#2: Panzerstahl-Helm (Axis) - VictoryFirst (Allies) | Anniversary 1942, no bid
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@Panzerstahl-Helm
Game HistoryRound: 5 Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Belgian Congo to 15 Sea Zone 1 fighter moved from Caucasus to 15 Sea Zone 1 bomber and 2 fighters moved from Caucasus to 15 Sea Zone 1 fighter moved from Russia to 15 Sea Zone Combat - British Battle in 15 Sea Zone British attack with 1 bomber and 5 fighters Germans defend with 1 submarine and 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport 1 submarine owned by the Germans submerged British roll dice for 1 bomber and 5 fighters in 15 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 15 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits 2 cruisers owned by the Italians and 1 bomber owned by the British lost in 15 Sea Zone British roll dice for 5 fighters in 15 Sea Zone, round 3 : 3/5 hits, 2,50 expected hits Italians roll dice for 1 battleship and 2 transports in 15 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Italians, 1 transport owned by the Germans, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 15 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 36 Casualties for British: 1 bomber and 1 fighter Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Casualties for Germans: 1 transport Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 15 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 bomber EDIT: Turning off Edit Mode 1 fighter moved from United Kingdom to Russia 1 aaGun moved from Kazakh S.S.R. to Chinghai 1 artillery and 3 infantry moved from Morocco Algeria to Libya 2 armour moved from Union of South Africa to Belgian Congo 2 transports moved from 12 Sea Zone to 7 Sea Zone 1 artillery and 3 infantry moved from United Kingdom to 7 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 12 Sea Zone 1 artillery and 3 infantry moved from 12 Sea Zone to Morocco Algeria 3 fighters moved from 15 Sea Zone to Caucasus 1 infantry moved from Persia to Caucasus 1 fighter moved from Russia to Caucasus Place Units - British 1 artillery and 3 infantry placed in United Kingdom 1 fighter placed in United Kingdom 2 armour placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : -0,33 British regular : 0,33
Apologies, I have been very busy the last couple of days. I did plan out my turn, but forgot to post it here :(
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Howdy. No problem. :-)
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Italians 1 armour, 1 artillery and 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Italy to Bulgaria Romania 2 infantry moved from Italy to Balkans 2 armour, 1 fighter and 2 infantry moved from East Poland to Ukraine Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 infantry EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
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@Panzerstahl-Helm
Game HistoryRound: 5 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 1 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Libya to Egypt 1 bomber moved from Stanovoj Chrebet to Japan 1 submarine moved from 48 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 2 fighters moved from 51 Sea Zone to 60 Sea Zone 2 fighters moved from 51 Sea Zone to 50 Sea Zone 1 bomber moved from Caroline Islands to Philippine Islands 1 bomber moved from New Guinea to Philippine Islands 1 transport moved from 51 Sea Zone to 48 Sea Zone 2 infantry moved from New Guinea to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands Combat - Americans Strategic bombing raid in Japan Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Japan causes 3 damage total. Battle in 50 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippine Islands Americans attack with 2 bombers and 2 infantry Japanese defend with 2 infantry Americans roll dice for 2 bombers and 2 infantry in Philippine Islands, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Egypt Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 2 armour Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 2 armour in Egypt, round 2 : 0/2 hits, 1,00 expected hits 2 armour owned by the Germans lost in Egypt Americans win, taking Egypt from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 2 armour Battle in 60 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 60 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 60 Sea Zone to 51 Sea Zone 2 fighters moved from 50 Sea Zone to 51 Sea Zone 1 destroyer moved from 51 Sea Zone to 49 Sea Zone 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 2 bombers moved from Philippine Islands to Caroline Islands 1 artillery moved from Western United States to 56 Sea Zone 1 artillery, 4 destroyers, 1 submarine and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Caroline Islands 1 aaGun and 3 infantry moved from Eastern United States to 10 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 aaGun and 3 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Japan to Stanovoj Chrebet Place Units - Americans 4 destroyers and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Combat Move - Chinese 1 infantry moved from Ningxia to Hupeh Chinese take Hupeh from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 1,33 Italians regular : -1,00 Japanese regular : -0,33
