in Tula
                    1 Infantry owned by the Russians lost in Tula
                Germans win, taking Tula from Russians with 1 ArmoredCar and 2 Stukas remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Artillery and 5 Infantrys
                British defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 5 Infantrys in Netherlands, round 2 : 1/6 hits, 1.33 expected hits
                    British roll dice for 1 Infantry in Netherlands, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                    1 Infantry owned by the British lost in Netherlands
                Germans win, taking Netherlands from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Oslo
                Germans attack with 2 Adv.Fighters, 2 Artillerys, 2 Fighters, 6 Infantrys, 3 Stukas and 1 Tank
                British defend with 9 Infantrys
                    Germans roll dice for 1 Battleship and 2 Cruisers in Oslo, round 2 : 2/3 hits, 1.67 expected hits
                    2 Infantrys owned by the British lost in Oslo
                    Germans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Fighters, 6 Infantrys, 3 Stukas and 1 Tank in Oslo, round 2 : 6/16 hits, 6.17 expected hits
                    British roll dice for 7 Infantrys in Oslo, round 2 : 1/7 hits, 2.33 expected hits
                    1 Infantry owned by the Germans lost in Oslo
                    6 Infantrys owned by the British lost in Oslo
                    Germans roll dice for 2 Adv.Fighters, 2 Artillerys, 2 Fighters, 5 Infantrys, 3 Stukas and 1 Tank in Oslo, round 3 : 6/15 hits, 6.00 expected hits
                    British roll dice for 1 Infantry in Oslo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Oslo
                Germans win, taking Oslo from British with 2 Adv.Fighters, 2 Artillerys, 2 Fighters, 5 Infantrys, 3 Stukas and 1 Tank remaining. Battle score for attacker is 16
                Casualties for British: 9 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Rostov
                Germans attack with 15 ArmoredCars, 1 Bomber, 1 HeavyTank, 7 Mech.Infs and 28 Tanks
                Russians defend with 1 HeavyTank, 36 Infantrys and 3 Tanks
                    Germans roll dice for 15 ArmoredCars, 1 Bomber, 1 HeavyTank, 7 Mech.Infs and 28 Tanks in Rostov, round 2 : 23/52 hits, 22.67 expected hits
                    Russians roll dice for 1 HeavyTank, 36 Infantrys and 3 Tanks in Rostov, round 2 : 16/40 hits, 14.17 expected hits
                    15 ArmoredCars owned by the Germans and 1 Mech.Inf owned by the Germans lost in Rostov
                    23 Infantrys owned by the Russians lost in Rostov
                    Germans roll dice for 1 Bomber, 1 HeavyTank, 6 Mech.Infs and 28 Tanks in Rostov, round 3 : 17/36 hits, 17.33 expected hits
                    Russians roll dice for 1 HeavyTank, 13 Infantrys and 3 Tanks in Rostov, round 3 : 7/17 hits, 6.50 expected hits
                5 Mech.Infs owned by the Germans and 2 Tanks owned by the Germans lost in Rostov
                    13 Infantrys owned by the Russians, 3 Tanks owned by the Russians and 1 HeavyTank owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 Bomber, 1 HeavyTank, 1 Mech.Inf and 26 Tanks remaining. Battle score for attacker is -12
                Casualties for Germans: 15 ArmoredCars, 6 Mech.Infs and 2 Tanks
                Casualties for Russians: 1 HeavyTank, 36 Infantrys and 3 Tanks
    
