AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II

  • '19 '17 '16

    Intercept from Moscow?
    I presume submerge in 125.

  • 2024 2023 '22 '21 '20

    No intercept. SS dives.

  • '19 '17 '16

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Bessarabia to Ukraine
                  Germans take Western Ukraine from Russians
                  Germans take Ukraine from Russians
            1 artillery, 1 infantry and 3 mech_infantrys moved from Bessarabia to Ukraine
            1 armour moved from Novgorod to Belarus
                  Germans take Archangel from Russians
            3 bombers moved from Eastern Poland to Russia
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 4,3,5 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Russians submerged
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 battleship, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            3 bombers moved from Russia to Novgorod
            3 aaGuns, 1 armour, 4 artilleries and 18 infantry moved from Novgorod to Belarus
            4 infantry moved from Vyborg to Novgorod
            5 artilleries and 10 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Poland to Belarus
            1 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
            4 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Romania to Ukraine
            8 mech_infantrys moved from Germany to Eastern Poland
            2 artilleries and 1 infantry moved from France to Northern Italy
            2 mech_infantrys moved from Western Germany to Poland
            1 artillery and 1 infantry moved from Western Germany to Northern Italy
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 artillery and 1 infantry placed in Germany
            1 bomber, 2 fighters and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians AA : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 4
    
        Combat Move - Russians
            18 infantry moved from Amur to Manchuria
    
        Purchase Units - Russians
            Russians repair damage of 8x factory_major; Remaining resources: 28 PUs; 
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Manchuria
                Russians attack with 18 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 18 infantry in Manchuria, round 2 : 1/18 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                    Russians roll dice for 18 infantry in Manchuria, round 3 : 3/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Russians win, taking Manchuria from Japanese with 18 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Manchuria
            2 infantry moved from Volgograd to Samara
            3 artilleries moved from Russia to Samara
            7 infantry moved from Russia to Samara
            4 aaGuns, 4 artilleries and 45 infantry moved from Smolensk to Russia
            1 infantry moved from Rostov to Tambov
            2 infantry moved from Rostov to Volgograd
            1 tactical_bomber moved from Northwest Persia to Russia
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
    
        Place Units - Russians
            6 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1.00
    Russians regular : -2.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 4
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to Ceylon
            4 artilleries and 9 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 armour and 1 mech_infantry moved from Hunan to Yunnan
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Ceylon
            Battle in India
                Japanese attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 4/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 aaGun and 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 6PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to Japan
            5 infantry moved from Anhwe to Kiangsu
            1 aaGun and 5 infantry moved from Hunan to Anhwe
            2 artilleries and 1 infantry moved from French Indo China to Shan State
            1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
    
        Place Units - Japanese
            3 artilleries placed in Kiangsu
            2 artilleries and 1 infantry placed in French Indo China
            2 fighters and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.50
    UK_Pacific regular : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 4
    
        Combat Move - Americans
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            5 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
    
        Purchase Units - Americans
            Americans buy 7 fighters; Remaining resources: 2 PUs; 
    
        Combat - Americans
            Battle in Java
            Battle in Holland Belgium
            Battle in Celebes
            Battle in Korea
    