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Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese repair damage of 4x factory; Remaining resources: 40 PUs; Japanese buy 3 artilleries, 2 destroyers and 2 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 5 infantry moved from Sikang to Ningxia 1 artillery moved from Suiyuan to Ningxia 1 infantry moved from Suiyuan to Ningxia 1 infantry moved from Yunnan to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Suiyuan to Ningxia 1 armour moved from Yunnan to Ningxia 1 fighter moved from Yunnan to Hupeh 1 bomber moved from India to Hupeh 1 submarine moved from 36 Sea Zone to 60 Sea Zone 1 destroyer moved from 36 Sea Zone to 60 Sea Zone 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 submarine moved from 36 Sea Zone to 49 Sea Zone 2 fighters moved from East Indies to 49 Sea Zone 1 bomber moved from East Indies to 50 Sea Zone 2 fighters moved from 36 Sea Zone to 50 Sea Zone 2 fighters moved from 36 Sea Zone to 60 Sea Zone 2 battleships, 3 carriers, 1 cruiser and 2 transports moved from 36 Sea Zone to 62 Sea Zone 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians Combat - Japanese Battle in 50 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 50 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in 60 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 60 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hupeh Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hupeh, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 armour, 1 artillery and 7 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 7 infantry in Ningxia, round 2 : 2/9 hits, 2,17 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 49 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 49 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 49 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 49 Sea Zone to East Indies 1 bomber moved from 50 Sea Zone to East Indies 2 fighters moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from Hupeh to India 1 bomber moved from Hupeh to India 2 fighters moved from 50 Sea Zone to 62 Sea Zone Place Units - Japanese 2 destroyers and 2 submarines placed in 62 Sea Zone 3 artilleries placed in India Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -1,83 Japanese regular : -1,67
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@Panzerstahl-Helm
Game HistoryRound: 6 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 25 PUs; Russians buy 6 infantry; Remaining resources: 7 PUs; Combat Move - Russians 2 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 2 fighters moved from Caucasus to Archangel 1 bomber moved from Chinghai to Archangel 2 artilleries and 17 infantry moved from Russia to Caucasus Combat - Russians Battle in Archangel Russians attack with 1 bomber, 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 bomber, 2 fighters and 3 infantry in Archangel, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 bomber and 2 fighters moved from Archangel to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus 3 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : -0,17
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quite a hill to climb to Russia… :sweat:
Game History
Round: 6 Purchase Units - Germans Germans buy 2 armour, 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Baltic States to Belorussia 10 armour, 3 artilleries and 3 infantry moved from East Poland to Eastern Ukraine 1 armour moved from Ukraine to Eastern Ukraine 6 armour, 3 artilleries and 6 infantry moved from Ukraine to Eastern Ukraine 4 bombers moved from Karelia S.S.R. to Russia 1 fighter moved from Karelia S.S.R. to Belorussia 3 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 2/4 hits, 0,67 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory Bombing raid in Russia causes 12 damage total. Battle in Belorussia Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 1 fighter and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 armour, 1 fighter and 3 infantry in Archangel, round 2 : 1/5 hits, 1,50 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 armour, 1 fighter and 2 infantry in Archangel, round 4 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Eastern Ukraine Germans attack with 17 armour, 6 artilleries and 9 infantry Russians defend with 1 infantry Germans roll dice for 17 armour, 6 artilleries and 9 infantry in Eastern Ukraine, round 2 : 13/32 hits, 13,00 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 17 armour, 6 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to Karelia S.S.R. 1 fighter moved from Archangel to Karelia S.S.R. 2 bombers moved from Russia to Karelia S.S.R. 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 9 armour moved from Germany to East Poland 1 aaGun moved from Ukraine to Eastern Ukraine Place Units - Germans 2 armour placed in Karelia S.S.R. 1 artillery, 3 bombers and 1 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -1,00 Germans regular : -0,83 Russians AA : 1,33