        Non Combat Move - Germans
            1 Bomber moved from Rostov to Kiev
            7 Artillerys, 7 Elites and 20 Infantrys moved from Kiev to Kursk
            2 Stukas moved from Tula to Kiev
            4 Infantrys moved from Vinnytsia to Kiev
            4 Infantrys moved from Brest to Kiev
            1 AAGun moved from Minsk to Kursk
            4 Infantrys moved from Warsaw to Brest
            3 Infantrys moved from Danzig to Brest
            1 Artillery, 1 Elite and 2 Infantrys moved from Novgorod to S.Karelia
            1 AAGun, 2 Artillerys, 2 Elites, 12 Infantrys and 5 Tanks moved from Leningrad to S.Karelia
            1 Stuka moved from 51 Sea Zone to El Agheila
            1 Elite and 1 Infantry moved from El Agheila to Kufra
            2 Transports moved from 48 Sea Zone to 46 Sea Zone
            2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from Tuscany to 46 Sea Zone
            2 ArmoredCars, 1 Mech.Inf, 1 Tank and 2 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 ArmoredCars, 1 Mech.Inf and 1 Tank moved from 48 Sea Zone to El Agheila
            2 Stukas moved from Oslo to Danzig
            1 Stuka moved from Oslo to Hamburg
            2 Adv.Fighters and 2 Fighters moved from Oslo to 23 Sea Zone
            3 Infantrys moved from Berlin to Saxony
            1 Artillery and 3 Infantrys moved from Rhine to Hamburg
            5 Infantrys moved from Paris to Orleanais
            1 Artillery moved from Paris to Orleanais
            1 Infantry moved from Orleanais to Aquitaine
            1 Infantry moved from Orleanais to Languedoc
            5 Tanks moved from Bohemia to Vinnytsia
    
        Place Units - Germans
            1 S.Submarine and 2 T.Boats placed in 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Stuka placed in Normandy
            1 Artillery, 1 Elite and 1 Infantry placed in Kiev
            4 Infantrys placed in Vinnytsia
            4 Infantrys placed in Warsaw
            4 Infantrys placed in Leningrad
            2 ArmoredCars and 3 Tanks placed in Bohemia
            1 Artillery and 3 Infantrys placed in Rhine
            1 Artillery, 6 Infantrys and 1 Tank placed in Paris
            3 Infantrys placed in Danzig
            1 Infantry placed in Hamburg
            Germans undo move 9.
            2 Infantrys placed in El Agheila
            1 Artillery, 4 Infantrys and 1 Tank placed in Paris
    
        Turn Complete - Germans
            Germans collect 127 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 3.00
    Germans regular : -0.33
    British regular : -1.00
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Italians
            1 Artillery moved from Kufra to Darfur
            1 Elite moved from Kufra to Darfur
            2 Infantrys moved from Kufra to Darfur
            1 Artillery moved from Corsica to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            1 Elite moved from Corsica to 46 Sea Zone
            1 Artillery, 1 Cruiser, 1 Elite, 1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery, 1 Elite and 1 Infantry moved from 48 Sea Zone to Malta
            1 Adv.Fighter moved from 46 Sea Zone to Malta
            2 Adv.Fighters moved from Tunis to Malta
            1 Fighter moved from Greece to Malta
            4 Fighters moved from 48 Sea Zone to Malta
            2 Infantrys moved from Greece to 48 Sea Zone
            2 Infantrys moved from 48 Sea Zone to Malta
    
        Purchase Units - Italians
            Italians buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 9 Infantrys, 1 Submarine, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Malta
                Italians attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 5 Fighters and 3 Infantrys
                British defend with 3 Bunkers
                    Italians roll dice for 1 Battleship and 2 Cruisers in Malta, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 2 Bunkers owned by the British
                    Italians roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite, 5 Fighters and 3 Infantrys in Malta, round 2 : 4/13 hits, 4.50 expected hits
                    British roll dice for 3 Bunkers in Malta, round 2 : 1/3 hits, 1.50 expected hits
                    1 Infantry owned by the Italians lost in Malta
                    3 Bunkers owned by the British lost in Malta
                Italians win, taking Malta from British with 3 Adv.Fighters, 1 Artillery, 1 Elite, 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 16
                Casualties for Italians: 1 Infantry
                Casualties for British: 3 Bunkers
            Battle in Darfur
                Italians attack with 1 Artillery, 1 Elite and 2 Infantrys
                British defend with 3 ArmoredCars
                    Italians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Darfur, round 2 : 2/4 hits, 1.17 expected hits
                    British roll dice for 3 ArmoredCars in Darfur, round 2 : 0/3 hits, 0.50 expected hits
                    2 ArmoredCars owned by the British lost in Darfur
                    Italians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Darfur, round 3 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 ArmoredCar in Darfur, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the British lost in Darfur
                Italians win, taking Darfur from British with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for British: 3 ArmoredCars
    
