barnee vs VictoryFirst EXP Boxes Game 4


  • Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 14 PUs; 0 AirLendLease; 3 TankLendLease; 
            Russians buy 1 FighterAce and 1 elite; Remaining resources: 0 PUs; 0 AirLendLease; 3 TankLendLease; 
    
        Combat Move - Russians
            Trigger Germans DemoUnderMinor: has removed 1 DemoUnderMinor owned by Germans in Normandy Bordeaux
            Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 1stSovietAG
            EDIT: Adding units owned by Russians to Russia: 1 1stCorps, 1 1stTankArmy, 1 2ndCorps, 1 Soviet_Commisar_A2D3 and 5 guard_infantrys
            EDIT: Removing units owned by Russians from 1st Army Group: 1 3rdCorps and 2 guard_infantrys
            EDIT: Turning off Edit Mode
            COMMENT: 3rd Corps will split off
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Soviet_Commisar_A2D3 and 3 guard_infantrys moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            EDIT: 1 russian_para moved from Russia to Nenetsia
            1 armour moved from Urals to Nenetsia
            1 tactical_bomber moved from Timguska to Nenetsia
            2 fighters moved from Timguska to Vologda
            1 armour and 4 infantry moved from Yenisey to Yakut S.S.R.
            1 elite and 3 infantry moved from Volgograd to Rostov
            1 infantry moved from Caucasus to Rostov
            1 guard_infantry and 3 infantry moved from Ukraine to Bessarabia
            2 infantry moved from Ukraine to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            4 Russian_Rocketss moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            1 infantry moved from Russia to Bryansk
            1 artillery and 1 elite moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 guard_infantry and 4 infantry
                Germans defend with 1 German_LCV, 1 artillery and 1 infantry
                    Russians roll dice for 1 guard_infantry and 4 infantry in Bessarabia, round 2 : 0/5 hits, 1.00 expected hits
                    Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 guard_infantry and 3 infantry in Bessarabia, round 3 : 1/4 hits, 0.83 expected hits
                    Germans roll dice for 1 German_LCV, 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 guard_infantry and 3 infantry in Bessarabia, round 4 : 0/4 hits, 0.83 expected hits
                    Germans roll dice for 1 German_LCV and 1 artillery in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 guard_infantry and 2 infantry in Bessarabia, round 5 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 German_LCV and 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    1 artillery owned by the Germans lost in Bessarabia
                    Russians roll dice for 1 guard_infantry and 1 infantry in Bessarabia, round 6 : 1/2 hits, 0.50 expected hits
                    Germans roll dice for 1 German_LCV in Bessarabia, round 6 : 0/0 hits, 0.00 expected hits
                    1 German_LCV owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 German_LCV, 1 artillery and 1 infantry
            Battle in Yakut S.S.R.
                Russians attack with 1 armour and 4 infantry
                Japanese defend with 1 elite
                    Russians roll dice for 1 armour and 4 infantry in Yakut S.S.R., round 2 : 0/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 elite in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Yakut S.S.R.
                    Russians roll dice for 1 armour and 3 infantry in Yakut S.S.R., round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 elite in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    1 elite owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 elite
            Battle in Western Ukraine
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry
                Germans defend with 1 artillery, 1 elite and 1 infantry
                    Russians roll dice for 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry in Vologda, round 2 : 2/10 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery, 1 elite and 1 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 2 infantry in Vologda, round 3 : 2/10 hits, 3.33 expected hits
                    Germans roll dice for 1 elite in Vologda, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    1 elite owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 Soviet_Commisar_A2D3, 2 fighters, 3 guard_infantrys and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery, 1 elite and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Russians attack with 1 armour, 1 russian_para and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 1 russian_para and 1 tactical_bomber in Nenetsia, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Nenetsia
                Russians win, taking Nenetsia from Germans with 1 armour, 1 russian_para and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Rostov
                Russians attack with 1 elite and 4 infantry
                Germans defend with 1 Waffen_Para
                    Russians roll dice for 1 elite and 4 infantry in Rostov, round 2 : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 1 Waffen_Para in Rostov, round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 elite and 4 infantry in Rostov, round 3 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 1 Waffen_Para in Rostov, round 3 : 0/1 hits, 0.67 expected hits
                    1 Waffen_Para owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 elite and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Waffen_Para
            Battle in Bryansk
                Russians attack with 4 Russian_Rocketss, 1 artillery, 1 elite, 2 fighters and 4 infantry
                Germans defend with 1 German_Engineer, 1 German_EngineerAttack, 1 artillery and 2 infantry
                    Russians roll dice for 4 Russian_Rocketss in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
                    1 German_EngineerAttack owned by the Germans and 2 infantry owned by the Germans lost in Bryansk
                    4 Russian_Rocketss owned by the Russians lost in Bryansk
                    Russians roll dice for 1 artillery, 1 elite, 2 fighters and 4 infantry in Bryansk, round 2 : 4/9 hits, 2.67 expected hits
                    Germans roll dice for 1 German_Engineer and 1 artillery in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 German_Engineer owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 elite, 2 fighters and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 1 German_Engineer, 1 German_EngineerAttack, 1 artillery and 2 infantry
                Casualties for Russians: 4 Russian_Rocketss
    
