@Krieghund said in Know The Rules: How Boats Can Move 4 Spaces:
@shadowhawk said in Know The Rules: How Boats Can Move 4 Spaces:
@Krieghund
The rules for retreat do not require that the move is legal. Only that the SZ you retreat to is friendly and that at least 1 sea unit came from there.
By that logic, you can ignore the rules for canals and narrow straits when making a combat move or a noncombat move, or when moving using a naval base, as none of these rules mention them either. The fact is that the rules for canals and narrow straits apply to all movement of sea units, as they say they do.
True the book and especially the rules regarding retreat are badly worded sometimes.
Retreat however is not a move so it ignores most movement rules.
But it hardly mathers its theoretical and only applies to gibraltar at best. As subs can move through but others cant. How many times do you have a fleet on 1 side a sub on the other side and an enemy fleet in exactly the right spot to abuse it.
Same as that units cannot move more then their max speed but when retreating you also violate this movement rule by retreating to the other side.
This is an entirely different case, as retreat movement is an explicitly-stated rules exception. You can actually violate the maximum movement of units by retreating in any direction. Infantry that move 1 space into combat and then retreat back where they came from have moved 2 spaces, even though they ended up back where they came from. The only difference is that since they return to where they came from, we don’t perceive that they have actually moved, so we accept it.
Retreat rules are just badly worded, it should just be that units retreat to where they came from. That cannot be abused and it makes it logical.