Wiz (X) vs mr Rob (L+18) BM4 G2

  • '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            3 infantry moved from Kiangsu to Kiangsi
            2 infantry moved from Anhwe to Hunan
            1 infantry moved from Hopei to Suiyuyan
            2 mech_infantrys moved from Chahar to Suiyuyan
            1 bomber moved from Shantung to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Shantung to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Shantung to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shantung to Hunan
            2 fighters moved from Kiangsu to Kiangsi
            1 bomber moved from Shantung to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 4 Sea Zone to 1 Sea Zone
            1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 4 Sea Zone to 18 Sea Zone
    
        Combat - Japanese
            Battle in 1 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 1 Sea Zone
                Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 2 submarines in 18 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                    2 submarines owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 2 submarines
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 19 Sea Zone
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    1 artillery owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
            Battle in Suiyuyan
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/7 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 artillery owned by the British and 1 infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Kiangsi to 6 Sea Zone
            1 fighter moved from 18 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
            1 bomber moved from Suiyuyan to Kiangsu
            1 bomber moved from 21 Sea Zone to Kiangsu
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            3 infantry moved from Shantung to Anhwe
            2 infantry moved from Manchuria to Jehol
            1 carrier, 1 destroyer and 1 transport moved from 4 Sea Zone to 6 Sea Zone
            1 fighter and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in Shantung
            3 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,4,3
            Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 1.33
    ANZAC regular : 1.00
    

    Savegame

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 123 Sea Zone to 119 Sea Zone
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            4 fighters moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Kwangtung to Hunan
    
        Combat - Americans
            Americans creates battle in territory 97 Sea Zone
            Italians scrambles 2 units out of Northern Italy to defend against the attack in 97 Sea Zone
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 119 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 119 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 97 Sea Zone
                Americans attack with 6 submarines
                Germans defend with 1 fighter; Italians defend with 1 destroyer and 3 fighters
                    Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 1/6 hits, 2,00 expected hits
                    Italians roll dice for 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 1/5 hits, 3,00 expected hits
                    1 submarine owned by the Americans lost in 97 Sea Zone
                    1 destroyer owned by the Italians lost in 97 Sea Zone
                Italians and Americans reach a stalemate
                . Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Italians: 1 destroyer
            Battle in Hunan
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 25 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 25 Sea Zone
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Northern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 7 carriers, 3 cruisers, 2 destroyers, 7 fighters, 13 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            4 fighters moved from 25 Sea Zone to 33 Sea Zone
            1 artillery moved from Alaska to British Columbia
            1 infantry moved from British Columbia to Western United States
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 1 Sea Zone to Western United States
            2 fighters moved from Hunan to Yunnan
            1 submarine moved from 20 Sea Zone to 33 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 109 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
            1 fighter moved from 123 Sea Zone to 119 Sea Zone
            1 fighter moved from Iceland to 119 Sea Zone
            2 fighters moved from 119 Sea Zone to 109 Sea Zone
            1 fighter moved from 119 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 transports moved from 123 Sea Zone to 106 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 123 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            1 destroyer, 3 submarines and 5 transports placed in 101 Sea Zone
            3 artilleries and 6 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 artillery and 2 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Battle in Kweichow
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -2
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Kazakhstan to Rostov
            1 mech_infantry moved from Yunnan to Kiangsi
            1 artillery and 1 mech_infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
            4 fighters and 1 tactical_bomber moved from Russia to Archangel
            1 bomber moved from Russia to Rostov
    
        Combat - British
            Battle in Kiangsi
                British attack with 1 artillery and 2 mech_infantrys
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    British roll dice for 1 artillery and 2 mech_infantrys in Kiangsi, round 4 : 3/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Kiangsi
                    1 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 mech_infantry
            Battle in Rostov
                British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 aaGun and 1 fighter
                    Italians roll AA dice in Rostov : 0/3 hits, 0,50 expected hits
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2,17 expected hits
                    Italians roll dice for 1 aaGun and 1 fighter in Rostov, round 2 : 1/1 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                    1 aaGun owned by the Italians and 1 fighter owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 aaGun and 1 fighter
            Battle in Archangel
                British attack with 4 fighters and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 4 fighters and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Archangel
                British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Archangel to Russia
            4 mech_infantrys moved from Kazakhstan to Russia
            1 aaGun moved from Kazakhstan to Sikang
            1 armour and 4 mech_infantrys moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 bomber moved from Rostov to Russia
            2 armour and 3 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Kwangtung to Kwangsi
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Iraq to Egypt
    