        Non Combat Move - Russians
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Russia
            Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
            1 2ndTankArmy moved from Ukraine to Russia
            1 tactical_bomber moved from Nenetsia to Russia
            2 fighters moved from Vologda to Russia
            2 fighters moved from Bryansk to Russia
            1 fighter moved from Western Ukraine to Russia
            2 mech_infantrys moved from Ukraine to Rostov
            1 Rail moved from Russia to Yenisey
            1 Rail and 1 infantry moved from Yenisey to Caucasus
            1 Rail moved from Russia to Yenisey
            1 Rail and 1 infantry moved from Yenisey to Russia
            2 aaGuns moved from Novosibirsk to Vologda
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Russia to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Vologda: 1 Soviet_Commisar_A2D3 and 3 guard_infantrys
            EDIT: Adding units owned by Russians to Vologda: 1 3rdCorps
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 3rd Corps: 3 armour
            EDIT: Adding units owned by Russians to 3rd Corps: 3 guard_infantrys
            EDIT: Removing units owned by Russians from 3rd Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 3rd Corps: 1 Soviet_Commisar_A2D3
            EDIT: Removing units owned by Russians from 2nd Corps: 1 Soviet_Commisar_3
            EDIT: Removing units owned by Russians from 1st Corps: 1 Soviet_Commisar_3
            EDIT: Adding units owned by Russians to 2nd Corps: 1 Soviet_Commisar
            EDIT: Adding units owned by Russians to 1st Corps: 1 Soviet_Commisar
            EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndTankArmy
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Tambov: 3 guard_infantrys
            EDIT: Removing units owned by Russians from Russia: 3 guard_infantrys
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to 1st Army Group: 1 infantry
            EDIT: Turning off Edit Mode
            1 FighterAce and 1 elite placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 elite
            EDIT: Adding units owned by Russians to 1st Army Group: 1 elite
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 1stCorps, 1 1stTankArmy, 1 2ndCorps and 1 2ndTankArmy
            EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -2.67
    Russians regular : -1.83
    

    exp-game-4-victory-R8.tsvg

    There should have been three guards units in 3rd Army Corps, not three tank units, so I corrected that. I also think I removed one of the box factories by accident because I can’t place anymore in 1st AG 😂


  • @VictoryFirst

    :)

    yea, if you notice how 1st and 2nd Tank display, you can see 2nd Tank is missing it’s Fctry.

    Cool that you find them useful. I always forget there there lol


  • @VictoryFirst

    oh 1st AG ? yea it places different as well. I’ll edit them in.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    well 1st AG has a Fctry, I must have done place order a little different. 2nd Tank didn’t.

    Hmm … wonder why you couldn’t place ? Anyway, Ill look through your turn now.

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Oh it wouldn’t let you place the Elite. I have it restricted to moscow only. I’ll change it so they can place in the AGs as well.

    JPN coming right up

  • 2023 '22 '21 '20 '19 '18

    @VictoryFirst

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 UndrgroundFctry, 1 aaGun and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Place Units - Japanese
            Units in Japan being upgraded or consumed: 1 factory_major
            1 UndrgroundFctry placed in Japan
    
