kilorynothere L (+12) vs Mainah X BM


  • @mainah Got a chance to really look at the board today. This is a close one. Japan is a beast! Italy is strong, and Germany is still very, very strong. Pretty awesome game all around. Still really like the GIB gambit.

  • '23 '20

    @kilroynothere
    I’d feel better if I hadn’t lost the Kriegsmarine, at least not so cheaply. I think Russia has the edge on the eastern front - Italy is big but seems to have stagnated a bit. She is holding her own, but that’s about it. Nice that she is at least not a liability.

    Japan is the bright spot, for the Axis.

    You are playing your position well. I think overall the board is tilted in your direction. But not so much I’d wager anything on the game.


  • @mainah Feeling about the same, but maybe not with too much confidence. Japan being so strong is really a problem that I feel is going to be tough to curtail. Russia is big defensively, but not much of an offensive threat yet, and poor UK needs more money to really crack Europe (G or I). But, feel that the tide has ebbed, except for Japan. Need to focus the US on Japan this round.

  • '23 '20

    @kilroynothere said in kilorynothere L (+12) vs Mainah X BM:

    @mainah Feeling about the same, but maybe not with too much confidence. Japan being so strong is really a problem that I feel is going to be tough to curtail. Russia is big defensively, but not much of an offensive threat yet, and poor UK needs more money to really crack Europe (G or I). But, feel that the tide has ebbed, except for Japan. Need to focus the US on Japan this round.

    That sums it up well - You haven’t rolled back the Europe axis, but you have stopped the advance.

    The tension shifts to the Pacific Tango.


  • @mainah So the Tango is definitely happening, but in some unusual ways all over the place. Italy is up.

    triplea_40161_5uk.tsvg

    Sorry about a couple of Edits. So much to do on the allies, I forgot a UK attack into Syria and moving the US sub. Minor stuff.

    BTW, If you do chose to attack the Allied Atlantic fleet, I would take all the DDs first, and not damage a CV.

    Allies Turn 5:
    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Queensland to 19 Sea Zone
            1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Battle in Morocco
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Morocco from Germans with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
    
        Non Combat Move - Americans
            1 bomber moved from 19 Sea Zone to Amur
            2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery and 3 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            1 tactical_bomber moved from Western United States to 26 Sea Zone
            1 tactical_bomber moved from Eastern United States to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 fighter moved from New Zealand to 54 Sea Zone
            1 fighter moved from New Zealand to Queensland
            1 fighter moved from New Zealand to 54 Sea Zone
            2 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 carrier and 1 destroyer placed in 101 Sea Zone
            1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 fighter and 19 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            2 infantry placed in Tsinghai
            Chinese undo move 2.
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Egypt to 92 Sea Zone
            2 fighters moved from United Kingdom to 92 Sea Zone
            3 infantry moved from India to Burma
            3 fighters and 1 tactical_bomber moved from India to Burma
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
            1 mech_infantry moved from Belgian Congo to French Central Africa
                  British take French Central Africa from Neutral_Axis
    
        Combat - British
            Battle in Sumatra
            Battle in Burma
                British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                Japanese defend with 2 artilleries
                    British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 3.83 expected hits
                    Japanese roll dice for 2 artilleries in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in Burma
                British win, taking Sumatra from Japanese, taking Burma from Japanese with 4 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Battle in 92 Sea Zone
                British attack with 1 bomber and 3 fighters
                Italians defend with 1 cruiser, 1 destroyer and 2 transports
                    British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Italians roll dice for 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                    British roll dice for 1 bomber and 3 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
                    Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 34
                Casualties for Italians: 1 cruiser, 1 destroyer and 2 transports
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 infantry
            EDIT: Changing ownership of Syria from Neutral_Axis to British
            EDIT: Adding units owned by British to Syria: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 78 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 58 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 armour, 1 infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 92 Sea Zone to Morocco
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to Morocco
            4 fighters and 2 tactical_bombers moved from Burma to India
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 39 Sea Zone to 77 Sea Zone
            1 fighter moved from Egypt to 77 Sea Zone
            1 fighter moved from Egypt to 77 Sea Zone
            1 infantry moved from Iraq to Persia
            1 armour, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Persia
            1 fighter placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Japanese regular : -0.67
    British regular : -1.17
    

  • @mainah just checking in. I know I missed one of your posts and sat on it for a week not knowing it was in. I’m swamped at work, so no pressure, just wanted to make sure you noticed the allies move.