        Place Units - UK_Pacific
            2 artilleries and 6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 2 artilleries and 6 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,50
    Americans regular : 1,83
    Japanese regular : 0,83
    Italians regular : -1,67
    Germans regular : -0,67
    British regular : 1,67
    Italians AA : -0,50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Caucasus to Kazakhstan
            4 armour and 3 mech_infantrys moved from Caucasus to Iraq
                  Italians take Iraq from ANZAC
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 mech_infantry
                British defend with 1 aaGun
                    1 aaGun owned by the British lost in Kazakhstan
                Italians win, taking Kazakhstan from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 aaGun
    
        Non Combat Move - Italians
            1 aaGun moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Ukraine to Romania
            1 infantry moved from Ukraine to Bessarabia
            4 infantry moved from France to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            2 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            2 destroyers placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,3,6,4,3,1,4
            Italians collect 6 PUs (8 lost to blockades); end with 6 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 cruiser, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Queensland to Caroline Islands
            1 submarine moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Place Units - ANZAC
            1 carrier and 2 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry, 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
                  Germans take Trans-Jordan from British
            1 mech_infantry moved from Caucasus to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 mech_infantry moved from Caucasus to Samara
                  Germans take Samara from Russians
            2 armour and 2 mech_infantrys moved from Northwest Persia to Volgograd
            2 mech_infantrys moved from Caucasus to Rostov
            3 bombers moved from Ukraine to Rostov
            2 tactical_bombers moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 mech_infantry moved from Belarus to Vologda
                  Germans take Vologda from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 armour and 1 factory_minor
                    Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 6/8 hits, 3.83 expected hits
                    Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    1 armour owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Rostov
                Germans attack with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Germans roll dice for 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 4/9 hits, 4.67 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 3 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Caucasus to Volgograd
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
            2 armour moved from Northwest Persia to Trans-Jordan
            8 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd
            2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
            2 tactical_bombers moved from Volgograd to Iraq
            2 fighters moved from Rostov to Iraq
            2 tactical_bombers moved from Rostov to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Volgograd to Northwest Persia
            3 bombers moved from Rostov to Southern Italy
            2 bombers moved from Western Germany to Southern Italy
            1 bomber moved from Finland to Southern Italy
            2 mech_infantrys moved from Western Germany to Yugoslavia
            5 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Novgorod to Eastern Poland
            1 fighter moved from United Kingdom to Northern Italy
            2 artilleries moved from Eire to Scotland
            1 infantry moved from United Kingdom to Scotland
            2 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 97 Sea Zone
            1 infantry placed in Greece
            1 fighter and 2 infantry placed in United Kingdom
            3 mech_infantrys placed in Novgorod
            1 armour and 9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,6,5,3,1,2,4,6,5,6,1,3,3,1,4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,3,5,6,2,3,2,3
            Germans collect 60 PUs (14 lost to blockades); end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.17
    Germans regular : 1.50
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 mech_infantry moved from Evenkiyskiy to Yenisey
                  Russians take Yenisey from Japanese
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Samara
            1 tactical_bomber moved from Russia to Rostov
            1 artillery and 3 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Samara to Russia
            1 tactical_bomber moved from Rostov to Russia
            1 artillery moved from Tambov to Rostov
            1 infantry moved from Russia to Tambov
            11 artilleries and 15 infantry moved from Bryansk to Tambov
            1 artillery and 2 infantry moved from Bryansk to Tambov
            1 aaGun, 3 artilleries and 5 infantry moved from Smolensk to Bryansk
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : -0,00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Chahar to Kweichow
            1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
            3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 bomber moved from Kiangsu to Kiangsi
            1 bomber moved from Kiangsu to Kweichow
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
            1 infantry moved from 31 Sea Zone to Wake Island
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  Japanese take 35 Sea Zone from Americans
            1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Wake Island
            Battle in 20 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 20 Sea Zone
                Japanese win, taking Hawaiian Islands from Americans, taking Wake Island from Americans, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.17 expected hits
                    Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Hunan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 artillery and 1 mech_infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Shantung
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            3 infantry moved from Manchuria to Jehol
            1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
            1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
            1 bomber moved from Kweichow to Chahar
            1 bomber moved from Kiangsi to Japan
            1 infantry moved from Shantung to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 fighter moved from Japan to Shantung
            1 infantry moved from Shantung to Anhwe
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
            1 carrier moved from 6 Sea Zone to 21 Sea Zone
            1 battleship, 4 carriers and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 infantry placed in Kiangsu
            1 infantry placed in Shantung
            2 infantry placed in Manchuria
            4 infantry placed in Japan
            Japanese undo move 4.
            2 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Manchuria: 2 fighters and 2 tactical_bombers
            EDIT: Adding units owned by Japanese to Japan: 2 fighters and 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Manchuria: 3 fighters, 2 infantry and 2 tactical_bombers
            EDIT: Removing units owned by Japanese from Shantung: 3 fighters, 2 infantry and 2 tactical_bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -0.67
    Japanese regular : -0.50
    

