No scrambles
L23 Martin X vs TinCanoftheSea L+22 OOB Playoffs Rd. 1
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Wow, we have a special match going on :-)
I will look into it during the next hour. I guess I will do Japan today and Italy tomorrow.
I hope you had a nice party at your friend’s wedding!
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 2 fighters moved from 39 Sea Zone to Eastern Persia 1 battleship moved from 42 Sea Zone to 44 Sea Zone 1 fighter moved from Philippines to 44 Sea Zone 1 infantry moved from Shan State to Burma 4 fighters and 5 tactical_bombers moved from Yunnan to Burma 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Japan to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Eastern Persia Japanese attack with 2 fighters British defend with 1 fighter and 1 tactical_bomber Japanese roll dice for 2 fighters in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 2/2 hits, 1,17 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Eastern Persia British win with no units remaining. Battle score for attacker is 1 Casualties for Japanese: 2 fighters Casualties for British: 1 fighter and 1 tactical_bomber Battle in 44 Sea Zone Japanese attack with 1 battleship, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 battleship, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Burma Japanese attack with 4 fighters, 1 infantry and 5 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 6/10 hits, 5,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Burma to 39 Sea Zone 2 fighters and 5 tactical_bombers moved from Burma to Yunnan 1 aaGun moved from Hunan to Yunnan 5 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Shan State to Yunnan 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to Malaya 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 6 Sea Zone to Hunan Place Units - Japanese 1 carrier, 2 destroyers, 1 fighter and 1 transport placed in 6 Sea Zone 1 infantry placed in Japan 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 64 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 UK_Pacific regular : 0,67 ANZAC regular : -0,33 British regular : 0,83
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Dice are annoying once again
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I like them, this time…
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk 1 fighter moved from Eastern Poland to Smolensk Combat - Italians Battle in Smolensk Italians attack with 1 armour and 1 fighter Russians defend with 2 infantry Italians roll dice for 1 armour and 1 fighter in Smolensk, round 2 : 2/2 hits, 1,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Smolensk to Novgorod 1 artillery and 1 infantry moved from France to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,2,4,5,6 Italians collect 11 PUs (6 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Russians regular : -0,67
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fra 4.tsvg
Well…it appears I’ve gotten myself into quite the predicament. Thought I was in the absolute perfect position on round 2 haha -
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 8 armour moved from Archangel to Russia 3 mech_infantrys moved from Belarus to Russia 1 bomber, 5 fighters and 4 tactical_bombers moved from Belarus to Russia 2 bombers moved from Western Germany to Russia 4 infantry moved from Belarus to Bryansk 1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 1 mech_infantry moved from Poland to Bessarabia 1 artillery and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 artillery moved from Belarus to Bryansk Combat - Germans Battle in Russia Germans attack with 8 armour, 3 bombers, 5 fighters, 3 mech_infantrys and 4 tactical_bombers Russians defend with 1 airfield, 3 armour, 3 artilleries, 1 bomber, 1 factory_major, 3 fighters, 2 infantry and 1 tactical_bomber Germans roll dice for 8 armour, 3 bombers, 5 fighters, 3 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 16/23 hits, 11,67 expected hits Russians roll dice for 3 armour, 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Russia, round 2 : 6/13 hits, 5,83 expected hits 1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians, 3 fighters owned by the Russians, 3 armour owned by the Russians, 1 bomber owned by the Russians, 3 artilleries owned by the Russians, 3 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia Germans captures 30PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 5 armour, 3 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 59 Casualties for Germans: 3 armour and 3 mech_infantrys Casualties for Russians: 3 armour, 3 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Battle in Bessarabia Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery and 4 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 4 : 0/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 4 infantry in Bryansk, round 5 : 1/5 hits, 1,17 expected hits Russians roll dice for 1 infantry in Bryansk, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 infantry moved from Novgorod to Archangel 3 artilleries moved from Belarus to Smolensk 2 aaGuns moved from Belarus to Smolensk 1 bomber moved from Russia to Novgorod 5 fighters and 4 tactical_bombers moved from Russia to Belarus 2 bombers moved from Russia to Smolensk 3 aaGuns, 1 fighter, 1 infantry and 3 mech_infantrys moved from Western Germany to Northern Italy 1 infantry moved from France to Northern Italy 1 aaGun and 2 infantry moved from Finland to Norway 1 artillery moved from Finland to Norway 4 infantry moved from Novgorod to Belarus Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 1 artillery, 2 infantry, 3 mech_infantrys and 1 tactical_bomber placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 48 PUs (3 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Russians regular : -1,17 Germans regular : 1,50
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When you play Russia, can you please also provide me for the OOL in SZ33? I attack only with planes, so it does not matter if the sub submerges or not.
I can land three planes on the Caroline Island. If there are more planes surviving, they will land on carriers which will then come from SZ6. Usually TripleA kills planes with the most remaining steps first, so I would potentially need to edit that after the battle. Two fighters and one tactical bomber can land on Caroline Islands.