        Combat Move - Japanese
            Trigger Banzai: Japanese has 1 Banzai placed in Japan
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
            4 fighters moved from Japan to Korea
            1 infantry moved from Amur to Korea
            1 armour moved from Kwangsi to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 armour and 1 tactical_bomber moved from Anhwe to Kweichow
            2 armour and 1 infantry moved from Shantung to Jehol
            1 infantry moved from Chahar to Jehol
            2 armour moved from Kiangsu to Jehol
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 4 fighters and 1 infantry
                Americans defend with 1 artillery and 1 marine
                    Japanese roll dice for 4 fighters and 1 infantry in Korea, round 2 : 3/5 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 marine in Korea, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    1 marine owned by the Americans and 1 artillery owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 artillery and 1 marine
            Battle in Jehol
                Japanese attack with 4 armour and 2 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 4 armour and 2 infantry in Jehol, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Jehol
                Japanese win, taking Jehol from Chinese with 4 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kweichow
                Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Chahar
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Kiangsu
            1 armour moved from Kwangtung to Kiangsu
            1 Rail and 1 infantry moved from Kiangsu to Chahar
            1 tactical_bomber moved from Kweichow to Kiangsu
            1 infantry moved from Kwangsi to Hunan
            3 fighters moved from Korea to Japan
    
        Place Units - Japanese
            1 aaGun and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 2 new Destroyers. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,2,2,1,1,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,5,6,5,5,6,3,4,4,2,3,5,1,3,6,5,1,6,2,5,4,3,5,4,1
            Japanese collect 12 PUs (20 lost to blockades); end with 12 PUs
            Trigger Japan Liberates Formosa Turn8: Japanese met a national objective for an additional 1 PUs; end with 13 PUs
            Trigger Japan Loses Okinawa Turn8: Japanese met a national objective for an additional -1 PUs; end with 12 PUs
            Trigger Japan Loses Marianas Turn8: Japanese met a national objective for an additional -1 PUs; end with 11 PUs
            Trigger Japan Loses IwoJima Turn8: Japanese met a national objective for an additional -1 PUs; end with 10 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 0.33
    Japanese regular : 1.67
    

    EXP Game 4 Victory J8.tsvg


  • Game History

    Round: 8
    
        Purchase Units - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !<br><br>The USA may now purchase Heavy Transports.<b></body>
            Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br>The USA may now purchase Heavy Bombers.<b></body>
            Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
            Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
            Americans buy 3 Heavy_Transports, 6 TotalWar_Tanks, 1 USA_Hvy_Bomber, 1 USA_TankGeneral, 3 artilleries, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Place Units - Americans
            Units in Eastern United States being upgraded or consumed: 1 infantry
            1 marine placed in Eastern United States
    
        Combat Move - Americans
            Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 mech_infantry and 1 usa_armour moved from Soviet Far East to 5 Sea Zone
            1 mech_infantry, 1 transport and 1 usa_armour moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry and 1 usa_armour moved from 6 Sea Zone to Korea
            2 NavyFighters, 3 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to Korea
            1 bomber moved from Iwo Jima to Korea
            1 Heavy_BB moved from 7 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Korea
                Americans attack with 2 NavyFighters, 1 bomber, 1 mech_infantry, 1 usa_armour, 3 usa_fighters and 1 usa_tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 Heavy_BB and 1 pacific_cruiser in Korea, round 2 : 3/3 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 2 NavyFighters, 1 bomber, 1 mech_infantry, 1 usa_armour, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States
            2 destroyers moved from 6 Sea Zone to 19 Sea Zone
            1 carrier moved from 7 Sea Zone to 19 Sea Zone
            1 carrier and 1 pacific_carrier moved from 7 Sea Zone to 6 Sea Zone
            2 NavyFighters, 3 usa_fighters and 1 usa_tactical_bomber moved from Korea to 6 Sea Zone
            2 usa_fighters moved from Iwo Jima to Okinawa
            1 bomber moved from Korea to Okinawa
            4 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 usa_fighters moved from 6 Sea Zone to 19 Sea Zone
            1 transport moved from 3 Sea Zone to 2 Sea Zone
            2 mech_infantrys moved from Alaska to 2 Sea Zone
            2 mech_infantrys and 1 transport moved from 2 Sea Zone to 8 Sea Zone
            2 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
            3 infantry and 1 usa_armour moved from Western United States to 10 Sea Zone
            3 infantry, 1 pacific_BB, 1 pacific_transport, 1 transport and 1 usa_armour moved from 10 Sea Zone to 8 Sea Zone
            1 destroyer moved from 6 Sea Zone to 8 Sea Zone
            3 infantry and 1 usa_armour moved from 8 Sea Zone to Aleutian Islands
            4 bombers moved from Eastern United States to United Kingdom
            1 Heavy_BB, 1 carrier, 2 destroyers and 2 usa_fighters moved from 117 Sea Zone to 103 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 FighterAceUSA moved from Eastern United States to 91 Sea Zone
            1 artillery, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 transport moved from 6 Sea Zone to 8 Sea Zone
    