    Savegame

  • '20 '19

    @MrRoboto bump #1…all ok with you?

  • '19 '18

    A very punctual bump after exactly 3 days.

    I was just busy over the weekend. Will do the turn later today

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 submarines moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from Yunnan to Kazakhstan
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters and 1 submarine moved from 33 Sea Zone to 23 Sea Zone
            2 fighters and 1 submarine moved from 33 Sea Zone to 22 Sea Zone
            4 fighters moved from 33 Sea Zone to Philippines
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            5 submarines moved from 33 Sea Zone to 35 Sea Zone
            4 submarines moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            2 submarines moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to Philippines
            1 battleship and 1 cruiser moved from 33 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 2 : 2/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 7 submarines and 1 transport
                Japanese defend with 1 battleship and 1 transport
                    Americans roll dice for 7 submarines in 35 Sea Zone, round 2 : 1/7 hits, 2,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 transport in 35 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                    Americans roll dice for 6 submarines in 35 Sea Zone, round 3 : 2/6 hits, 2,00 expected hits
                    1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 6 submarines and 1 transport remaining. Battle score for attacker is 21
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 battleship and 1 transport
            Battle in Philippines
                Americans attack with 1 artillery and 5 fighters
                Japanese defend with 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 marine
                    Americans roll dice for 1 artillery and 5 fighters in Philippines, round 2 : 4/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1,00 expected hits
                    1 fighter owned by the Americans lost in Philippines
                    1 infantry owned by the Japanese, 1 marine owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                Americans win, taking Philippines from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 22 Sea Zone
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 21 Sea Zone
                Americans attack with 5 submarines
                Japanese defend with 1 carrier
                    Americans roll dice for 5 submarines in 21 Sea Zone, round 2 : 3/5 hits, 1,67 expected hits
                    1 carrier owned by the Japanese lost in 21 Sea Zone
                Americans win with 5 submarines remaining. Battle score for attacker is 16
                Casualties for Japanese: 1 carrier
            Battle in Kazakhstan
                Americans attack with 2 fighters
                Italians defend with 1 mech_infantry
                    Americans roll dice for 2 fighters in Kazakhstan, round 2 : 2/2 hits, 1,00 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Kazakhstan
                    1 mech_infantry owned by the Italians lost in Kazakhstan
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Kazakhstan to Sikang
            3 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 96 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            3 artilleries, 1 destroyer, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 106 Sea Zone to 101 Sea Zone
            4 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
            1 artillery and 3 infantry moved from 96 Sea Zone to Tobruk
            1 artillery moved from British Columbia to Western United States
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            7 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 22 Sea Zone to 35 Sea Zone
            2 fighters moved from 23 Sea Zone to 35 Sea Zone
            4 fighters moved from Philippines to 35 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            2 artilleries and 8 infantry placed in Eastern United States
            Americans undo move 2.
            2 artilleries and 8 infantry placed in Central United States
            2 artilleries, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
            1 artillery and 1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    1 infantry owned by the Japanese lost in Kiangsi
                    Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 4 : 0/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 5 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 5 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Yunnan
            Chinese undo move 1.
            1 artillery and 3 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Sikang to Caucasus
                  Russians take Kazakhstan from Italians
                  Russians take Caucasus from Italians
            1 infantry moved from Timguska to Novosibirsk
            1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
            4 mech_infantrys moved from Sikang to Novosibirsk
    