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Further to the below, I will also attack West India and will apply max defense for the UK
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rus 5.tsvg Sorry for the delay in playing, wasn’t expecting that I’d get so busy. Kicking myself for my poor handling of the Italian can openers lol
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As far as the sea battle goes I’ll damage battleship first, then destroyer, then cruisers, if you could message me on whatsapp as I don’t know what will be best based off what you have left. I should be able to respond within an hour most of tomorrow
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Also when you say max defense for UK, what exactly do you mean by that?
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I am afraid I didn’t have to send a WA message: my dice in both SZ33 and West India were hilarious.
As expected, TripleA killed the planes first which could have landed on the Caroline Islands. But as I moved two Carriers into SZ33, it does not make a difference - no need to edit.
Max defense simply means that casualties are strictly chosen from the lowest defense value to the highest. Sometimes you might chose differently, because you want to keep an AAA, and inf or a sub, for example, and you sacrifice another unit which defends stronger for whatever reason. But in the case of West India it was clear that you would chose casualties from inf first to fighter last casualty.
And yes, I was very pleased with these two Italian can openers. I guess I won’t complain about dice for the rest of the match ;-)
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Amur to Siberia Japanese take Siberia from Russians 3 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 4 artilleries moved from Shan State to 37 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 4 artilleries, 4 infantry and 5 transports moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 41 Sea Zone to 79 Sea Zone 5 artilleries and 5 infantry moved from 79 Sea Zone to West India 2 fighters moved from 39 Sea Zone to West India 1 carrier, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 carrier moved from 37 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to West India 1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai 1 battleship moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from Malaya to 33 Sea Zone 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Shensi to Tsinghai Combat - Japanese Battle in 79 Sea Zone Japanese attack with 2 carriers, 1 cruiser, 1 destroyer and 5 transports British defend with 2 transports 2 transports owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer and 5 transports remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in West India Japanese attack with 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber British defend with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese roll dice for 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in West India, round 2 : 8/14 hits, 5,50 expected hits UK_Pacific roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 1/9 hits, 3,67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in West India Japanese roll dice for 5 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in West India, round 3 : 6/13 hits, 5,17 expected hits UK_Pacific roll dice for 1 fighter in West India, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 5 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 43 Casualties for Japanese: 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in 16 Sea Zone Japanese attack with 1 battleship Americans defend with 1 destroyer Japanese roll dice for 1 battleship in 16 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 22 Sea Zone Japanese attack with 1 carrier and 1 destroyer ANZAC defend with 1 cruiser Japanese roll dice for 1 carrier and 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 22 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 22 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 22 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser in 22 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 23 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 destroyer Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tsinghai Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/6 hits, 1,83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tsinghai, round 3 : 2/5 hits, 1,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 33 Sea Zone Japanese attack with 5 fighters and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports 1 submarine owned by the Americans submerged Japanese roll dice for 5 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 7/8 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 2/7 hits, 3,50 expected hits 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 33 Sea Zone Japanese roll dice for 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/6 hits, 3,50 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 33 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone 1 transport owned by the Americans lost in 33 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73 Casualties for Japanese: 3 fighters Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 3 fighters and 1 tactical_bomber moved from West India to 79 Sea Zone 1 carrier moved from 6 Sea Zone to 16 Sea Zone 1 armour moved from Shan State to Kweichow 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 destroyer moved from 37 Sea Zone to 79 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 aaGun moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Manchuria 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Hunan to Malaya 1 tactical_bomber moved from Shan State to Malaya 1 tactical_bomber moved from Burma to Malaya 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 battleship moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Place Units - Japanese 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 fighter placed in Japan 1 carrier and 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,50 Japanese regular : 6,17 ANZAC regular : -0,50 UK_Pacific regular : -3,00
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It will now be a challenge for the Allies
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You seem to be in a state of shock ;-)
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Sorry another busy time. These dice are driving me insane, every battle I do it’s like I don’t get any hits round 1 and lose all of my ground units. Makes doing anything offensive or holding defensive impossible
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I think I understand - the more frequent you play, the better the dice…
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Smolensk to Tambov Italians take Tambov from Russians 1 fighter moved from Novgorod to 112 Sea Zone 2 fighters moved from Southern Italy to 112 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 3 fighters Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports Italians roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 2 : 1/4 hits, 1,67 expected hits 1 fighter owned by the Italians lost in 112 Sea Zone Italians roll dice for 2 fighters in 112 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 3 transports in 112 Sea Zone, round 3 : 2/4 hits, 1,67 expected hits 1 destroyer owned by the Americans and 2 fighters owned by the Italians lost in 112 Sea Zone Americans win with 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -22 Casualties for Italians: 3 fighters Casualties for Americans: 1 destroyer 1 tactical_bomber owned by the Americans forced to land in Norway Non Combat Move - Italians 1 artillery and 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 3 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,3,1 Italians collect 6 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,50
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Well… Following my logic below, our dice will be awful again!
I understand that you also have a full time job and family ;-)
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fra 5.tsvg Thanks for understanding, I’ll make sure to respond faster again in the future. Also in the battle in 112 I think I would actually of liked to lose the cruiser and not damage the carrier so I can land the tac on it, if that’s alright with you could you edit that in?