@squirecam you are killing America this game .
Watching Rugby again, I am afraid . It is the last weekend of the 6 Nations though.
Have a good day.
crockett vs dawgoneit oob
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Japan is up!
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@crockett36 Hey!
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@dawgoneit just got my computer fixed.
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No thanks!
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 26 Sea Zone to 48 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Wake Island 1 carrier moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Wake Island 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from French West Africa to Gibraltar Combat - Americans Battle in Java Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Java from Japanese, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Scotland to Karelia Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone Americans undo move 2. 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 1. Americans undo move 1. 1 carrier, 1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 101 Sea Zone Americans undo move 1. 1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -0.67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Chahar to Hopei 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 5 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : -1.17 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 submarine moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 carrier moved from 26 Sea Zone to 48 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to Wake Island 1 carrier moved from 48 Sea Zone to 33 Sea Zone 1 fighter moved from Western United States to Wake Island 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from French West Africa to Gibraltar Combat - Americans Battle in Java Battle in 22 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 22 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Java from Japanese, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 3 fighters moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone 1 fighter moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 1 bomber moved from Scotland to Karelia Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 2 submarines and 2 transports placed in 10 Sea Zone Americans undo move 2. 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 1. 1 carrier, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 1. Americans undo move 1. 1 carrier, 1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone Americans undo move 1. 1 destroyer placed in 101 Sea Zone Americans undo move 1. 1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 3 infantry moved from Chahar to Hopei 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 2 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Hopei, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Hopei 1 mech_infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 4 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 5 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Hopei, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 mech_infantrys Non Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 6 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery moved from India to Burma 1 infantry moved from India to Burma 5 fighters moved from Persia to India 1 armour moved from Egypt to Iraq 2 infantry moved from Northwest Persia to Iraq 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 transport moved from 76 Sea Zone to 72 Sea Zone Combat - British Battle in Burma British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 1 fighter placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,4,5,4 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1.17 Americans regular : 1.17 Japanese regular : 0.00 British regular : 0.33
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Vologda to Archangel 1 infantry moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery, 19 infantry and 1 mech_infantry moved from Karelia to Finland 1 bomber moved from Russia to Archangel 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from Iraq to Egypt 6 infantry moved from Siberia to Amur 12 infantry moved from Sakha to Amur Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Bryansk Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 artillery, 19 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 19 infantry and 1 mech_infantry in Finland, round 2 : 4/21 hits, 3.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 10 infantry moved from Russia to Tambov 8 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 bomber moved from Archangel to Volgograd 1 bomber moved from Bryansk to Volgograd 4 aaGuns moved from Karelia to Finland 1 infantry moved from Russia to Tambov 1 aaGun moved from Sakha to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -3.00 Russians regular : -2.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Vologda to Archangel 1 infantry moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 artillery, 19 infantry and 1 mech_infantry moved from Karelia to Finland 1 bomber moved from Russia to Archangel 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 armour moved from Iraq to Egypt 6 infantry moved from Siberia to Amur 12 infantry moved from Sakha to Amur Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 bomber and 1 mech_infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Bryansk Russians attack with 1 artillery, 1 bomber and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 4 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Finland Russians attack with 1 artillery, 19 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 19 infantry and 1 mech_infantry in Finland, round 2 : 4/21 hits, 3.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 10 infantry moved from Russia to Tambov 8 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 bomber moved from Archangel to Volgograd 1 bomber moved from Bryansk to Volgograd 4 aaGuns moved from Karelia to Finland 1 infantry moved from Russia to Tambov 1 aaGun moved from Sakha to Amur 1 aaGun moved from Siberia to Amur 1 infantry moved from Russia to Tambov Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -3.00 Russians regular : -2.00
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@dawgoneit Two battles 98 and Malaya–WOW! Bad luck.
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Wake Island to 23 Sea Zone 1 fighter moved from 23 Sea Zone to 22 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to 109 Sea Zone 1 bomber moved from Karelia to Yakut S.S.R. Combat - Americans
Combat Hit Differential Summary :
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@crockett36 Hey, would your sub like to submerge in sz 6?
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@crockett36 yes