L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Combat Move - British
            2 tactical_bombers moved from Gibraltar to 95 Sea Zone
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from India to Persia
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01 Scramble?
    e2d200d5-0a5e-430b-84af-20e3576ad974-image.png


  • I am very sorry I didn’t check this afternoon. I didn’t realize “later this evening” would be that soon!

    Another tricky choice.
    This is an odd situation - I want to submerge the sub and scramble the fighter.

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Nope! Changed my mind. So many factors. I love this game.

    Scramble the fighter, don’t submerge the sub, so all 3 units are in the battle.

    I don’t want to be a pain, but in this dynamic battle I’ll have to ask you to check with me for casualty choices because I don’t want to anticipate the possibilities and try to decide what I’ll do in each one.


    And it looks like it’s already time for you to roll on forum!!


    Triple A will roll my sub first and if it hits, will of course take a sub off. But then you will have 1 or 2 subs roll, and Triple A will make me choose without seeing what your tacs score.

    You could roll the battle in Triple A until you get to that point. If you score 1 sub hit and I have the choice between sub and destroyer, I will want to see your airplanes results too, in which case you could roll those 2 on the forum and we go from there.

    So an entire battle like this could be rolled on forum, or you could roll in Triple A until Triple A is requiring a casualty choice prematurely. Hopefully you will be an expert at this by the time our game is done, and can teach others


  • @gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:

    So an entire battle like this could be rolled on forum, or you could roll in Triple A until Triple A is requiring a casualty choice prematurely. Hopefully you will be an expert at this by the time our game is done, and can teach others

    For what it’s worth, I would actually advise rolling this one in Triple A until you get to a situation where a casualty choice is asked when it shouldn’t be.
    Because there is a good chance the battle will be resolved in Triple A just fine (like if your subs both hit)

    Go to the forum if necessary, in which case you should stop rolling any more or choosing casualty choices in Triple A, then you can edit Triple A to the correct result when it’s known and Triple A won’t roll any dice that aren’t needed (to avoid confusion with MARTI and game history)


  • @gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:

    For what it’s worth, I would actually advise rolling this one in Triple A until you get to a situation where a casualty choice is asked when it shouldn’t be.
    Because there is a good chance the battle will be resolved in Triple A just fine (like if your subs both hit)

    Okay, but if I get half way through a combat in TripleA and then need to take it to the forum what is the best way to this?

    • Use TripleA up to that point.
    • Post the save to the forum and declare that the remaining rolls will be by dicebot.
    • Complete the combat on the forum.
    • Go back to TripleA, run through the combat but then edit the result to match that on the forum.
  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Yeah, that looks good, and I have one suggestion from what I’ve found,

    You can prevent any unnecessary MARTI dice. After you finish the battle on the forum, you can edit and delete all destroyed units. Then you can click the battle and no dice will be rolled because one side is no longer there.

    You don’t have to do it this way, it’s just the cleanest I think.
    If you don’t do it this way, to make sure your opponent doesn’t question, you could delay the MARTI dice a few minutes so time stamps on the e-mails are clearly later than when you rolled them on forum.

    So editing to final results before Triple A rolls any dice that don’t count is the best solution. I hope that makes sense.

  • 2024 2023 '22 '21

    TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Combat Move - British
            2 tactical_bombers moved from Gibraltar to 95 Sea Zone
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from India to Persia
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 95 Sea Zone
                British attack with 2 submarines and 2 tactical_bombers
                Italians defend with 1 destroyer, 1 fighter and 1 submarine
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 95 Sea Zone
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 tactical_bombers in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0.83
    Germans AA : -0.17
    British regular : -0.33
    

    Savegame


  • @gamerman01

    Giving the above method a go. Looks okay in TripleA so far, as - due to the lack of sub hits by UK - I don’t need to ask the opponent (you) for casualties before all the attacking rolls have been made.

    • The Italian sub’s first strike hit, so UK loses a sub.
    • Remaining UK sub misses.
    • 1 hit by UK planes.

    Casualty?
    2ab32b13-ee48-4ca2-87c1-4bcb35d5f5e4-image.png


  • I may have failed to tell you we were going away for 48 hours for unexpected death of natural causes of my 30 year old nephew.

    We just got back, so let’s see here…


  • Oh! Fantastic luck for me so far.
    Sorry I went AWOL for 48 hours in the middle of a little battle in the middle of a big turn.

    Thanks for waiting, I’ll lose the sub and hope for so much luck that my destroyer survives to kill other allied subs.

