ps. @barnee Amusingly, I didn’t even realize this was a separate thread until right now lol. I just clicked the little notification to bring me here, thought it was the other UHD thread, so apologies if the above/below sounded sorted confusing. I thought it had just kicked on to a new page. I actually forgot there even was a General forum down at the bottom of the tree lol.
@Panzerstahl-Helm Yeah this is like the main thing that appeals to me about tripleA, the fact that you can go under the hood and tinker. Sorta like painting sculpts or using pennies on the physical boards to do whatever. Some of the original graphics have been adjusted many times to change the tint colors, add drop shadows or things of that sort. The main thing that sorta organized most graphics is that they were 48px squares. Though tripleA can go up to 96x54 px. The extra 8px tall isn’t the most massive ever, but the extra width is pretty significant, since that’s almost double if you use a graphic that is say 2:1 rather or 4:3 aspect rather than 1:1 aspect. For stuff like tanks, aircraft, ships, bases etc this is pretty huge. But when I wanted to try and do an upscale for global the only set of tripleA WW2 units that attempted to go jumbo were Frostion’s, so I asked him if I could use those to create a national tinted set. In his game the presentation was more fully painted with a roundel at the feet and a 3/4 drop shadow on everything.
Mainly I just removed the roundels and shadows and colorized the units for a monotone tint in the same color family, then went back in and painted on some faces or a safety color. Essentially to make it looks more like the standard World War II sculpts (which are totally monotone) but just larger and with some flare to spice it up. I added basically main infantry units and whatever tech stuff was missing, so mostly aircraft to fill in the gaps there. Basically substituting the graphics in the standard folder for the newer stuff at the larger size. Most games don’t really work like that, like where you can just open a subfolder and see hundreds of tiny png image files of like everything used in the display the way you can in tripleA. To browse around see what’s there, replace stuff by using a different file with the same label etc. Typically that stuff would all be just encoded I’d guess. But tripleA is so oldschool that you can just see all the tiny rasters for everything and get a sense of how they come together in-game.
This is great for stuff like customizing and house rules, but then there’s also a dilemma of uniformity or standardizing stuff so that it looks cohesive and doesn’t depart too much from the basis. That’s what I meant about the whole pg13 thing and sorta separating off the main materials from whatever additional stuff. Because one can go in and and explore other aspects in more detail via mods and such, but when it’s all in the standard folder kinda gets confusing potentially.
Current Global package is very much like that, where there are additional graphics to support all the mods and whatnot inside the main map folder. This is why it was challenging initially to know which stuff actually needed to be replaced or which graphics where just like holdovers from other iterations or only used in a mod say. Initially I just copied everything I was using into my UHD global folder to keep it all together somewhere, but now I think it’s probably a bit easier to have inside the UHD only the stuff that is actually used for standard Global, and everything else can live alongside that in some separate customizers/mod folder, or basically separate maps for separate mods to keep the main one lighter footprint. I don’t know that we’re going to do much better than like 80mb, even if removing all the extraneous graphics, so it’d be more just to keep it orderly. Most of the filesize is coming from the reliefTiles themselves, since the single image is quite large.
TripleA can’t use svg really, like for anything other than font, and even that if displayed in the UI is treated as a raster graphic, so the main map image we see in-game, the relief is just a giant ass PNG. It get’s pretty hefty the more pixels that have to be displayed, especially if in color. At first I tried to do this UHD thing at like 16000px the same as the other big map, but I had a lot of difficulty there since the image becomes so large and it’s a challenge to say create an image off it in GIMP with a dozen layers. At 11000px I was able to get maybe 6 layers going at once before GIMP would just devour my ram and start locking up, like any sort of filter or copy/paste action taking many seconds and the whole map to take a few minutes to export. And that for an image not particularly crazy, like these reliefs are sorta basic and bare bones in the grand scheme, but then the unit graphics sorta carry it, just cause they’re all jumbo and have a bit more detail.
Anyhow, to the earlier point, if looking for some familiar faces I’d restrict it just these figures… Not these box cover illustrations but perhaps the photographs they painted from, or just the same figure in a different photograph, or stuff like that. Basically for the stuff that is in print
the 1941 starter board just uses the same box cover art as the Anniversary.
1942 Spring, and 1942 second edition, A&AO all use the same illustration.
I think probably any historical figure depicted on a box cover since AA50 came out would be ok to use for a visual, but probably comes down to how it’s purposed. Like if you go to the source image, not the painted illustrations I mean, but the dudes depicted. So like you see on the boards for Japan like Genda and Yamamoto, I think maybe Hara? Like usually IJN seems to be the theme there. Basically the films Tora Tora Tora or Midway. The theater boards tend to show more like the regular GI Joes, but I think Guadalcanal has like Nimitz and some other dude who’s face I can’t recall right now. The Pacific board 2000 didn’t have figures just painted aircraft and ships. Europe 1999 had sorta the generic soldiers in a photomontage. I think the more recent boards post AH aegis are sorta more in the ballpark.
It’s hard for me to remember who painted what or when, but Jim Butcher, Beasley, Sansaver etc the gang there all kinda set the art direction over the years so that it’s fairly consistent from board to board even decades on. I think the stuff from the 80s and early aughts still looks pretty cool, but for figures I’d stick to the more recent boards for the changing times. Anyhow, massive digression there. Glad you like it though! Have fun out there!