        Combat - British
            Battle in Novosibirsk
                British attack with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 : 1/7 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Novosibirsk
                British win, taking Novosibirsk from Germans with 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun moved from Sikang to Kazakhstan
            2 armour and 3 mech_infantrys moved from Yunnan to Sikang
            2 artilleries and 6 infantry moved from India to West India
            1 armour moved from Egypt to Tobruk
            2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
            2 fighters moved from Russia to 96 Sea Zone
            2 fighters moved from Russia to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
            1 aaGun moved from Kwangsi to Yunnan
    
        Place Units - UK_Pacific
            1 bomber and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5,3
            UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 bomber and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Americans regular : 3,33
    Italians regular : 0,67
    Japanese regular : -0,67
    Germans regular : -0,33
    British regular : -1,00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 destroyers moved from 97 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern Italy to 93 Sea Zone
            4 armour and 3 mech_infantrys moved from Iraq to Egypt
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Romania to Western Ukraine
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 2 destroyers and 3 fighters
                Americans defend with 1 submarine; Russians defend with 1 submarine
                    Italians roll dice for 2 destroyers and 3 fighters in 93 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 93 Sea Zone
                    1 submarine owned by the Americans and 1 submarine owned by the Russians lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Italians: 1 destroyer
                Casualties for Russians: 1 submarine
                Casualties for Americans: 1 submarine
            Battle in Egypt
                Italians attack with 4 armour and 3 mech_infantrys
                British defend with 1 harbour; ANZAC defend with 1 infantry
                    Italians roll dice for 4 armour and 3 mech_infantrys in Egypt, round 2 : 3/7 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Egypt
                Italians win, taking Egypt from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            3 fighters moved from 93 Sea Zone to Southern Italy
            4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.67
    Russians regular : 0.00
    British regular : -0.33
    

    Savegame

  • '20 '19

    @MrRoboto was just checking you hadnt missed the game, I know you play so many…there’s no way I would be able to keep track of them all!

  • '19 '18

    TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            2 infantry moved from 17 Sea Zone to Iwo Jima
    

    Savegame

  • '19 '18

    kamikaze?