        Place Units - Americans
            6 TotalWar_Tanks and 1 USA_Hvy_Bomber placed in Eastern United States
            1 USA_TankGeneral placed in Eastern United States
            3 artilleries and 3 infantry placed in Central United States
            3 Heavy_Transports placed in 101 Sea Zone
            Trigger AmericansTotalWarTankPlaceEUS: has removed 6 TotalWar_Tanks owned by Americans in Eastern United States
            Trigger AmericansTotalWarTankPlaceEUS: Americans has 6 usa_armours placed in Eastern United States
    
        Turn Complete - Americans
            Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
            Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
            Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 fighter and 9 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 2 : 3/10 hits, 2.00 expected hits
                    Japanese roll dice for 2 armour in Kweichow, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    2 armour owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Chinese
            Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            3 artilleries placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
            Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<b></body>
            Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
            British buy 4 TotalWarFighters, 5 infantry and 4 uk_armours; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
            4 infantry moved from Yunnan to Hunan
            1 uk_armour moved from Yunnan to Anhwe
                  Chinese take Anhwe from Japanese
            1 uk_fighter moved from India to Hunan
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 uk_armour moved from Persia to Iraq
            1 bomber and 3 uk_fighters moved from Egypt to Iraq
            1 elite, 1 infantry and 5 uk_armours moved from Egypt to Trans-Jordan
            1 battleship and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 artillery moved from Persia to Northwest Persia
            1 uk_fighter and 1 uk_tactical_bomber moved from India to Northwest Persia
            4 uk_fighters moved from United Kingdom to 110 Sea Zone
            2 uk_fighters moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - British
            Battle in Hunan
                British attack with 4 infantry and 1 uk_fighter
                Japanese defend with 1 infantry
                    British roll dice for 4 infantry and 1 uk_fighter in Hunan, round 2 : 3/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 4 infantry and 1 uk_fighter remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 6 uk_fighters
                Germans defend with 1 Escort
                    British roll dice for 1 destroyer and 6 uk_fighters in 110 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Escort owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 6 uk_fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Escort
            Battle in Iraq
                British attack with 1 bomber, 2 infantry, 1 uk_armour and 3 uk_fighters
                Italians defend with 2 armour, 1 infantry and 2 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber, 2 infantry, 1 uk_armour and 3 uk_fighters in Iraq, round 2 : 2/7 hits, 3.00 expected hits
                    Italians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 3/5 hits, 2.00 expected hits
                    2 infantry owned by the British and 1 uk_armour owned by the British lost in Iraq
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British roll dice for 1 bomber and 3 uk_fighters in Iraq, round 3 : 3/4 hits, 2.17 expected hits
                    Italians roll dice for 2 armour in Iraq, round 3 : 2/2 hits, 1.00 expected hits
                    1 uk_fighter owned by the British and 1 bomber owned by the British lost in Iraq
                    2 armour owned by the Italians lost in Iraq
                British win with 2 uk_fighters remaining. Battle score for attacker is -11
                Casualties for British: 1 bomber, 2 infantry, 1 uk_armour and 1 uk_fighter
                Casualties for Italians: 2 armour, 1 infantry and 2 mech_infantrys
            Battle in Northwest Persia
                British attack with 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber
                Germans defend with 1 Waffen_Para
                    British roll dice for 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber in Northwest Persia, round 2 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Waffen_Para in Northwest Persia, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber in Northwest Persia, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Waffen_Para in Northwest Persia, round 3 : 0/1 hits, 0.67 expected hits
                    1 Waffen_Para owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Waffen_Para
            Battle in Trans-Jordan
                British attack with 1 elite, 1 infantry and 5 uk_armours
                Italians defend with 2 Italian_LCVs and 1 artillery
                    British roll dice for 1 elite, 1 infantry and 5 uk_armours in Trans-Jordan, round 2 : 2/8 hits, 3.00 expected hits
                    Italians roll dice for 2 Italian_LCVs and 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Italian_LCV owned by the Italians and 1 artillery owned by the Italians lost in Trans-Jordan
                    British roll dice for 1 elite, 1 infantry and 5 uk_armours in Trans-Jordan, round 3 : 5/8 hits, 3.00 expected hits
                    Italians roll dice for 1 Italian_LCV in Trans-Jordan, round 3 : 0/0 hits, 0.00 expected hits
                    1 Italian_LCV owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 elite, 1 infantry and 5 uk_armours remaining. Battle score for attacker is 10
                Casualties for Italians: 2 Italian_LCVs and 1 artillery
    