  • '23 '20

    @kilroynothere
    Thank you for the reminder!

    I did see the post, but didn’t open the file, and completely forgot about it, honestly. Having a game going in the newer P2V varriant that just consumed me.

    Let me look now…

  • '23 '20

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Belarus
            2 armour moved from Eastern Poland to Belarus
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 2 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Belarus to Slovakia Hungary
            4 infantry moved from Algeria to Tunisia
            2 artilleries and 3 infantry moved from Libya to Tunisia
            2 fighters moved from Southern Italy to Gibraltar
            1 aaGun and 1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Northern Italy
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.33
    Russians regular : -1.33
    

    Savegame

  • '23 '20

    I seemed to be getting hit hard with the UK or ANZAC air landing on US carriers lately. I just dont see it coming.

    Need to slow down and take the time to really play that stuff out before I move.


  • @mainah First, I need to check out the new variant. You like it?

    Second, I haven’t really done too much of having allied air on US carriers as it reduces a few options, but it does open up others. I really didn’t have much of a choice in this game. Really do enjoy this variant as this game is not terribly similar to any other I’ve played. Very challenging.

    I think a single player as the allies makes for a very strong allied side in general. Having separate players reduces the carrier swap types of options. Especially face to face. It seems for the allies to win, they must work fairly seamlessly. IMO.

  • '23 '20

    @kilroynothere said in kilorynothere L (+12) vs Mainah X BM:

    @mainah First, I need to check out the new variant. You like it?

    Second, I haven’t really done too much of having allied air on US carriers as it reduces a few options, but it does open up others. I really didn’t have much of a choice in this game. Really do enjoy this variant as this game is not terribly similar to any other I’ve played. Very challenging.

    I think a single player as the allies makes for a very strong allied side in general. Having separate players reduces the carrier swap types of options. Especially face to face. It seems for the allies to win, they must work fairly seamlessly. IMO.

    All very true observations.

    Path 2 Victory. I do like it. Major changes are islands are between sea zones in stead of being surrounding by one, carriers can scramble to adjacent battles, some cost changes, some attack/defense and bonus changes, very different NO’s and a major change in territories in china and Russia. There has not been a fast win gambit developed as yet because of the territory changes - it’s a longer game by design.


  • @mainah End of Round 5! Still not sure which side is on top at the moment… much fun.

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 39 Sea Zone to 77 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 39 Sea Zone to 55 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    triplea_40161_5fre.tsvg

  • '23 '20

    @kilroynothere said in kilorynothere L (+12) vs Mainah X BM:

    @mainah End of Round 5! Still not sure which side is on top at the moment… much fun.

    You are by a large margin.


  • @mainah really? I guess I don’t play enough to have a strong feeling about that. Still feeling like every piece and every move is super critical. Might be the GIB gambit… that really messes with the Allies mojo.

  • '23 '20

    @kilroynothere
    The eastern front is secure. Minus a major screw up on your part, Russia will start holding German territories in 3 turns. Germany has to spend too much to defend the west. Once Russia holds Poland/Romania, and Russia/uk/USA hold Norway, it’ll be over for Europe.

    Japan will corner China shortly, and has a decent shot to grab India, if i play it right, and have favourable dice, but wont be able to secure the last victory city prior to Germany’s fall. Or before Russia with some support from uk will be able to contain and slowly wear down Germany while the us is free to spend 90% on japan.

    A great tool in TripleA is that “player tap” on the right column. Gives you a break down on each countries income and total unit value, as well as by axis total and allied total. You are up by 80 ipc’s per turn, and currently have 500 more TUV than me. That economic advantage combined with a positional advantage in Europe is nigh impossible for me to overcome.