  • '20 '19

    @MrRoboto yep 2 on each dd please…if i get them both submerge the sub please

  • '19 '18

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 26 Sea Zone
            1 submarine moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer and 1 submarine moved from 33 Sea Zone to 20 Sea Zone
            2 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            2 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - ANZAC
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 5,4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits.  Rolls: 6,2
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
            Battle in Okinawa
            Battle in 26 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                ANZAC win, taking Okinawa from Japanese, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 31 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iwo Jima
            Battle in Wake Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Wake Island
                    1 infantry owned by the Japanese lost in Wake Island
                ANZAC win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 20 Sea Zone
                ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
            2 fighters moved from 20 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangsi to Yunnan
            1 carrier and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Philippines: 2 fighters
            EDIT: Removing units owned by ANZAC from Caroline Islands: 2 fighters
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 54 Sea Zone
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 25 PUs; end with 29 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,17
    ANZAC regular : 0,67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters, 6 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            6 bombers moved from Southern Italy to Rostov
            1 mech_infantry moved from Persia to Caucasus
            1 fighter and 2 tactical_bombers moved from Iraq to Rostov
            1 fighter and 3 tactical_bombers moved from Northwest Persia to Caucasus
            6 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 6 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 6 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 6 bombers, 1 fighter and 2 tactical_bombers
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 6 bombers, 1 fighter and 2 tactical_bombers in Rostov, round 2 : 8/9 hits, 5.67 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.67 expected hits
                    2 bombers owned by the Germans lost in Rostov
                    3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Rostov
                Germans win with 4 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11
                Casualties for Germans: 2 bombers
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Caucasus
                Germans attack with 1 fighter, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour
                    Germans roll dice for 1 fighter, 1 mech_infantry and 3 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
            1 fighter moved from Iraq to Egypt
            2 fighters moved from Northern Italy to Egypt
            2 mech_infantrys moved from Yugoslavia to Southern Italy
            2 artilleries and 1 infantry moved from Scotland to United Kingdom
            1 destroyer moved from 110 Sea Zone to 103 Sea Zone
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 carrier moved from 113 Sea Zone to 109 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            1 aaGun and 2 artilleries moved from Western Germany to 113 Sea Zone
            2 infantry moved from Norway to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
            2 fighters moved from United Kingdom to Southern Italy
            5 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour and 5 mech_infantrys moved from Germany to Northern Italy
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 3 tactical_bombers moved from Caucasus to Volgograd
            4 bombers, 1 fighter and 2 tactical_bombers moved from Rostov to Volgograd
            1 mech_infantry moved from Greece to Yugoslavia
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 mech_infantrys placed in Persia
            1 fighter and 2 infantry placed in Novgorod
            1 infantry placed in Western Germany
            3 fighters placed in Volgograd
            5 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 68 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : 2.00
    

    Savegame

  • '19 '18

    Uff, I did a hail mary and was rewarded with great dice.
    Game is not over yet!

    I forgot to save before posting, so I have to redo the turn in local mode, just so you know

  • '19 '18

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Volgograd
            12 artilleries and 18 infantry moved from Tambov to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 mech_infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
                Germans defend with 2 aaGuns, 12 armour, 4 bombers, 1 factory_minor, 5 fighters, 12 mech_infantrys and 5 tactical_bombers
                    Germans roll AA dice in Volgograd : 0/3 hits, 0,50 expected hits
                    Russians roll dice for 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber in Volgograd, round 2 : 8/34 hits, 10,83 expected hits
                    Germans roll dice for 2 aaGuns, 12 armour, 4 bombers, 5 fighters, 12 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 17/38 hits, 16,50 expected hits
                    17 infantry owned by the Russians lost in Volgograd
                    2 aaGuns owned by the Germans, 4 bombers owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 12 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 8/17 hits, 6,33 expected hits
                    Germans roll dice for 12 armour, 5 fighters, 10 mech_infantrys and 5 tactical_bombers in Volgograd, round 3 : 13/32 hits, 15,17 expected hits
                    2 infantry owned by the Russians and 11 artilleries owned by the Russians lost in Volgograd
                    8 mech_infantrys owned by the Germans lost in Volgograd
                    Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 12 armour, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Volgograd, round 4 : 11/24 hits, 12,50 expected hits
                    1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win with 11 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -16
                Casualties for Russians: 12 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
                Casualties for Germans: 2 aaGuns, 1 armour, 4 bombers and 12 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 5 armour
                EDIT: Turning off Edit Mode
            Battle in Western Ukraine
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 3 : 0/4 hits, 1,00 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 4 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    1 mech_infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Vologda to Samara
            1 aaGun, 2 artilleries and 2 infantry moved from Bryansk to Tambov
            1 artillery and 4 infantry moved from Russia to Tambov
    
        Place Units - Russians
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans AA : -0,50
    Germans regular : -3,17
    Russians regular : -1,17
    

    Savegame

  • '20 '19

    @MrRoboto This is tricky…I only have the marti rolls for your attack at 8 39, but not my defensive ones. Going by the way the email is worded (art,figs,inf,tac) you got 13 hits on the first round and 6 on the second which should leave me with 10 armour, not 6…

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