        Non Combat Move - British
            Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
            2 uk_fighters moved from Iraq to Persia
            1 uk_fighter and 1 uk_tactical_bomber moved from Northwest Persia to Persia
            1 air_transport moved from Egypt to Gibraltar
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 uk_armours moved from Belgian Congo to Egypt
            1 uk_fighter moved from French West Africa to Egypt
            2 Rails moved from Union of South Africa to French West Africa
            2 Rails and 2 infantry moved from French West Africa to Egypt
            1 transport moved from 87 Sea Zone to 91 Sea Zone
            1 destroyer moved from 117 Sea Zone to 109 Sea Zone
            2 uk_fighters moved from 110 Sea Zone to 91 Sea Zone
            4 uk_fighters moved from 110 Sea Zone to United Kingdom
            1 uk_fighter moved from Hunan to Yunnan
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to French Indo China
            2 infantry moved from India to West India
            1 uk_armour moved from India to Eastern Persia
            1 infantry moved from India to West India
    
        Place Units - British
            4 TotalWarFighters placed in United Kingdom
            3 uk_armours placed in Egypt
            5 infantry and 1 uk_armour placed in India
    
        Turn Complete - British
            British collect 54 PUs; end with 55 PUs
            Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.83
    Italians regular : 1.67
    Japanese regular : -0.67
    Germans regular : -1.67
    British regular : 2.17
    

    exp-game-4-victory-C8-US8-UK8.tsvg


  • @barnee That attack on Iraq extracted a heavy toll… but at least your units are destroyed :)


  • @VictoryFirst

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 3 armour, 4 infantry and 1 italian_paraBoost; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            1 italian_paraBoost placed in Syria
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 italian_paras and 1 italian_paraBoost moved from Syria to Northwest Persia
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Alexandria to Egypt
            1 bomber moved from Southern Italy to Ukraine
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Greece to Ukraine
            2 fighters moved from Southern Italy to Bessarabia
            1 armour and 1 mech_infantry moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 3 italian_paras and 1 italian_paraBoost
                British defend with 1 artillery
                    Italians roll dice for 3 italian_paras and 1 italian_paraBoost in Northwest Persia, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 artillery in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 italian_para owned by the Italians lost in Northwest Persia
                    1 artillery owned by the British lost in Northwest Persia
                    1 italian_paraBoost owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 2 italian_paras remaining. Battle score for attacker is 0
                Casualties for Italians: 1 italian_para and 1 italian_paraBoost
                Casualties for British: 1 artillery
            Battle in Ukraine
                Italians attack with 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 Italian_LCV, 1 armour, 1 bomber and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    1 Italian_LCV owned by the Italians lost in Ukraine
                    1 infantry owned by the Russians lost in Ukraine
                    Italians roll dice for 1 armour, 1 bomber and 1 infantry in Ukraine, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Italians win, taking Ukraine from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 Italian_LCV
                Casualties for Russians: 2 infantry
            Battle in Egypt
                Italians attack with 1 armour and 1 infantry
                British defend with 1 factory_minor, 1 harbour, 3 infantry, 5 uk_armours and 1 uk_fighter; French defend with 1 fighter
                    Italians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 fighter, 3 infantry, 5 uk_armours and 1 uk_fighter in Egypt, round 2 : 4/10 hits, 4.83 expected hits
                    1 infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
                British win with 1 fighter, 3 infantry, 5 uk_armours and 1 uk_fighter remaining. Battle score for attacker is -8
                Casualties for Italians: 1 armour and 1 infantry
            Battle in Bessarabia
                Italians attack with 1 armour, 2 fighters and 1 mech_infantry
                Russians defend with 1 guard_infantry and 1 infantry
                    Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Bessarabia, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 1 guard_infantry and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 guard_infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 guard_infantry and 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Baltic States
            2 fighters moved from Bessarabia to Romania
            1 bomber moved from Ukraine to Romania
            1 artillery moved from Tobruk to Alexandria
            1 Escort moved from 97 Sea Zone to 92 Sea Zone
            1 Rail moved from Southern Italy to Northern Italy
            1 Rail and 1 infantry moved from Northern Italy to Baltic States
            1 armour and 3 infantry moved from Northern Italy to Southern Italy
            EDIT: 1 Italian_LCV, 1 armour and 1 infantry moved from Southern Italy to Greece
    