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@Panzerstahl-Helm
Game HistoryRound: 6 Purchase Units - British British buy 3 fighters; Remaining resources: 6 PUs; Combat Move - British 1 armour moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 armour moved from Caucasus to Belorussia 1 fighter moved from Russia to Belorussia 1 bomber and 4 fighters moved from Caucasus to Belorussia Combat - British Battle in Belorussia British attack with 1 armour, 1 bomber and 5 fighters Germans defend with 2 infantry British roll dice for 1 armour, 1 bomber and 5 fighters in Belorussia, round 2 : 5/7 hits, 3,67 expected hits Germans roll dice for 2 infantry in Belorussia, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Belorussia British win with 1 bomber and 4 fighters remaining. Battle score for attacker is -9 Casualties for British: 1 armour and 1 fighter Casualties for Germans: 2 infantry Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to France: 1 artillery and 1 infantry EDIT: Adding units owned by British to Northwestern Europe: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 artillery and 3 infantry EDIT: Changing ownership of Northwestern Europe from Germans to British EDIT: Changing ownership of France from Germans to British EDIT: Turning off Edit Mode 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 12 Sea Zone to 7 Sea Zone 1 artillery and 3 infantry moved from Morocco Algeria to Libya 2 armour, 1 artillery and 5 infantry moved from Libya to Egypt 3 armour moved from Belgian Congo to Egypt 2 artilleries moved from Belgian Congo to Anglo-Egypt Sudan 2 armour moved from Union of South Africa to Belgian Congo 1 bomber and 4 fighters moved from Belorussia to Russia 2 infantry moved from Caucasus to Russia 1 fighter moved from United Kingdom to Russia Place Units - British 3 fighters placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 48 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : 1,33 British regular : 1,33
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Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Italy to 6 Sea Zone 2 artilleries moved from Italy to France 3 infantry moved from Italy to France 1 armour, 1 artillery and 8 infantry moved from Trans-Jordan to Persia Italians take Persia from British Combat - Italians Battle in 6 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer Italians roll dice for 2 fighters in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Italians lost in 6 Sea Zone Italians roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 6 Sea Zone British win with no units remaining. Battle score for attacker is -12 Casualties for Italians: 2 fighters Casualties for British: 1 destroyer Battle in France Italians attack with 2 artilleries and 3 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 3 infantry in France, round 2 : 0/5 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in France, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Italians lost in France Italians roll dice for 2 artilleries and 1 infantry in France, round 3 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in France Italians roll dice for 2 artilleries and 1 infantry in France, round 4 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery in France, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in France, round 5 : 1/3 hits, 1,00 expected hits British roll dice for 1 artillery in France, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in France Italians win, taking France from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 armour moved from Italy to France 1 armour moved from Bulgaria Romania to Ukraine 3 armour, 1 fighter and 2 infantry moved from Ukraine to Eastern Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -3,00 British regular : 1,33
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@Panzerstahl-Helm
Game HistoryRound: 6 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 4 infantry and 1 transport; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 49 Sea Zone 1 fighter moved from 51 Sea Zone to 49 Sea Zone 1 bomber moved from Caroline Islands to 60 Sea Zone 1 bomber moved from Caroline Islands to 60 Sea Zone 1 fighter moved from 51 Sea Zone to 50 Sea Zone 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 1 fighter moved from 51 Sea Zone to 60 Sea Zone 1 fighter moved from 51 Sea Zone to 50 Sea Zone Combat - Americans Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 60 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 bombers, 1 destroyer and 1 fighter in 60 Sea Zone, round 2 : 4/4 hits, 2,17 expected hits Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 60 