The major fix is that Russia now automatically gets 4 IPCs less if Archangel is German-controlled and the Soviet Convoy Center is Russian-controlled (in which case the Russian player shouldn’t be collecting the IPCs from the Convoy Center).
DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM)
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Game History
Round: 3 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Russia to Leningrad 1 armour moved from Karelia to Belorussia 1 armour moved from Karelia to Leningrad 1 fighter moved from Karelia to Leningrad 1 armour moved from Karelia to Belorussia 1 armour moved from Karelia to Finland Russians take Finland from Germans 1 armour moved from Finland to Karelia 1 submarine moved from North Atlantic Sea Zone to Soviet Convoy Sea Zone Russians take Soviet Convoy Sea Zone from Germans 1 submarine moved from Soviet Convoy Sea Zone to North Atlantic Sea Zone Combat - Russians Battle in Belorussia Russians attack with 2 armour Germans defend with 1 aaGun and 1 infantry Russians roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belorussia 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Battle in Leningrad Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 1 armour, 1 fighter and 1 infantry in Leningrad, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Leningrad Russians roll dice for 1 armour, 1 fighter and 1 infantry in Leningrad, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Leningrad 1 infantry owned by the Germans lost in Leningrad Russians win, taking Leningrad from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Leningrad to Moscow 5 artilleries and 32 infantry moved from Russia to Moscow Place Units - Russians 6 infantry placed in Moscow Turn Complete - Russians Russians collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : -0.33
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@kwaspek104 said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM):
why do you think this is a dull game?
for eric and i there wasnt much interesting in this game as a matter of statistics - no tough decisions
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Game History
Round: 3 Purchase Units - British British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 2 infantry EDIT: Adding units owned by Russians to Turkestan: 2 infantry EDIT: Turning off Edit Mode 1 bomber moved from Norway to Caucasus 1 infantry moved from Iran to Caucasus 1 infantry moved from Netherlands-Belgium to Eastern France British take Eastern France from Germans 2 infantry moved from France to Vichy France 1 armour moved from France to Vichy France Combat - British Battle in Vichy France British attack with 1 armour and 2 infantry Germans defend with 1 armour British roll dice for 1 armour and 2 infantry in Vichy France, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Vichy France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Vichy France 1 armour owned by the Germans lost in Vichy France British win, taking Vichy France from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for British: 1 infantry Casualties for Germans: 1 armour Battle in Caucasus British attack with 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Turkestan 7 infantry moved from United Kingdom to English Channel Sea Zone 7 infantry moved from English Channel Sea Zone to France 1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 aaGun moved from Netherlands-Belgium to Eastern France 2 fighters moved from Norway to Moscow Place Units - British 1 transport placed in English Channel Sea Zone 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Some Units in Moscow change ownership: 2 fighters
Combat Hit Differential Summary :
Germans regular : 0.33 British regular : 1.33
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@DoManMacgee @The_Good_Captain
Game History
Round: 3 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Moscow: 2 fighters EDIT: Adding units owned by British to Moscow: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 48 to 43 EDIT: Turning off Edit Mode Americans buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Germans roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber lost in Northern Italy 1 transport moved from Celtic Sea Sea Zone to English Channel Sea Zone 1 infantry moved from United Kingdom to English Channel Sea Zone 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 infantry moved from Algeria to Western Mediterranean Sea Zone 1 infantry and 1 transport moved from Western Mediterranean Sea Zone to Tyrrhenian Sea Sea Zone 1 bomber moved from France to Yugoslavia 1 infantry moved from Tyrrhenian Sea Sea Zone to Northern Italy Americans take Northern Italy from Germans 1 destroyer moved from Celtic Sea Sea Zone to English Channel Sea Zone 2 artilleries and 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 2 artilleries, 4 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 2 artilleries and 4 infantry moved from Celtic Sea Sea Zone to United Kingdom Combat - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 aaGun EDIT: Adding units owned by Americans to Netherlands-Belgium: 1 aaGun EDIT: Turning off Edit Mode 1 destroyer moved from Western Mediterranean Sea Zone to Azores Sea Sea Zone 1 submarine moved from South Atlantic Sea Zone to Azores Sea Sea Zone Place Units - Americans 3 transports placed in U.S. Eastern Coast Sea Zone 1 artillery and 5 infantry placed in United States Turn Complete - Americans Americans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans AA : 0.83
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@kwaspek104 For comparison, when TGC was Axis and doing zany stuff, I was probably putting at least 2 hours into every move decision because of all the different possibilities. I think the most time I spent on a move here was 1.5 hours tweaking the opener. Will get the move out later today. At work rn.