        Non Combat Move - Americans
            1 carrier and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
            1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 carrier and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns, 1 infantry and 1 mech_infantry moved from Western United States to Central United States
            1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 fighters placed in Western United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Shensi to Suiyuyan
            3 artilleries, 1 fighter and 17 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            3 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Combat Move - British
            1 armour and 1 infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Libya
            2 fighters and 1 tactical_bomber moved from Alexandria to Libya
            1 bomber moved from Iraq to Libya
            1 cruiser moved from 98 Sea Zone to 96 Sea Zone
            1 artillery and 4 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Kenya to Ethiopia
                  British take Ethiopia from Italians
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in India
                British attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in India, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the British lost in India
                    2 infantry owned by the Japanese lost in India
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 3/5 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries in India, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
            Battle in Libya
                British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British roll dice for 1 cruiser in Libya, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Libya, round 2 : 5/10 hits, 4.33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/8 hits, 2.83 expected hits
                    2 infantry owned by the British lost in Libya
                    1 mech_infantry owned by the Italians and 4 infantry owned by the Italians lost in Libya
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Libya, round 3 : 3/8 hits, 3.83 expected hits
                    Italians roll dice for 1 armour and 2 artilleries in Libya, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the British lost in Libya
                    2 artilleries owned by the Italians and 1 armour owned by the Italians lost in Libya
                British win, taking Libya from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for British: 3 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 mech_infantry moved from Eire to United Kingdom
            2 fighters moved from 98 Sea Zone to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            1 aaGun moved from West India to India
            2 fighters moved from Libya to 96 Sea Zone
            1 bomber and 1 tactical_bomber moved from Libya to Alexandria
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 carrier and 2 destroyers moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Japanese regular : 0.00
    British regular : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20

    I am actually a little surprised you let me take Korea with the US a second game in a row.

  • 2024 2023 '22 '21 '20

    Oh, and I figured no scramble but if want to let me know and I will roll it in the game thread and adjust the game file.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 4
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bessarabia to Rostov
                  Italians take Rostov from Russians
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Northern Italy to Western Germany
            2 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,1
            Italians collect 6 PUs (9 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:

    I am actually a little surprised you let me take Korea with the US a second game in a row.

    I also am very surprised about it. I couldn’t see a good path to achieve this. I did delay by a turn with the blocker but I actually couldn’t achieve that last turn without using a capital ship as a blocker. At least this game I have done a J4 India take down with will double plunder India. I guess only 2IPC plunder for the second one. Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 4
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
            1 fighter moved from New South Wales to Queensland
            1 aaGun and 4 infantry moved from New South Wales to Queensland
            3 fighters moved from Caroline Islands to Queensland
            1 cruiser, 3 destroyers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Tunisia to Libya
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:

    Also, I think I will be able to recapture SZ6 but I guess we will see. Japan is virtually defeated if that can’t be done of course.

    I estimate there is about a 50-50 chance of you retaking SZ6. I don’t see a path to retaking Korea. Even if Japan can regain control of SZ6 with Korea in US hands, China on the rampage and ANZAC fighting for the Money Islands it is going to be a tough road for Japan.

  • '19 '17 '16

    TripleA Move Summary: Germans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 bombers moved from Novgorod to Russia
            1 bomber moved from Western Germany to Volgograd
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
                  Germans take Bryansk from Russians
            3 mech_infantrys moved from Ukraine to Volgograd
            3 armour moved from Ukraine to Volgograd
            3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Western Germany to Holland Belgium
    

    Savegame

  • '19 '17 '16

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    Intercept in Moscow?

  • 2024 2023 '22 '21 '20

    No intercept

  • '19 '17 '16

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            3 bombers moved from Novgorod to Russia
            1 bomber moved from Western Germany to Volgograd
            1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 armour moved from Belarus to Bryansk
                  Germans take Smolensk from Russians
                  Germans take Bryansk from Russians
            3 mech_infantrys moved from Ukraine to Volgograd
            3 armour moved from Ukraine to Volgograd
            3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
            1 tactical_bomber moved from Western Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 8,4,5 and causes: 16 damage to unit: factory_major
                Bombing raid in Russia causes 16 damage total. 
            Battle in Holland Belgium
                Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Volgograd
                Germans attack with 3 armour, 1 bomber and 3 mech_infantrys
                Russians defend with 1 factory_minor and 5 infantry
                    Germans roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 5 infantry in Volgograd, round 2 : 3/5 hits, 1.67 expected hits
                    3 mech_infantrys owned by the Germans lost in Volgograd
                    3 infantry owned by the Russians lost in Volgograd
                1 bomber owned by the Germans retreated
                3 armour owned by the Germans retreated to Rostov
                Russians win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            8 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 9 artilleries and 28 infantry moved from Belarus to Bryansk
            3 bombers moved from Russia to Novgorod
            4 artilleries and 5 infantry moved from Novgorod to Belarus
            2 mech_infantrys moved from Poland to Belarus
            1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
            1 armour moved from Belarus to Bryansk
            1 armour moved from Belarus to Bryansk
            3 mech_infantrys moved from Belarus to Rostov
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 fighter moved from Western Germany to Novgorod
            3 artilleries moved from Northern Italy to Western Germany
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
    