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 49 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 49 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 49 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 49 Sea Zone to 38 Sea Zone 1 fighter moved from 50 Sea Zone to 38 Sea Zone 1 carrier moved from 51 Sea Zone to 38 Sea Zone 1 fighter moved from 50 Sea Zone to 51 Sea Zone 1 destroyer moved from 51 Sea Zone to 61 Sea Zone 1 fighter moved from 60 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 destroyers moved from 51 Sea Zone to 38 Sea Zone 1 destroyer moved from 51 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands 2 bombers moved from 60 Sea Zone to Borneo 1 bomber moved from Stanovoj Chrebet to Russia 1 aaGun and 3 infantry moved from Morocco Algeria to Libya 2 transports moved from 12 Sea Zone to 10 Sea Zone Place Units - Americans 4 destroyers and 1 transport placed in 56 Sea Zone 4 infantry placed in Eastern United States 1 artillery placed in Western United States Turning on Edit Mode EDIT: Adding units owned by Americans to 56 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Eastern United States: 2 infantry EDIT: Adding units owned by Americans to Western United States: 2 infantry EDIT: Removing units owned by Americans from Eastern United States: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 19 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 10 Sea Zone: 2 transports EDIT: Turning off Edit Mode Combat Move - Chinese 1 infantry moved from Chinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Americans Americans collect 40 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans regular : 1,67 Japanese regular : 0,00
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Game History
Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 carrier and 3 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber and 1 fighter moved from India to 38 Sea Zone 1 bomber and 2 fighters moved from East Indies to 38 Sea Zone 2 fighters moved from 62 Sea Zone to 38 Sea Zone 2 infantry moved from Hupeh to Sikang 1 armour, 1 artillery and 7 infantry moved from Ningxia to Sikang 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Combat - Japanese Battle in 38 Sea Zone Japanese attack with 2 bombers and 5 fighters Americans defend with 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport Japanese roll dice for 2 bombers and 5 fighters in 38 Sea Zone, round 2 : 1/7 hits, 3,83 expected hits Americans roll dice for 1 carrier, 3 destroyers, 2 fighters and 1 transport in 38 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits 3 fighters owned by the Japanese and 1 destroyer owned by the Americans lost in 38 Sea Zone Japanese roll dice for 2 bombers and 2 fighters in 38 Sea Zone, round 3 : 4/4 hits, 2,33 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 38 Sea Zone, round 3 : 2/5 hits, 2,33 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 38 Sea Zone Japanese roll dice for 2 bombers in 38 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits Americans roll dice for 1 fighter and 1 transport in 38 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Americans lost in 38 Sea Zone 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 38 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 bomber and 5 fighters Casualties for Americans: 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport Battle in Sikang Japanese attack with 1 armour, 1 artillery and 9 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 9 infantry in Sikang, round 2 : 3/11 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 38 Sea Zone to East Indies 1 aaGun, 3 artilleries and 6 infantry moved from India to Persia Place Units - Japanese 1 carrier and 3 fighters placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : 0,33 Japanese regular : -1,00
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@Panzerstahl-Helm
Game HistoryRound: 7 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 18 PUs; Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 2 infantry moved from Russia to Archangel 2 fighters moved from Caucasus to Archangel 1 bomber moved from Caucasus to Archangel Combat - Russians Battle in Archangel Russians attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0,83 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 bomber and 2 fighters moved from Archangel to Russia 1 aaGun, 7 armour, 2 artilleries and 18 infantry moved from Caucasus to Russia 3 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 1,17 Russians regular : 0,00
Lol, because you got two hits in Archangel instead of one, I didn’t take control of the territory, so now you can bring in two extra tanks, which increases your chance of winning the Moscow battle from 50% to 67%, which is not very pleasant for me… I’ll be sweating during your turn!
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Ciao,
it seems that this lost little battle in Archangel broke the Russians neck , just like the game before in Beloruisa.