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Whoever said “the dice will correct over the course of the game” is a liar lol.
Game History
Round: 4 Purchase Units - Germans Germans buy 2 bombers and 5 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter moved from Germany to Northern Italy 1 infantry moved from Yugoslavia to Northern Italy 1 battleship and 1 destroyer moved from Sicilian Sea Sea Zone to Tyrrhenian Sea Sea Zone 1 infantry moved from Tunisia to Algeria Germans take Algeria from Americans 1 armour moved from Iraq to Iran Germans take Iran from Middle_East 1 armour moved from Iran to Caucasus 1 infantry moved from Stalingrad to Caucasus 2 artilleries and 3 infantry moved from Ukraine S.S.R. to Belorussia 4 fighters moved from Germany to Leningrad 19 armour, 5 artilleries and 32 infantry moved from Baltic States to Belorussia 1 infantry moved from Baltic States to Leningrad 1 infantry moved from Baltic States to Belorussia Combat - Germans Battle in Northern Italy Germans attack with 1 fighter and 1 infantry Americans defend with 1 aaGun, 1 factory and 1 infantry Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Northern Italy, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Belorussia Germans attack with 19 armour, 7 artilleries and 36 infantry Russians defend with 1 aaGun and 1 armour Germans roll dice for 19 armour, 7 artilleries and 36 infantry in Belorussia, round 2 : 24/62 hits, 19.00 expected hits Russians roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 19 armour, 7 artilleries and 36 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Tyrrhenian Sea Sea Zone Germans attack with 1 battleship and 1 destroyer Americans defend with 1 transport Germans roll dice for 1 battleship and 1 destroyer in Tyrrhenian Sea Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 transport in Tyrrhenian Sea Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in Tyrrhenian Sea Sea Zone Germans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Leningrad Germans attack with 4 fighters and 1 infantry Russians defend with 1 armour and 1 factory Germans roll dice for 4 fighters and 1 infantry in Leningrad, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 armour in Leningrad, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 1 armour and 1 infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 4 fighters moved from Leningrad to East Poland 1 aaGun moved from Baltic States to East Poland 1 fighter moved from Northern Italy to Germany Place Units - Germans 2 bombers and 5 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans regular : -0.83 Americans AA : -0.17 Russians regular : -1.00 Germans regular : 6.67
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Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 2 infantry moved from Turkestan to Moscow 1 aaGun moved from Russia to Turkestan 1 armour moved from Karelia to Moscow 1 submarine moved from North Atlantic Sea Zone to Celtic Sea Sea Zone Place Units - Russians 1 armour and 5 infantry placed in Moscow Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs
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@DoManMacgee @The_Good_Captain
Game History
Round: 4 Purchase Units - Americans Turning on Edit Mode EDIT: Changing PUs for Americans from 46 to 39 EDIT: Turning off Edit Mode Americans buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 3 PUs; Combat Move - Americans 2 transports moved from Celtic Sea Sea Zone to English Channel Sea Zone Non Combat Move - Americans 1 transport moved from Celtic Sea Sea Zone to U.S. Eastern Coast Sea Zone 1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Celtic Sea Sea Zone 2 artilleries and 4 infantry moved from United Kingdom to English Channel Sea Zone 2 artilleries moved from English Channel Sea Zone to Netherlands-Belgium 4 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 artillery and 5 infantry moved from Celtic Sea Sea Zone to United Kingdom 1 destroyer moved from Azores Sea Sea Zone to English Channel Sea Zone 1 fighter moved from France to Netherlands-Belgium Place Units - Americans 2 artilleries and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 44 PUs
Combat Hit Differential Summary :
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@DoManMacgee said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM):
Whoever said “the dice will correct over the course of the game” is a liar lol.
