• 2024 2023

    @donutgold sorry about the edit from 115 back to 125, I goofed on the noncombat move and made it on the combat move. Was gonna move the sub off assuming I took archangel (which didn’t happen)


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            2 fighters moved from Russia to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 fighters moved from Western Ukraine to Russia
            1 infantry moved from Amur to Sakha
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 11 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 9 infantry
            EDIT: Adding units owned by Russians to Bryansk: 9 infantry
            EDIT: Turning off Edit Mode
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 0.50
    

    Savegame


  • @mr_stucifer no worries, made a small edit of myself as this turn as i forgot to move my units off russia.

  • 2024 2023

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 fighter, 1 harbour, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Siberia to Sakha
            1 fighter moved from Japan to Sakha
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Kweichow to Szechwan
            4 artilleries and 9 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 submarine moved from 74 Sea Zone to 72 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 72 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 72 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 transport owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
            Battle in Sakha
                Japanese attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Sakha, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sakha
                    Japanese roll dice for 1 fighter and 1 infantry in Sakha, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                Japanese win, taking Sakha from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 fighter moved from Sakha to Siberia
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            7 infantry moved from Japan to 6 Sea Zone
            8 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
            4 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from 19 Sea Zone to Manchuria
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 artillery moved from Kwangsi to Yunnan
            1 aaGun moved from Kweichow to Shensi
            1 artillery and 2 infantry moved from French Indo China to Yunnan
            2 bombers, 3 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
            1 mech_infantry moved from Yunnan to Kweichow
            1 armour moved from Hunan to Kweichow
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            4 infantry moved from 36 Sea Zone to French Indo China
            1 cruiser moved from 45 Sea Zone to 35 Sea Zone
            1 artillery and 1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 36 Sea Zone
            1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 cruiser, 1 destroyer and 1 submarine moved from 37 Sea Zone to 75 Sea Zone
            1 carrier moved from 41 Sea Zone to 75 Sea Zone
            1 fighter and 1 tactical_bomber moved from 72 Sea Zone to 75 Sea Zone
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone
            2 infantry moved from Java to 42 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to Caroline Islands
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 5 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 tactical_bomber moved from Caroline Islands to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 fighter and 5 infantry placed in Japan
            1 harbour placed in Hainan
            2 artilleries and 1 infantry placed in French Indo China
            Japanese undo move 4.
            3 artilleries placed in French Indo China
            3 infantry placed in Malaya
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.00
    Russians regular : 0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 carrier moved from 28 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            1 transport moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in Western United States
            1 infantry placed in Central United States
            2 submarines placed in 10 Sea Zone
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 artillery moved from British Somaliland to Ethiopia
                  British take Ethiopia from Italians
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
    
        Combat - British
    
        Non Combat Move - British
            1 bomber moved from Morocco to United Kingdom
            1 mech_infantry moved from Iraq to Eastern Persia
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            2 infantry moved from Kenya to Belgian Congo
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Iraq to Trans-Jordan
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            1 marine moved from Eire to 109 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            2 cruisers and 1 marine moved from 109 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 marine moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Morocco to Gibraltar
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 artillery and 1 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 infantry placed in Union of South Africa
            3 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.67
    

    Savegame

  • 2024 2023

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            1 armour, 2 artilleries and 4 infantry moved from Tobruk to Libya
            1 destroyer moved from 94 Sea Zone to 97 Sea Zone
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            3 mech_infantrys moved from Northern Italy to Romania
            1 artillery and 4 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 bombers moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Germany
            2 bombers moved from Ukraine to Germany
            3 artilleries and 3 infantry moved from Eastern Poland to Bessarabia
            1 aaGun moved from Eastern Poland to Bessarabia
            1 aaGun moved from Eastern Poland to Baltic States
            1 artillery and 2 infantry moved from Poland to Eastern Poland
            7 infantry moved from Germany to Poland
            4 mech_infantrys moved from Poland to Eastern Poland
            4 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
            1 artillery and 3 infantry moved from Western Germany to Germany
            3 infantry moved from Greece to Bulgaria
            3 infantry moved from Novgorod to Karelia
    