        Non Combat Move - Italians
            2 Adv.Fighters moved from Malta to Tunis
            1 Fighter moved from Malta to 48 Sea Zone
            1 Fighter moved from Malta to Greece
            1 Adv.Fighter moved from Malta to 46 Sea Zone
            3 Fighters moved from Malta to 48 Sea Zone
            1 Artillery, 5 Infantrys and 1 Tank moved from Tobruk to Kufra
            1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
            1 Submarine moved from 42 Sea Zone to 46 Sea Zone
            1 Artillery moved from Lombardy to Provence
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            1 Artillery, 3 Infantrys and 1 Tank moved from Rome to 46 Sea Zone
            1 Artillery, 3 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            3 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk
            1 Artillery moved from 48 Sea Zone to Tobruk
    
        Place Units - Italians
            1 T.Boat placed in 51 Sea Zone
            1 Submarine placed in 48 Sea Zone
            1 Adv.Fighter and 1 Destroyer placed in 46 Sea Zone
            4 Infantrys placed in E.Morocco
            1 Artillery, 2 Infantrys and 1 Tank placed in Provence
            1 Infantry placed in Lombardy
            1 Artillery, 2 Infantrys and 1 Tank placed in Rome
            Italians undo move 2.
            Italians undo move 1.
            1 T.Boat placed in 48 Sea Zone
            1 Submarine placed in 51 Sea Zone
    
        Turn Complete - Italians
            Italians collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    British regular : -1.17
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Yamamoto
            3 Infantrys moved from Kwangsi to Hunan
            1 Infantry moved from Kiangsi to Hunan
            1 Bomber moved from Hong Kong to Hunan
            4 Infantrys moved from Kwangtung to Hunan
            4 Artillerys, 1 Elite, 8 Infantrys and 6 Tanks moved from N.French Indochina to Hunan
            1 Artillery and 1 Elite moved from Malaya to 110 Sea Zone
            3 Infantrys moved from Malaya to 110 Sea Zone
            2 Adv.Fighters, 1 Artillery, 1 Elite and 3 Infantrys moved from 110 Sea Zone to Java
            2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Malaya to Java
            2 Fighters moved from S.Thailand to Java
            1 Adv.Fighter moved from 85 Sea Zone to 76 Sea Zone
            7 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
            1 Infantry moved from Malaya to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to Java
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 10 Infantrys and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 8 Adv.Fighters
                Americans defend with 2 Submarines
                    Yamamoto roll dice for 8 Adv.Fighters in 76 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
                    2 Submarines owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 8 Adv.Fighters remaining. Battle score for attacker is 14
                Casualties for Americans: 2 Submarines
            Battle in Hunan
                Yamamoto attack with 4 Artillerys, 1 Bomber, 1 Elite, 16 Infantrys and 6 Tanks
                Chinese defend with 2 Infantrys
                    Yamamoto roll dice for 4 Artillerys, 1 Bomber, 1 Elite, 16 Infantrys and 6 Tanks in Hunan, round 2 : 12/28 hits, 8.67 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Hunan
                    2 Infantrys owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 4 Artillerys, 1 Bomber, 1 Elite, 15 Infantrys and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 2 Infantrys
            Battle in Java
                Yamamoto attack with 4 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 3 Fighters and 4 Infantrys
                Anzac defend with 5 Infantrys; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 3 Fighters and 4 Infantrys in Java, round 2 : 5/14 hits, 5.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 5 Infantrys in Java, round 2 : 1/6 hits, 2.17 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    4 Infantrys owned by the Anzac lost in Java
                    Yamamoto roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 3 Fighters and 3 Infantrys in Java, round 3 : 5/13 hits, 5.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Java, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    1 Infantry owned by the Anzac and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 4 Adv.Fighters, 1 Artillery, 1 Bomber, 1 Elite, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 5 Infantrys
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Yamamoto
            2 Fighters moved from Java to 110 Sea Zone
            4 Adv.Fighters moved from Java to Malaya
            1 Bomber and 1 Fighter moved from Java to Malaya
            1 AAGun moved from N.French Indochina to Hunan
            1 Infantry moved from S.French Indochina to N.French Indochina
            3 Infantrys moved from S.French Indochina to S.Thailand
            1 Artillery and 5 Infantrys moved from Hong Kong to Kwangtung
            1 AAGun moved from Kwangtung to Hong Kong
            1 B.Transport moved from 92 Sea Zone to 84 Sea Zone
            4 Infantrys moved from Tokyo to 84 Sea Zone
            4 Infantrys moved from 84 Sea Zone to Kiangsi
            1 Bomber moved from Hunan to Hong Kong
            8 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
    
