kwaspek(x) v gamerman01 Classic 3rd ed

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    2024-2-24-World-War-II-Classic-3rd-Edition R1.tsvg

    OK, ran 1 round against AI and now I’m ready to go

    I never wish my opponent good luck, so I’ll just say

    Have fun!


    Subs can submerge
    Fleet can be built into hostile zone
    Tech on


  • @gamerman01

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 armour moved from Libya to Anglo Sudan Egypt
            1 infantry moved from Libya to Anglo Sudan Egypt
            1 infantry moved from Algeria to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 submarine and 1 transport moved from Baltic Sea Zone to North Sea Zone
            1 fighter moved from West Europe to East Canada Sea Zone
            1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone
            1 bomber moved from Germany to North Sea Zone
            1 fighter moved from Finland Norway to North Sea Zone
            1 fighter moved from Germany to West Mediteranean Sea Zone
            1 fighter moved from East Europe to West Mediteranean Sea Zone
            1 fighter moved from Ukraine S.S.R. to East Mediteranean Sea Zone
            2 infantry moved from South Europe to Central Mediteranean Sea Zone
            2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            1 battleship moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone
            2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt
    
        Combat - Germans
            Battle in East Mediteranean Sea Zone
                Germans attack with 1 battleship, 1 fighter and 1 transport
                British defend with 1 submarine
                    Germans roll dice for 1 battleship, 1 fighter and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Germans lost in East Mediteranean Sea Zone
                    1 submarine owned by the British lost in East Mediteranean Sea Zone
                Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -16
                Casualties for Germans: 1 battleship
                Casualties for British: 1 submarine
            Battle in Anglo Sudan Egypt
                Germans attack with 1 armour and 3 infantry
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 1 armour and 3 infantry in Anglo Sudan Egypt, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Anglo Sudan Egypt
                    Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 3 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anglo Sudan Egypt
                    Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 4 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 armour in Anglo Sudan Egypt, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Anglo Sudan Egypt
                    1 armour owned by the British lost in Anglo Sudan Egypt
                Germans win, taking Anglo Sudan Egypt from British with 1 armour and 1 infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 2 infantry
                Casualties for British: 1 armour and 1 infantry
            Battle in East Canada Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    Germans roll dice for 1 fighter in East Canada Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 transport in East Canada Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 fighter in East Canada Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 transport in East Canada Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the British lost in East Canada Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 transport
            Battle in North Sea Zone
                Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 transport
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 1 transport in North Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 transport owned by the Germans lost in North Sea Zone
                    1 transport owned by the British lost in North Sea Zone
                    Germans roll dice for 1 submarine in North Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in North Sea Zone
                Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
                Casualties for Germans: 1 transport
                Casualties for British: 1 battleship and 1 transport
            Battle in West Mediteranean Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in West Mediteranean Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 24
                Casualties for British: 1 battleship
    
        Non Combat Move - Germans
            1 armour moved from West Europe to East Europe
            1 fighter moved from East Canada Sea Zone to West Europe
            1 fighter moved from West Mediteranean Sea Zone to West Europe
            1 fighter moved from West Mediteranean Sea Zone to West Europe
            1 fighter moved from North Sea Zone to East Europe
            1 fighter moved from East Mediteranean Sea Zone to East Europe
            2 armour moved from Ukraine S.S.R. to East Europe
            3 infantry moved from Ukraine S.S.R. to East Europe
            1 armour moved from West Europe to East Europe
            1 bomber moved from North Sea Zone to West Europe
            2 armour moved from Germany to East Europe
            4 infantry moved from Germany to East Europe
            1 armour moved from South Europe to East Europe
            1 aaGun moved from South Europe to East Europe
    
        Place Units - Germans
            8 infantry placed in Germany
            2 infantry placed in South Europe
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.00
    British regular : 0.83
    

    g1-classic.tsvg



  • @gamerman01

    b26c29d4-8b16-43ab-9ff7-93100bc0a4cf-image.png

    what would your casualty be?


  • Terrible roll!

    Sub


  • It’s because you didn’t wish me luck!


