Hiya Forum,
Here is a video I have created on youtube of the set up of AnA D Day. I hope it come to some help for you to enjoy the game!
https://www.youtube.com/watch?v=dB8t-DzXEqo
Cheers,
BH
Just to make playability more interesting anyone add any twists to it? I came up with some ideas I might want to try
-Maybe give the germans a fighter unit and trying to add it somehow.
-Give the Allies the option of where to land airborne units wherever
-Give Allies the option of which beaches they want to hit so long as they are restricted to the same units landing in the first wave.
-Give the germans the option of placing their initial units wherever they want.
I actually thought about this early off, but I never actually got it playable or tried it…
I should clarify what I meant… I actually got like 3 order cards done for options 2-4 and never really got it playable… It would definitely make it more interesting, especially if your men decide a lower rush on St. Lo… Where would the German Fighter come in? (order card wise)
GG
I would play ther german fighter after the allied fighter cards probably. I dunno how you would resolve any fighter combat. It would be unrealistic tho since the german player would simply avoid the allied fighters. dunno how i would fix that.
cant u have the german fighters strafe when the axis attack u could resolve fighter combat like reg combat but have it 3 or less