        Place Units - Germans
            3 armour placed in Novgorod
            3 artilleries placed in Ukraine
            1 fighter, 4 infantry and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,3,1
            Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Russians regular : 1.33
    Germans regular : -0.50
    Russians AA : -0.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 5
    
        Combat Move - Russians
            1 mech_infantry moved from Egypt to Tobruk
                  Russians take Tobruk from Italians
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 32 PUs; 
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
    
        Non Combat Move - Russians
            1 infantry moved from Tambov to Russia
            3 artilleries and 9 infantry moved from Samara to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Samara
            3 infantry moved from Manchuria to Amur
            1 aaGun moved from Manchuria to Amur
            1 aaGun and 15 infantry moved from Manchuria to Korea
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 5
    
        Combat Move - Japanese
            4 artilleries and 9 infantry moved from Burma to India
            1 bomber moved from French Indo China to Java
            1 bomber moved from French Indo China to Celebes
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Celebes
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Celebes, round 2 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    Japanese roll dice for 1 artillery and 1 bomber in Java, round 4 : 2/2 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                Japanese attack with 4 artilleries and 9 infantry
                British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 4 artilleries and 9 infantry in India, round 2 : 6/13 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India
                Japanese captures 2PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 4 artilleries and 9 infantry remaining. Battle score for attacker is 15
                Casualties for British: 1 aaGun, 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Ceylon to 39 Sea Zone
            1 battleship, 1 cruiser, 1 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Shan State
            3 artilleries and 8 infantry moved from Kiangsu to Anhwe
            1 fighter moved from French Indo China to 19 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 19 Sea Zone
            1 fighter moved from 44 Sea Zone to 19 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 19 Sea Zone
            1 tactical_bomber moved from 19 Sea Zone to Japan
            2 fighters moved from Japan to 19 Sea Zone
            4 tactical_bombers moved from French Indo China to Japan
            1 bomber moved from Java to Borneo
            1 bomber moved from Celebes to Philippines
            1 armour and 1 mech_infantry moved from Yunnan to India
            2 artilleries moved from Shan State to Burma
            2 armour and 1 mech_infantry moved from Yunnan to Anhwe
    
        Place Units - Japanese
            2 carriers and 1 submarine placed in 19 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour and 1 infantry placed in Japan
            3 submarines placed in 36 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,2,3,4,2,5,5,4,2,2,2,6,1,4,3,5,5,5,3,4,2,1,6,1,5,2,1,6,6,5,1,2,4,2
            Japanese collect 46 PUs (8 lost to blockades); end with 48 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 3.50
    UK_Pacific regular : -1.00
    

    Savegame

  • '19 '17 '16

    @andrewaagamer said in AndrewAAGamer (Allies+60) vs Simon33 (X) OOB Game II:

        Russians buy nothing; Remaining resources: 32 PUs; 
    

    Funky! Worried about bombing damage apparently.

    I feel like my odds in SZ6 are better than 50-50. If fleet remains, expend all kamis on the CVs. 2 on 2 and 1 on the other 2. No scramble. If fleet attacks SZ19, ask.

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: British round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First

    Game History

    Round: 5
    
        Combat Move - British
            1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            2 fighters moved from 96 Sea Zone to 112 Sea Zone
            1 armour moved from Ethiopia to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to British Somaliland
            1 artillery, 3 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
    
        Purchase Units - British
            British buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - British
            British creates battle in territory 93 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

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