    If I hit once or twice and you lose your sub, then I want to lose the fighter before the destroyer
    Most players would probably just say max defense! I hope you’re not irritated that I made it inconvenient!


  • Sorry to hear about your nephew.


    TripleA isn’t giving me the option of taking the Italian sub as a casualty, I guess that is because the UK isn’t attacking with a destroyer and the UK planes can’t hit the Italian sub.
    88559f5f-7152-41a7-a2d0-a111a4ec5c20-image.png

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Thank you for condolences
     
    All that thinking I did, and I overlooked that I couldn’t take the sub.

    Right, it was a plane hit with no allied destroyer, sub can’t be lost.

    So lose the destroyer, and if your sub survives the defense, I will submerge the sub

  • 2024 2023 '22 '21

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Western United States to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from United Kingdom to 87 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 87 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 87 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 10 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 10 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 10 Sea Zone
                Americans win, taking 10 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 33 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                Japanese defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 6 submarines, 3 tactical_bombers and 1 transport
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 6 submarines in 33 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 2 : 10/19 hits, 9.50 expected hits
                    5 carriers owned by the Americans lost in 33 Sea Zone
                    3 submarines owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 3 : 7/14 hits, 7.17 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 3 submarines in 33 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 tactical_bombers and 1 transport in 33 Sea Zone, round 3 : 10/19 hits, 9.50 expected hits
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans and 7 fighters owned by the Americans lost in 33 Sea Zone
                    1 tactical_bomber owned by the Japanese, 3 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 2 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 4 : 3/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 33 Sea Zone, round 4 : 9/15 hits, 8.00 expected hits
                    2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 infantry owned by the Americans, 2 fighters owned by the Americans, 1 artillery owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                    1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 33 Sea Zone
                Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -170
                Casualties for Americans: 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 9 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports
                Casualties for Japanese: 3 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers
                1 tactical_bomber owned by the Japanese and 4 fighters owned by the Japanese forced to land in Caroline Islands
    
        Non Combat Move - Americans
            4 fighters moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            1 bomber moved from 87 Sea Zone to Gibraltar
            1 armour and 2 mech_infantrys moved from Morocco to Tunisia
            1 artillery and 7 infantry moved from Morocco to Algeria
            3 submarines moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,1
            Americans collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 13 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 13 infantry
                Japanese defend with 1 aaGun, 2 artilleries and 5 mech_infantrys
                    Japanese roll AA dice in Yunnan : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 fighter and 13 infantry in Yunnan, round 2 : 6/14 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries and 5 mech_infantrys in Yunnan, round 2 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                    5 mech_infantrys owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 3 : 1/11 hits, 2.17 expected hits
                    Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                    Chinese roll dice for 1 fighter and 9 infantry in Yunnan, round 4 : 1/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 21
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 aaGun, 2 artilleries and 5 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 tactical_bombers moved from Gibraltar to 95 Sea Zone
            2 submarines moved from 97 Sea Zone to 95 Sea Zone
            1 bomber moved from India to Persia
    
        Combat - British
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Strategic bombing raid in Persia
                    Germans roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
            Battle in 95 Sea Zone
                British attack with 2 submarines and 2 tactical_bombers
                Italians defend with 1 destroyer, 1 fighter and 1 submarine
                    Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 95 Sea Zone
                    British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 tactical_bombers in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the British lost in 95 Sea Zone
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                2 tactical_bombers owned by the British retreated
                Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is -4
                Casualties for British: 2 submarines
                Casualties for Italians: 1 destroyer
            Moving scrambled unit from 95 Sea Zone  back to originating territory: Southern Italy
    
        Non Combat Move - British
            2 tactical_bombers moved from 95 Sea Zone to Algeria
            1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 bomber moved from Persia to India
    
        Place Units - British
            1 artillery and 2 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,6
            British collect 30 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.17
    Americans regular : -2.33
    Italians regular : 0.83
    Japanese regular : 2.00
    Japanese AA : -0.17
    Germans AA : -0.17
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 7 PUs; 
    