This may be the only major “problem” of AA50 - one time bad dice for such small battles and it opens the door for the (final) shot!Game History
Round: 7 Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 2 bombers and 2 fighters moved from Karelia S.S.R. to Russia 17 armour, 6 artilleries and 9 infantry moved from Eastern Ukraine to Russia 9 armour moved from East Poland to Russia 2 fighters moved from India to Russia 3 bombers moved from Germany to Russia 1 artillery and 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Finland to 5 Sea Zone 1 infantry moved from Finland to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Northwestern Europe Combat - Germans Battle in Northwestern Europe Germans attack with 1 artillery and 3 infantry British defend with 2 infantry Germans roll dice for 1 cruiser in Northwestern Europe, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 artillery and 3 infantry in Northwestern Europe, round 2 : 1/4 hits, 1,00 expected hits British roll dice for 2 infantry in Northwestern Europe, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Northwestern Europe 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 3 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Northwestern Europe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in Russia Germans attack with 28 armour, 6 artilleries, 5 bombers, 4 fighters and 9 infantry British defend with 1 bomber, 5 fighters and 2 infantry; Americans defend with 1 bomber; Russians defend with 2 aaGuns, 7 armour, 2 artilleries, 1 bomber, 1 factory, 2 fighters and 29 infantry Russians roll AA dice in Russia : 1/9 hits, 1,50 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 28 armour, 6 artilleries, 4 bombers, 4 fighters and 9 infantry in Russia, round 2 : 25/51 hits, 23,17 expected hits Russians roll dice for 7 armour, 2 artilleries, 3 bombers, 7 fighters and 31 infantry in Russia, round 2 : 19/50 hits, 19,67 expected hits 6 artilleries owned by the Germans, 9 infantry owned by the Germans and 4 armour owned by the Germans lost in Russia 22 infantry owned by the Russians, 1 bomber owned by the Russians, 1 bomber owned by the British and 1 infantry owned by the British lost in Russia Germans roll dice for 24 armour, 4 bombers and 4 fighters in Russia, round 3 : 15/32 hits, 16,67 expected hits Russians roll dice for 7 armour, 2 artilleries, 1 bomber, 7 fighters and 8 infantry in Russia, round 3 : 14/25 hits, 11,67 expected hits 14 armour owned by the Germans lost in Russia 7 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Americans and 1 infantry owned by the British lost in Russia Germans roll dice for 10 armour, 4 bombers and 4 fighters in Russia, round 4 : 11/18 hits, 9,67 expected hits Russians roll dice for 3 armour and 7 fighters in Russia, round 4 : 8/10 hits, 6,17 expected hits 8 armour owned by the Germans lost in Russia 2 fighters owned by the Russians, 3 armour owned by the Russians and 5 fighters owned by the British lost in Russia Germans captures 18PUs while taking Russians capital Germans win, taking Russia from Russians with 2 armour, 4 bombers and 4 fighters remaining. Battle score for attacker is 49 Casualties for Germans: 26 armour, 6 artilleries, 1 bomber and 9 infantry Casualties for Russians: 7 armour, 2 artilleries, 1 bomber, 2 fighters and 29 infantry Casualties for British: 1 bomber, 5 fighters and 2 infantry Casualties for Americans: 1 bomber Non Combat Move - Germans 1 bomber and 2 fighters moved from Russia to Karelia S.S.R. 2 bombers moved from Russia to Karelia S.S.R. 1 aaGun moved from Eastern Ukraine to Russia 2 fighters moved from Russia to Eastern Ukraine 1 bomber moved from Russia to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Place Units - Germans 2 armour, 2 artilleries and 5 infantry placed in Germany 1 carrier and 1 destroyer placed in 5 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 63 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Russians regular : 3,50 Germans regular : 1,17 Russians AA : -0,50 British regular : 0,00
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Yeah, I think I can throw the towel at this point. I have no way to take Moscow back, and I lost all those UK fighters too :)
What surprised me was that you built a couple of submarines. I was skeptical at first because I thought that would drain strength from the Russian front, but I was wrong. Together with a lot of airpower, it deters all Allied naval skirmish landings on the west coast, which allowed you to fully concentrate on Russia.
Also, I want to credit you for the way you defended Japan. I thought that when Japan doesn’t build naval units turn 1, it’s going to be in a very tough spot if US goes KJF. But you’ve never been really in trouble! You defended against all of my threats and I was slowed down too much.
Furthermore, I think I need to reconsider how to best defend Russia. It seems that flying all those fighters over is still not enough…
Anyway, really enjoyed this game. You are a formidable opponent. I would be happy to offer you a rematch, same rules, switching sides.
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Good morning. I agree , Moscow and Russia is lost. I think if the German army can hold the Allies fleet and troops out of Europe, Russia is doomed.
Great game again!
Defending Moscow will be the key for winning the game as Allied. Not sure how to do that, but I am eager to try it in our next game.
I am looking forward to battle against you in another game.
Feel free to send me your J1.
BR
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Thanks. We are ready to go again :) https://www.axisandallies.org/forums/topic/40235/3-victoryfirst-axis-vs-panzerstahl-helm-allies-anniversary-1942-no-bid