        Place Units - Yamamoto
            2 Adv.Fighters, 1 Carrier and 1 S.Submarine placed in 85 Sea Zone
            1 Artillery and 3 Infantrys placed in Hong Kong
            1 Artillery and 3 Infantrys placed in Malaya
            2 Infantrys placed in Chubu
            2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 71 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Yamamoto regular : 0.00
    Dutch regular : -1.00
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            1 Artillery moved from Anhwei to Shansi
            2 Infantrys moved from Shantung to Shansi
            2 Adv.Fighters moved from 84 Sea Zone to Shansi
            1 Artillery, 1 Elite and 1 Infantry moved from Banjarmasin to 110 Sea Zone
            1 Cruiser and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery, 2 Cruisers, 1 Elite, 4 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            2 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys moved from 111 Sea Zone to Soembawa
            2 Adv.Fighters moved from 107 Sea Zone to Soembawa
            1 Infantry moved from Davao to 107 Sea Zone
            1 Cruiser and 1 Infantry moved from 107 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Hisaichi take Aroe from Dutch
            2 Infantrys and 1 Tank moved from Davao to 107 Sea Zone
            1 Destroyer, 2 Infantrys, 1 Tank and 2 Transports moved from 107 Sea Zone to 112 Sea Zone
            2 Infantrys and 1 Tank moved from 112 Sea Zone to Timor
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Battleship, 1 Cruiser, 1 Destroyer, 11 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Timor
                Hisaichi attack with 2 Infantrys and 1 Tank
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Cruiser in Timor, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Hisaichi win, taking Timor from Dutch with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in Soembawa
                Hisaichi attack with 4 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys
                Anzac defend with 6 Infantrys; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Battleship and 2 Cruisers in Soembawa, round 2 : 2/3 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    1 Infantry owned by the Anzac lost in Soembawa
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys in Soembawa, round 2 : 3/10 hits, 3.50 expected hits
                    Dutch roll dice for 1 Bunker and 5 Infantrys in Soembawa, round 2 : 2/6 hits, 2.17 expected hits
                    2 Infantrys owned by the Hisaichi lost in Soembawa
                    3 Infantrys owned by the Anzac lost in Soembawa
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Artillery, 1 Elite and 2 Infantrys in Soembawa, round 3 : 2/8 hits, 3.17 expected hits
                    Dutch roll dice for 1 Bunker and 2 Infantrys in Soembawa, round 3 : 2/3 hits, 1.17 expected hits
                    2 Infantrys owned by the Hisaichi lost in Soembawa
                    2 Infantrys owned by the Anzac lost in Soembawa
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Artillery and 1 Elite in Soembawa, round 4 : 3/6 hits, 2.83 expected hits
                    Dutch roll dice for 1 Bunker in Soembawa, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Hisaichi lost in Soembawa
                    1 Bunker owned by the Dutch lost in Soembawa
                Hisaichi win, taking Soembawa from Dutch with 4 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 7
                Casualties for Anzac: 6 Infantrys
                Casualties for Hisaichi: 1 Elite and 4 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Shansi
                Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Shansi, round 2 : 4/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 Infantrys in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    2 Infantrys owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters moved from Shansi to 84 Sea Zone
            1 Artillery and 1 Elite moved from Chahar to Shantung
            1 Elite moved from Peking to Shantung
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Peking to Shantung
            2 Artillerys and 1 Elite moved from Anhwei to Shantung
            1 Infantry moved from Shantung to Anhwei
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            4 Infantrys and 1 Marine moved from Chita to N.Buryat Mongolia
            2 ArmoredCars and 1 Tank moved from Heilungchiang to N.Buryat Mongolia
            1 Battleship, 1 Cruiser and 1 Destroyer moved from 84 Sea Zone to 85 Sea Zone
            5 Infantrys moved from Changchun to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Shantung
            2 Adv.Fighters moved from Soembawa to 111 Sea Zone
            2 Adv.Fighters moved from Soembawa to 112 Sea Zone
            1 Carrier moved from 107 Sea Zone to 112 Sea Zone
            1 Submarine moved from 107 Sea Zone to 85 Sea Zone
            3 Infantrys and 1 Tank moved from Hollandia to West Papua
    