        Place Units - Germans
            3 infantry placed in Novgorod
            7 artilleries and 3 infantry placed in Germany
            4 infantry placed in Western Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Volgograd to Tambov
            2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Ulaanbaatar to Dzavhan
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            10 infantry moved from Russia to Vologda
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 fighter, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            2 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Suiyuyan to Kansu
            4 artilleries and 10 infantry moved from Shensi to Kansu
            1 armour and 1 mech_infantry moved from Kweichow to Kansu
            2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kansu
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 75 Sea Zone to 71 Sea Zone
            1 fighter, 2 infantry and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
    
        Combat - Japanese
            Battle in Union of South Africa
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Union of South Africa, round 2 : 3/4 hits, 1.50 expected hits
                    British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Union of South Africa
                    3 infantry owned by the British lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
            Battle in Kansu
                Japanese attack with 1 armour, 4 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 16 infantry
                    Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 9/30 hits, 12.17 expected hits
                    Chinese roll dice for 1 fighter and 16 infantry in Kansu, round 2 : 6/17 hits, 6.00 expected hits
                    6 infantry owned by the Japanese lost in Kansu
                    9 infantry owned by the Chinese lost in Kansu
                6 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated
                5 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 artilleries owned by the Japanese and 1 armour owned by the Japanese retreated to Shensi
                Chinese win with 1 fighter and 7 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 6 infantry
                Casualties for Chinese: 9 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Kansu to Yunnan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
            4 artilleries, 7 infantry and 1 marine moved from French Indo China to Yunnan
            3 infantry moved from Malaya to Shan State
            6 fighters and 5 tactical_bombers moved from Kansu to Shensi
            1 carrier, 1 destroyer and 1 submarine moved from 75 Sea Zone to 71 Sea Zone
            1 submarine moved from 72 Sea Zone to 70 Sea Zone
            1 fighter and 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
            2 transports moved from 19 Sea Zone to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from 19 Sea Zone to Jehol
            1 fighter moved from Siberia to 6 Sea Zone
            1 carrier and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            2 fighters moved from Caroline Islands to 6 Sea Zone
            2 transports moved from 36 Sea Zone to 37 Sea Zone
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            1 battleship moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 submarine placed in 37 Sea Zone
            1 fighter and 2 infantry placed in Japan
            3 infantry placed in French Indo China
            2 infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -2.17
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 3 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
    
        Non Combat Move - Americans
            2 transports moved from 110 Sea Zone to 109 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Morocco to Algeria
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Central United States to Eastern United States
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Western United States to Eastern United States
            1 fighter moved from Western United States to 26 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier, 5 submarines and 1 transport placed in 10 Sea Zone
            3 artilleries and 2 infantry placed in Eastern United States
            1 artillery and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 fighter, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            3 fighters moved from Egypt to Libya
            2 fighters moved from Gibraltar to Libya
            1 mech_infantry moved from Tunisia to Libya
    
        Combat - British
            Battle in Libya
                British attack with 1 armour, 5 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour, 2 artilleries and 4 infantry
                    British roll dice for 1 armour, 5 fighters, 1 infantry and 1 mech_infantry in Libya, round 2 : 3/8 hits, 3.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Libya, round 2 : 2/7 hits, 2.50 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Libya
                    3 infantry owned by the Italians lost in Libya
                    British roll dice for 1 armour and 5 fighters in Libya, round 3 : 5/6 hits, 3.00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Libya, round 3 : 1/4 hits, 1.50 expected hits
                    1 armour owned by the British lost in Libya
                    2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Libya
                British win with 5 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
    
        Non Combat Move - British
            5 fighters moved from Libya to Tunisia
            4 infantry moved from Egypt to Alexandria
            2 infantry moved from Egypt to Alexandria
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
            1 infantry moved from Italian Somaliland to Kenya
            1 artillery and 3 infantry moved from Belgian Congo to Rhodesia
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 fighter, 1 submarine and 2 transports placed in 110 Sea Zone
            British undo move 2.
            1 fighter placed in United Kingdom
            1 submarine and 2 transports placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
            British collect 30 PUs (2 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 7 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Italians regular : -1.00
    Japanese regular : -0.67
    British regular : 1.67
    

    Savegame

  • 2024 2023

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 bomber moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Normandy Bordeaux
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Normandy Bordeaux to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            4 infantry moved from Southern Italy to Northern Italy
            1 aaGun, 1 artillery and 3 infantry moved from Southern France to France
            1 aaGun moved from Southern Italy to Northern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 armour and 3 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.00
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            5 submarines moved from 62 Sea Zone to 63 Sea Zone
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from Germany to 109 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
    

    Savegame

  • 2024 2023

    @donutgold Scramble 109?


