@Amon-Sul no more subs… “und” did my German auto correction
L24 BM Stucifer (X) vs Booper (L+22)
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer and 7 transports; Remaining resources: 1 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Northern Italy to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians
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@Booper Intercept/Scramble option
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Let’s go all fighters on Intercept
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Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer and 7 transports; Remaining resources: 1 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to 110 Sea Zone 1 fighter moved from Southern Italy to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 bombers moved from Northern Italy to United Kingdom 1 fighter moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom British launches 3 interceptors out of United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major Bombing raid in United Kingdom causes 13 damage total. Battle in 110 Sea Zone Germans attack with 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 destroyers and 2 submarines Germans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 submarines Cleaning up after air battles Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from United Kingdom to Normandy Bordeaux 2 artilleries moved from France to Western Germany 3 artilleries moved from Germany to Western Germany 1 transport moved from 113 Sea Zone to 112 Sea Zone 5 infantry moved from Finland to Norway 1 infantry moved from Finland to Norway 3 armour moved from France to Western Germany 2 armour moved from France to Yugoslavia 2 mech_infantrys moved from France to Yugoslavia 1 armour and 2 mech_infantrys moved from France to Germany 3 aaGuns, 3 artilleries and 10 infantry moved from Poland to Baltic States 4 infantry moved from Bulgaria to Romania 1 armour moved from Bulgaria to Romania 1 aaGun moved from Germany to Slovakia Hungary 1 armour moved from Romania to Poland 1 armour moved from Western Germany to Germany Place Units - Germans 1 artillery placed in Western Germany 1 destroyer and 7 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
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Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 111 Sea Zone to 112 Sea Zone 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Western Ukraine to Eastern Poland 2 infantry moved from Northwest Persia to Iraq 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Iraq Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Iraq 3 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in 112 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 8 transports Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 8 transports in 112 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits 1 submarine owned by the Russians lost in 112 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 infantry moved from Novgorod to Karelia 1 fighter moved from Eastern Poland to Novgorod 2 aaGuns, 1 artillery and 7 infantry moved from Belarus to Novgorod 1 armour moved from Western Ukraine to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 3 infantry moved from Ukraine to Bryansk 1 artillery moved from Western Ukraine to Bryansk 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 9 infantry moved from Russia to Bryansk 6 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.50 Russians regular : 0.83 Neutral_Axis regular : 0.00
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour moved from Kwangsi to Kwangtung 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 battleship and 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to 41 Sea Zone 1 bomber moved from Kwangsi to 21 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 marine moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Japan to Kwangtung 1 fighter moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines Combat - Japanese Battle in Borneo Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 battleship, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Guam Japanese attack with 2 infantry and 1 marine Americans defend with 1 airfield and 1 fighter Japanese roll dice for 1 cruiser in Guam, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 infantry and 1 marine in Guam, round 2 : 0/3 hits, 0.67 expected hits Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 infantry and 1 marine in Guam, round 3 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 fighter in Guam, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 marine in Guam, round 4 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 fighter in Guam, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry and 1 marine in Guam, round 5 : 0/2 hits, 0.50 expected hits Americans roll dice for 1 fighter in Guam, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 marine in Guam, round 6 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in Guam, round 6 : 1/1 hits, 0.67 expected hits 1 marine owned by the Japanese lost in Guam 1 fighter owned by the Americans lost in Guam Americans win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry and 1 marine Casualties for Americans: 1 fighter Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 4/4 hits, 1.33 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from Kwangtung to Kwangsi 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Jehol to Anhwe 3 artilleries and 5 infantry moved from Anhwe to Hunan 1 bomber moved from 41 Sea Zone to French Indo China 1 bomber moved from 21 Sea Zone to French Indo China 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 33 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 2 destroyers moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from Shan State to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 tactical_bomber moved from 21 Sea Zone to Shantung 4 infantry moved from Manchuria to Jehol 1 fighter moved from 21 Sea Zone to Shantung 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone Place Units - Japanese 1 airfield and 1 factory_minor placed in French Indo China 1 marine placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.00 Japanese regular : 2.50 UK_Pacific regular : 0.67 ANZAC regular : -0.67
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@Booper skipped scramble from Guam (which turned out to be a great decision for you haha)
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Interesting - if the fighter had scrambled, given the rolls, the cruiser missed, and the fighter hit, so wouldn’t the cruiser, marine, and the invading transport and marines all have been sunk?
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oops, I meant invading infantry on the transport.
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Oh, I see you brought in other planes to SZ21 as well.
Well, glad I made the right decision! :)
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Yes, and yes I brought the extra planes to discourage a scramble. 94% chance to capture with the 3 units + a bombard, I got the 3% draw. ☠️😂
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I can live with a draw, if you had managed to keep the fighter alive as well that would have been bad. I believe there is a transport in range that would be a free kill, or just attempt to kill the cruiser and take the 30% chance you get both the cruiser and the transport and the fighter lives to fly to Hawaii still!
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Yes, would have been super-fortunate for Allies if the fighter lived! I’ve never had a sea lion played on me, so this is new territory! Exciting either way. :)
I have some UK battles which need decisions on your part:
SZ92 Does your sub fight or submerge?
SZ43 Let me know your OOL if possible. -
@Booper 92 will submerge.
For 43, if you want to roll on the forum and edit the results that might be easiest. OR, you can turn edit mode on before you start the battle, and choose no casualties for the subs if they score a hit, and then give me the total number of hits and I can pick casualties when the rest of the ships roll.You probably know this but just in case:
If you get sub hits, TripleA makes you choose casualties.But, since I have a destroyer I’m allowed to see the hits your other ships get too before making casualty selection.
The way TripleA is coded though it always rolls subs separately.
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I’m glad you mentioned it, as I was aware of some rule of this nature, but had not seen it so clearly stated as you have here! I will try to do the rolls on the forum, but haven’t done it before, will try a test.
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OK, will roll in ascending order.
2 subs
[dice 2d6]1 DD
[dice 1d6]1 CA
[dice 1d6]1 BB
[dice 1d6] -
2d6: 5, 3
1d6: 4
1d6: 3
1d6: 4 -
2 non-sub hits, let me know your casualties at your leisure. Feel free to do your response rolls here too.
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both hits will go to carrier.
[dice 1d6<=1] Carrier
[dice 1d6<=2] DD
[dice 2d6<=4] Fighters -
1d6<=1: 4; Hits: 0
1d6<=2: 4; Hits: 0
2d6<=4: 6, 2; Hits: 1