        Place Units - Italians
            1 Italian_LCV, 2 armour and 1 infantry placed in Southern Italy
            1 armour and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
            Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.83
    British regular : -0.17
    

    EXP Game 4 Victory I 8.tsvg

    Gave UK there IPC Euro bonus


  • Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 3 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            3 submarines moved from 20 Sea Zone to 6 Sea Zone
            1 cruiser moved from 19 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
    
        Combat - ANZAC
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Battle in 6 Sea Zone
                ANZAC attack with 8 submarines; Americans loiter and taunt
                Japanese defend with 2 JPN_Pacific_DDs and 3 fighters
                    ANZAC roll dice for 8 submarines in 6 Sea Zone, round 2 : 4/8 hits, 2.67 expected hits
                    Japanese roll dice for 2 JPN_Pacific_DDs and 3 fighters in 6 Sea Zone, round 2 : 5/5 hits, 2.67 expected hits
                    5 submarines owned by the ANZAC lost in 6 Sea Zone
                    2 JPN_Pacific_DDs owned by the Japanese lost in 6 Sea Zone
                Japanese and ANZAC reach a stalemate
                . Battle score for attacker is -16
                Casualties for ANZAC: 5 submarines
                Casualties for Japanese: 2 JPN_Pacific_DDs
            Battle in Kwangtung
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Kwangtung
                    1 infantry owned by the Japanese lost in Kwangtung
                ANZAC win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone  back to originating territory: Japan
    
        Non Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 cruiser moved from 54 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            3 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Caucasus to Russia
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in New South Wales
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 2 transports
            EDIT: Removing units owned by ANZAC from 19 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 22 PUs
            Trigger ANZAC Liberates DNG Turn8: ANZAC met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger ANZAC Controls Marianas Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
            Trigger ANZAC Liberates Celebes Turn8: ANZAC met a national objective for an additional 1 PUs; end with 31 PUs
            Trigger ANZAC Controls Okinawa Pacific Expanded: ANZAC met a national objective for an additional 1 PUs; end with 32 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 3.00
    ANZAC regular : 0.83
    

    exp-game-4-victory-A8-F8.tsvg

  • VictoryFirstV VictoryFirst referenced this topic

  • @VictoryFirst

    So I think that an inactive Army can receive outside support. I have 4 Tacs and 3 Ftrs, so the extra Tac can support one of the Panzers in the inactive Army ?

    If not I’ll edit in a non supporting Tac, although it’s been getting shot down in tests by AA lol

    Since I see you’re on @The-Captain is the above correct ? I’ll have an active Pnzr Army in the AG and then an inactive one. Can the inactive receive outside support ?

    Or would I have to move it outside the AG ? Disband it if necessary ?

    Thanks


  • @barnee

    I think a Tac can be supported by a panzer in an inactive army. Even if not, you can always dismantle the inactive army and it wouldn’t change the battle at all. An inactive army effectively functions as a bunch of combat units without any special abilities.


  • @VictoryFirst

    yea I pulled 2nd Pnzr out of AG Center and reformed it. So I got a Pnzr outside of the AG now.

    Be good for one shot if AA doen’t get him lol


  • @VictoryFirst

    That didn’t work out too bad in edit actually. Sometimes you have to change what triplea picks anyway. Just have to be deliberate about it and double check your numbers.

    So it came down to losing your Elite or a Ftr. I kept the Elite. If it comes up, which would you prefer ?

    Screenshot from 2024-06-15 06-02-35.png


  • @barnee

    I think it will depend on how the battle unfolds what my OOL will be. I would want to save the Tank Army above everything, but I also want to save my Air Force as best as possible. Could you each round post a screenshot of the battle so that I can choose my casualties?


  • So yeah if it’s this specific scenario, I would have chosen the Elite as a casualty, but that might be different in other situations.


  • @VictoryFirst

    yea you had Ftrs and a Elite left. So 2 @2 or 1 @4 I will kill Elite if it comes up.

    OK going for real. I’ll post a save after every battle rd. There weren’t really any hard decisions I didn’t think. Keep the Tank Armies alive as long as possible.

    Hopefully triplea gets the Lobby fixed and we can jump on there in the future. I know there working on it, but it’s been fckd for a long time :)



  • @barnee

    Yep, that’s perfect


  • Lol the poor tactical got shot down after all :)

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