        Combat Move - Italians
            1 armour moved from Northwest Persia to Syria
                  Italians take Syria from French
            1 armour moved from Northwest Persia to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 bomber moved from Southern Italy to Volgograd
            1 infantry moved from Western Ukraine to Bryansk
            1 bomber moved from Caucasus to Bryansk
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Bryansk
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Volgograd to Northwest Persia
            1 bomber moved from Bryansk to Germany
            1 aaGun, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Ukraine to Western Ukraine
            2 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour moved from Caucasus to Iraq
            2 aaGuns, 1 artillery and 9 infantry moved from Northern Italy to Yugoslavia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
            Italians collect 13 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.17
    Russians regular : -0.33
    Russians AA : -0.17
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to South Australia
            5 infantry moved from New South Wales to South Australia
            1 armour moved from New South Wales to Queensland
            2 infantry moved from Samara to Novosibirsk
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1
            ANZAC collect 7 PUs (3 lost to blockades); end with 11 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Morocco to Algeria
            1 infantry moved from Tambov to Volgograd
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • That’s a big decision on the ANZAC fleet, I didn’t know if you would attack or not. Prepared for both.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 2 armour, 1 destroyer, 3 infantry, 4 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry and 2 mech_infantrys moved from Belarus to Archangel
            2 artilleries and 1 infantry moved from Novgorod to Archangel
            1 bomber moved from Western Germany to Archangel
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            1 armour moved from Iraq to Egypt
                  Germans take Egypt from British
            1 mech_infantry moved from French West Africa to Gold Coast
                  Germans take Gold Coast from British
            1 infantry moved from French West Africa to Nigeria
                  Germans take Nigeria from British
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys
                Russians defend with 2 armour and 8 mech_infantrys
                    Germans roll dice for 2 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys in Archangel, round 2 : 3/9 hits, 2.67 expected hits
                    Russians roll dice for 2 armour and 8 mech_infantrys in Archangel, round 2 : 1/10 hits, 3.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    3 mech_infantrys owned by the Russians lost in Archangel
                    Germans roll dice for 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Archangel, round 3 : 3/8 hits, 2.50 expected hits
                    Russians roll dice for 2 armour and 5 mech_infantrys in Archangel, round 3 : 1/7 hits, 2.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    3 mech_infantrys owned by the Russians lost in Archangel
                    Germans roll dice for 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Archangel, round 4 : 4/7 hits, 2.33 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Archangel, round 4 : 4/4 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    2 mech_infantrys owned by the Russians and 2 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 artilleries and 1 bomber remaining. Battle score for attacker is 24
                Casualties for Germans: 4 infantry and 2 mech_infantrys
                Casualties for Russians: 2 armour and 8 mech_infantrys
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Novgorod
            2 aaGuns, 6 artilleries and 17 infantry moved from Ukraine to Western Ukraine
            6 mech_infantrys moved from Poland to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Eastern Poland
            2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 2 infantry moved from France to Northern Italy
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            2 armour moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Southern Italy to Western Germany
            1 fighter moved from 93 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 93 Sea Zone to 110 Sea Zone
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            2 fighters moved from 93 Sea Zone to Western Germany
            1 aaGun, 4 artilleries and 20 infantry moved from Caucasus to Northwest Persia
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 93 Sea Zone
            3 submarines placed in 110 Sea Zone
            3 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 6 mech_infantrys
            EDIT: Adding units owned by Germans to Baltic States: 6 mech_infantrys
            EDIT: Turning off Edit Mode
            3 mech_infantrys placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -2.00
    Germans regular : 2.50
    

    Savegame

  • 2024 2023 '22 '21

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Urals to Archangel
            2 artilleries and 28 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 artillery and 22 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            10 infantry moved from Rostov to Caucasus
            3 infantry moved from Rostov to Caucasus
            2 armour moved from Russia to Archangel
            7 infantry moved from Smolensk to Archangel
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Rostov to Bryansk
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 2 armour, 7 infantry and 2 mech_infantrys
                Germans defend with 2 artilleries
                    Russians roll dice for 2 armour, 7 infantry and 2 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.50 expected hits
                    Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 2 artilleries
            Battle in Bryansk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns moved from Smolensk to Archangel
            1 aaGun moved from Rostov to Ukraine
            1 aaGun moved from Rostov to Caucasus
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Rostov to Volgograd
    
        Place Units - Russians
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : -0.67
    Russians regular : 1.50
    

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    That was a very interesting Archangel exchange

    I just went in to hit and run some mechs for a turn or 2, and got that ridiculous luck. I hoped to retreat, but accidentally won when there was only a 10% chance of killing everything in that round. Also unlucky, the Russians hit 4/4 and now the defense goes 0/2

    What a reversal! And I think few players would have attacked the Arc stack at all.

    The Russians are not happy to have been skipped, and the flexed pecs are starting to rip the t-shirt

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