        Place Units - Hisaichi
            2 Infantrys and 1 Marine placed in Chita
            2 ArmoredCars and 1 Tank placed in Heilungchiang
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            4 Infantrys placed in Davao
            2 Infantrys placed in Banjarmasin
            3 Infantrys placed in Changchun
            Hisaichi undo move 6.
            1 Infantry placed in Liaoning
            2 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Dutch regular : 1.17
    Hisaichi regular : 1.50
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Finns round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Finns
            1 Artillery and 1 Elite moved from Smolensk to Yaroslavl
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Yaroslavl
                Finns attack with 1 Artillery and 1 Elite
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery and 1 Elite in Yaroslavl, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            1 Artillery and 2 Infantrys moved from Smolensk to S.Karelia
            2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
            3 Infantrys and 1 Mot.Inf moved from Vyborg to S.Karelia
            1 Elite and 1 Infantry moved from Oulu to Vyborg
            1 Mot.Inf moved from Helsinki to Vyborg
            1 Tank moved from Helsinki to Oulu
            2 Artillerys moved from Helsinki to Tampere
    
        Place Units - Finns
            2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.17
    Russians regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Romanians round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Romanians
            1 Artillery and 1 Elite moved from Kursk to Tula
            1 Adv.Fighter, 2 Mech.Infs, 1 Mot.Inf and 1 Tank moved from Kiev to Tula
            2 ArmoredCars and 1 Tank moved from Donetsk to Tula
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Tula
                Romanians attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Mech.Infs, 1 Mot.Inf and 2 Tanks
                Russians defend with 6 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Mech.Infs, 1 Mot.Inf and 2 Tanks in Tula, round 2 : 4/10 hits, 3.83 expected hits
                    Russians roll dice for 6 Infantrys in Tula, round 2 : 4/6 hits, 2.00 expected hits
                1 Mot.Inf owned by the Romanians, 2 ArmoredCars owned by the Romanians and 1 Artillery owned by the Romanians lost in Tula
                    4 Infantrys owned by the Russians lost in Tula
                    Romanians roll dice for 1 Adv.Fighter, 1 Elite, 2 Mech.Infs and 2 Tanks in Tula, round 3 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 Infantrys in Tula, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 1 Adv.Fighter, 1 Elite, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -5
                Casualties for Romanians: 2 ArmoredCars, 1 Artillery and 1 Mot.Inf
                Casualties for Russians: 6 Infantrys
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Tula to Kursk
            1 AAGun, 1 Artillery, 1 Elite and 2 Infantrys moved from Donetsk to Rostov
            3 Infantrys moved from E.Romania to Odessa
            1 Tank moved from Bucharest to Odessa
            2 ArmoredCars moved from Bucharest to Odessa
            1 Elite moved from Bucharest to E.Romania
    
        Place Units - Romanians
            1 Artillery, 1 Elite and 1 Infantry placed in Kursk
            2 ArmoredCars and 1 Artillery placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0.50
    Russians regular : 1.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: World At War

    Game History

    Round: 12
    
        Combat Move - Thai
            1 Artillery and 1 Infantry moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 1 Artillery and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Burma
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            6 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Adv.Fighter and 5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -0.33
    British regular : 0.33
    

    Savegame

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