Hopefully these are the famous last words. But you got this lol
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@kwaspek104 @The_Good_Captain
Game HistoryRound: 5 Purchase Units - Germans Germans buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Algeria to Morocco Germans take Morocco from Americans 4 fighters moved from East Poland to Moscow 2 bombers moved from Germany to Moscow 1 armour moved from Belorussia to Russia Germans take Russia from Russians 1 armour moved from Russia to Moscow 18 armour, 7 artilleries and 36 infantry moved from Belorussia to Moscow 1 infantry moved from Leningrad to Karelia Germans take Karelia from Russians 1 infantry moved from Northern Italy to Austria 1 infantry moved from Caucasus to Turkestan Germans take Turkestan from Russians Combat - Germans Battle in Moscow Germans attack with 19 armour, 7 artilleries, 2 bombers, 4 fighters and 36 infantry Russians defend with 1 aaGun, 2 armour, 5 artilleries, 1 bomber, 1 factory, 3 fighters and 49 infantry Russians roll AA dice in Moscow : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Moscow Germans roll dice for 19 armour, 7 artilleries, 2 bombers, 3 fighters and 36 infantry in Moscow, round 2 : 25/67 hits, 21.83 expected hits Russians roll dice for 2 armour, 5 artilleries, 1 bomber, 3 fighters and 49 infantry in Moscow, round 2 : 26/60 hits, 20.83 expected hits 26 infantry owned by the Germans lost in Moscow 24 infantry owned by the Russians and 1 bomber owned by the Russians lost in Moscow Germans roll dice for 19 armour, 7 artilleries, 2 bombers, 3 fighters and 10 infantry in Moscow, round 3 : 18/41 hits, 17.50 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 25 infantry in Moscow, round 3 : 11/35 hits, 12.67 expected hits 1 artillery owned by the Germans and 10 infantry owned by the Germans lost in Moscow 18 infantry owned by the Russians lost in Moscow Germans roll dice for 19 armour, 6 artilleries, 2 bombers and 3 fighters in Moscow, round 4 : 13/30 hits, 14.33 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 fighters and 7 infantry in Moscow, round 4 : 9/17 hits, 6.67 expected hits 6 artilleries owned by the Germans and 3 armour owned by the Germans lost in Moscow 7 infantry owned by the Russians, 1 armour owned by the Russians and 5 artilleries owned by the Russians lost in Moscow Germans roll dice for 16 armour, 2 bombers and 3 fighters in Moscow, round 5 : 11/21 hits, 10.83 expected hits Russians roll dice for 1 armour and 3 fighters in Moscow, round 5 : 3/4 hits, 2.33 expected hits 3 armour owned by the Germans lost in Moscow 3 fighters owned by the Russians and 1 armour owned by the Russians lost in Moscow Germans captures 16PUs while taking Russians capital Germans win, taking Moscow from Russians with 13 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 50 Casualties for Germans: 6 armour, 7 artilleries, 1 fighter and 36 infantry Casualties for Russians: 2 armour, 5 artilleries, 1 bomber, 3 fighters and 49 infantry Non Combat Move - Germans 3 fighters moved from Moscow to Belorussia 3 fighters moved from Belorussia to East Poland 2 bombers moved from Moscow to East Poland 1 aaGun moved from Belorussia to Stalingrad 1 armour moved from Caucasus to East Poland Place Units - Germans 14 infantry placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 6.50 Germans regular : 2.50 Russians AA : 0.00
That’s (probably) a wrap. We’ll try again later today if you want a go at Axis Kasper.
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this is not a wrap. this is not over. Kasper go ahead and see if you can take berlin and win the game for allies. you have over 30% chance to take the game back
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@DoManMacgee @kwaspek104 correction more like 10% if that
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in the end, it was actually like 43% if the Brits had rolled average (which they did). but it was not meant to be this time.
But 43% is pretty good considering how diced we got.
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@kwaspek104 said in DouchManMacgee (G) Vs. The Dream Team (TGC/Kasper) (Allies) - AAE Round 3 Ft. "The Play" (TM):
Yeah I goofed bad by over-committing to Moscow with the air. I only really needed 1-2 FTR to get ~90% odds instead of just sending everything.
This is why I shouldn’t be playing A&A while at work lol