  • @mr_stucifer no scramble

  • 2024 2023

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 fighters and 4 tactical_bombers moved from Western Germany to 109 Sea Zone
            2 bombers moved from Germany to 109 Sea Zone
            2 infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
    
        Combat - Germans
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 7 fighters and 4 tactical_bombers
                British defend with 1 battleship, 1 destroyer and 2 transports; Americans defend with 4 transports
                    Germans roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 9/13 hits, 7.50 expected hits
                    British roll dice for 1 battleship, 1 destroyer and 6 transports in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    2 fighters owned by the Germans lost in 109 Sea Zone
                    1 destroyer owned by the British, 2 transports owned by the British, 4 transports owned by the Americans and 1 battleship owned by the British lost in 109 Sea Zone
                Germans win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 50
                Casualties for Germans: 2 fighters
                Casualties for British: 1 battleship, 1 destroyer and 2 transports
                Casualties for Americans: 4 transports
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            5 fighters and 4 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
            2 bombers moved from 109 Sea Zone to Normandy Bordeaux
            1 aaGun, 1 artillery and 6 infantry moved from France to Normandy Bordeaux
            2 infantry moved from Western Ukraine to Ukraine
            2 aaGuns, 8 artilleries and 19 infantry moved from Bessarabia to Ukraine
            7 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
            7 infantry moved from Poland to Eastern Poland
            1 aaGun moved from Baltic States to Novgorod
            3 infantry moved from Karelia to Novgorod
            1 aaGun, 8 artilleries and 6 infantry moved from Germany to Poland
            3 infantry moved from Bulgaria to Romania
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Germans regular : -0.50
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Volgograd to Rostov
            1 armour moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 armour moved from Western Ukraine to Bryansk
            2 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Rostov
            2 fighters moved from Russia to Archangel
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Archangel to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 infantry moved from Volgograd to Rostov
            3 infantry moved from Tambov to Bryansk
            10 infantry moved from Russia to Bryansk
            6 infantry moved from Vologda to Russia
            17 infantry moved from Novosibirsk to Samara
            2 infantry moved from Timguska to Novosibirsk
            2 aaGuns moved from Novosibirsk to Samara
            1 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yenisey
            2 infantry moved from Central Mongolia to Dzavhan
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : 2.17
    

    Savegame

  • 2024 2023

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 battleship, 2 fighters, 1 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Buyant-Uhaa to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            1 infantry moved from Suiyuyan to Kansu
            1 artillery and 1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Shensi to Tsinghai
            1 armour, 3 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers moved from Shensi to Kansu
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Yunnan to Hunan
            1 infantry moved from Jehol to Anhwe
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to Ceylon
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Jehol to Chahar
    
        Combat - Japanese
            Battle in British Somaliland
            Battle in Ceylon
            Battle in 81 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 battleship and 1 destroyer
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 battleship and 1 destroyer in 81 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Japanese lost in 81 Sea Zone
                    1 destroyer owned by the British and 1 battleship owned by the British lost in 81 Sea Zone
                Japanese win, taking British Somaliland from British, taking Ceylon from UK_Pacific with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship and 1 destroyer
            Battle in Kansu
                Japanese attack with 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 fighter and 7 infantry
                    Japanese roll dice for 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Kansu, round 2 : 8/20 hits, 8.83 expected hits
                    Chinese roll dice for 1 fighter and 7 infantry in Kansu, round 2 : 1/8 hits, 3.00 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    7 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 3 artilleries, 5 fighters, 4 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 7 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Tsinghai, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Kansu to Jehol
            4 fighters and 4 tactical_bombers moved from Kansu to Yunnan
            1 fighter moved from Tsinghai to Yunnan
            2 bombers moved from Yunnan to Japan
            4 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from Jehol to 19 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            4 infantry moved from 36 Sea Zone to French Indo China
            3 infantry moved from French Indo China to Yunnan
            2 infantry moved from Shan State to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
            1 carrier moved from 37 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 submarine moved from 37 Sea Zone to 79 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
            1 carrier moved from 71 Sea Zone to 76 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 fighter and 1 infantry placed in Union of South Africa
            1 fighter placed in Japan
            1 battleship and 5 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.67
    Japanese regular : -0.50
    British regular : 0.00
    

    Savegame

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