  • It was a weird turn overall…

    @gamerman01

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 submarine moved from Solomon Islands Sea Zone to Hawaii Sea Zone
            1 carrier moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 fighter moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 battleship moved from Caroline Islands Sea Zone to Hawaii Sea Zone
            1 battleship moved from Japan Sea Zone to Hawaii Sea Zone
            1 bomber moved from Japan to Hawaii Sea Zone
            1 fighter moved from Philippines to Hawaii Sea Zone
            2 infantry moved from Japan to Japan Sea Zone
            2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
            2 infantry moved from Soviet Far East Sea Zone to Soviet Far East
            1 fighter moved from Japan to Soviet Far East
            1 infantry moved from French Indo China to India
                  Japanese take India from British
            2 infantry moved from Kwangtung to China
            3 infantry moved from Manchuria to China
            1 fighter moved from Manchuria to China
            1 fighter moved from French Indo China to China
    
        Combat - Japanese
            Battle in Hawaii Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 1 carrier, 2 fighters and 1 submarine
                Americans defend with 1 carrier, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier and 2 fighters in Hawaii Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                    Americans roll dice for 1 submarine in Hawaii Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 submarine owned by the Japanese lost in Hawaii Sea Zone
                    1 submarine owned by the Americans lost in Hawaii Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 1 carrier and 2 fighters in Hawaii Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
                    Americans roll dice for 1 carrier and 1 fighter in Hawaii Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    1 bomber owned by the Japanese and 1 battleship owned by the Japanese lost in Hawaii Sea Zone
                    1 carrier owned by the Americans and 1 fighter owned by the Americans lost in Hawaii Sea Zone
                Japanese win with 1 battleship, 1 carrier and 2 fighters remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 battleship, 1 bomber and 1 submarine
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
            Battle in Soviet Far East
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese roll dice for 1 fighter and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in China
                Japanese attack with 2 fighters and 5 infantry
                Americans defend with 1 fighter and 2 infantry
                    Japanese roll dice for 2 fighters and 5 infantry in China, round 2 : 2/7 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in China
                    Japanese roll dice for 2 fighters and 5 infantry in China, round 3 : 3/7 hits, 1.83 expected hits
                    Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in China
                    1 fighter owned by the Americans lost in China
                Japanese win, taking China from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Americans: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Soviet Far East to Manchuria
            2 infantry moved from Philippines to Philippines Sea Zone
            2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone
            2 infantry moved from Japan Sea Zone to Manchuria
            2 fighters moved from China to Manchuria
    
        Place Units - Japanese
            2 transports placed in Japan Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : -3.50
    Russians regular : 0.00
    

    j1.tsvg


  • I just realized I should have saved the sub, I’m still disoriented!

    But you already moved - yes it’s a good idea to keep it moving before your opponent can change his mind!


  • This is fun, classic is so wild, battleships and bombers dropping like flies, and the incomes are so low in comparison. This is going to continue to be very fun for me, thanks for challenging me to 2 games

    I can’t play too many or it will mess me up in my next G40 playoff game


  • That turn makes me glad the transport in the Med shot down my bomber. As lucky as I’m getting, maybe I should go for tech. NOT



  • @The_Good_Captain said in Axis and Allies "Classic" 2nd Edition - x2 Player Aids:

    Axis and Allies Classic, 2nd Edition
    “Not-so-Obvious” Rules List:

    1. Column Rolling – In ALL combats, dice are rolled by individual column from lowest to highest. Casualties are applied BEFORE rolling the next column’s attack. (Page 18)

    I don’t think I ever knew this rule before. I think Iron Blitz CD maybe did it right, but I forgot.

    I only attacked twice and column rolling didn’t matter in either. I guess it’s on you that you didn’t ask for casualties when you attacked (by column).

    Anyway, I’m going to roll the Hawaii naval battle by column (page 18)


  • Triple A rolls them all at once and it shouldn’t. If I’m understanding this correctly, it means we’re going to have to roll many of the battles on the forum and can’t do it in TripleA. Not a big deal, just kinda surprised the TripleA programmers didn’t design it for this, the actual rules.


  • [dice 2d6<=3]


  • 2d6<=3: 1, 1; Hits: 2


  • Man, this really increases the attacker’s advantage.

    US1 combat.tsvg

    I get lucky again,
    Do you lose the carrier and a plane, or both planes?


  • @gamerman01

    I’ll go with the carrier.


  • Thanks for the quick comeback -

    [dice 2d6<=4]

    Japanese
    [dice 1d6<=3]
    [dice 3d6<=4]


  • 2d6<=4: 4, 1; Hits: 2
    1d6<=3: 1; Hits: 1
    3d6<=4: 3, 2, 3; Hits: 3


  • Wow! All 8 units hit!!

    And I got sloppy - I should have established 2 more retreat routes.

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