    We can most certainly play out another 2-3 rounds so you can see the effects - but you hold a full house against my pair of 8’s. The sinking of my Italian fleet sealed the deal - I had hope before then. Now reinforcement of gib is impossible. Morroco is secure, so a harbor there just allows you to leave the gib forces to rot while you take norway. Your Indian navy forces me to send some navy to help take India and protect the money islands, preventing me from threatening hawaii, which allows you to continuously build up the us/Anzac forces in the se pac area.

    In short - it’s 1944. You can just slow grind me to nothing.

    I lost the initiative and the positional advantage when the German fleet was sunk, as that was my main drive turn 1-3. I had put it all on position while not improving my economy, so when position was lost, I had no way of making it up.


  • @mainah
    It is hard to argue your points. I feel about the same on all of it. I may give a bit more emphasis on losing India, but that would force you to lose islands and make Anzac/US that much stronger. Specifically ANZAC which is a nightmare for Japan when that happens. Economically perhaps a wash, but positionally could be a major problem for Japan as the allies will be in their back waters rummaging around and causing trouble.

    As for your thoughts on my strategy in the Europe… yeah, that’s exactly my plan. Never have done it quite like this, but I can make a new GIB in MOR and work Germany/Italy that way. And yes, the sinking of the remaining Italian fleet does not allow you enough time to build back something of significance to thwart the allies movement advantages. Italy is fine defensively for some time with a strong GIB, but those forces are stranded as you noted.

    So, I know I dislike just “playing through to the end” once I’ve lost hope. I can do that on my own time just to see it through. If you want to call the game, I’m comfortable with that or continuing. Up to you. If you’d like to play another game, I would very much enjoy that. Like your strategic thinking. Makes me really have to work for it.

    I took a gander at the new variant and it looks like fun. With all the new territories, objectives, a Russian MnrIC in the east!!! it definitely is a longer game, but also seems like more strategy options. I’m happy to play that if you would like to.

  • '23 '20

    @kilroynothere
    Would love to play another game! Either BM4, original, or P2V.
    BM while different than Alpha 3 (or the board game as it is today) is close enough that it runs the same basic premise. P2V is a major departure and I am on only my 3rd game, and i don’t know it well enough to be able to know who is up or down at any given moment (except when it does become glaringly obvious). The only thing I can say for certain is you can’t spam mechs for the eastern front - too costly, and they really need to be paired with a tank to be truly effective. Which makes the infantry the back bone, and the careful planning of movement all the more crucial. Especially so with the pripet marshes truly dividing the north and south fronts.

    Which ever board, I leave to you.

    And a salute to you for the win on this one!

  • '23 '20

    I don’t like playing through for no reason other than to make it official. But I do like playing it through if it helps me or my opponent practice something or help visualize the long term effects of a particular strategy.

    We can also start a new game and just slow this one down if you think it will improve your game.


  • @mainah
    Appreciate the cheers to a win. I personally enjoy playing so much, a win or a loss is about the same. Just pure enjoyment thinking about other things than what I do for a living! I typically can only play one game at a time… just not enough free time to devote to it, unfortunately. Once my second leaves for university, hoping to have a bit more time to play.

    I’m inclined to start a new game with the P2V variant. Just seems like something new to chew on. The BM4 certainly was different, but not terribly so. As you said, still had the basic tactics with a few wrinkles. This new one seems entirely different!

    If you want to take Axis again, go for it, or we can switch up. I enjoy both sides, so not a big deal to me.

    Also, have you got the forum working for you? Still wasn’t for me. Not sure I have the latest AAA uploaded though.

  • '23 '20

    @kilroynothere
    I feel the same way about wins v losses!
    I play in the league for the consistency of play, especially with a wide variety of opponents and styles; the competitiveness for ELO score is meaningless to me.

    Forum works for me. The same TripleA version as we just used - maybe your set up has an error in it? Regardless, you can always save to your own computer and then upload the save file

    I do have 1 request - I do ask you to play axis. I have only played the allies in any version once in my last 30+ games, and never in P2V. I am itching for a change of pace. I am happy to set it up. Mostly free for the rest of the day. I have been posting via my phone, while processing chickens. Kids are occupied with some friends as of now, and I am just putzing doing a purge in the basement.

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