• @elrood You’re living in the past, its Russia 6.

  • '20

    :dice 2d6:
    bonds

  • '20

    this time im serious
    :dice2d6:

  • '20

    oh im dumb
    [dice 2d6]


  • 2d6: 3, 4

  • '20

    Commie-6.tsvg
    Game History

    Round: 6
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists roll 6,2 and gets 1 hit
            Communists removing all Technology Tokens after successful research.
            Communists discover victoryBonds
    
        Combat Move - Communists
            1 conscript moved from Krasnoyarsk to Novosibirsk
            1 fighter moved from Krasnoyarsk to Novosibirsk
            1 fighter moved from Yakutsk to Amur
            1 fighter moved from Bratsk to Amur
            1 field_gun moved from Aldan to Amur
            2 cavalrys moved from Bratsk to Amur
            1 cavalry moved from Bratsk to Amur
            2 conscripts and 2 field_guns moved from Sakhe to Chukotka
    
        Purchase Units - Communists
            Communists buy 3 cavalrys, 5 conscripts, 2 field_guns and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat - Communists
            Battle in Chukotka
                Communists attack with 2 conscripts and 2 field_guns
                Russia defend with 1 conscript
                    Communists roll dice for 2 conscripts and 2 field_guns in Chukotka, round 2 : 1/4 hits, 1.00 expected hits
                    Russia roll dice for 1 conscript in Chukotka, round 2 : 1/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Chukotka
                Communists win, taking Chukotka from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 0
                Casualties for Communists: 1 conscript
                Casualties for Russia: 1 conscript
            Battle in Amur
                Communists attack with 3 cavalrys, 1 field_gun and 2 fighters
                Russia defend with 2 heavy_guns
                    Communists roll dice for 3 cavalrys, 1 field_gun and 2 fighters in Amur, round 2 : 3/6 hits, 2.00 expected hits
                    Russia roll dice for 2 heavy_guns in Amur, round 2 : 1/2 hits, 1.67 expected hits
                    2 heavy_guns owned by the Russia and 1 cavalry owned by the Communists lost in Amur
                Communists win, taking Amur from Russia with 2 cavalrys, 1 field_gun and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Communists: 1 cavalry
                Casualties for Russia: 2 heavy_guns
            Battle in Novosibirsk
                Communists attack with 1 conscript and 1 fighter
                Russia defend with 1 conscript
                    Communists roll dice for 1 conscript and 1 fighter in Novosibirsk, round 2 : 1/2 hits, 0.50 expected hits
                    Russia roll dice for 1 conscript in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Novosibirsk
                Communists win, taking Novosibirsk from Russia with 1 conscript and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
    
        Non Combat Move - Communists
            1 cavalry moved from Archangelsk to Naryan-Mar
            1 cavalry moved from Krasnoyarsk to Western Siberian Lowlands
            2 conscripts moved from Yakutsk to Sakhe
            3 conscripts, 4 field_guns and 1 infantry moved from Yakutsk to Aldan
            2 fighters moved from Amur to Aldan
            1 fighter moved from Novosibirsk to Bratsk
            1 cavalry moved from Krasnoyarsk to Bratsk
    
        Place Units - Communists
            3 cavalrys, 5 conscripts, 2 field_guns and 1 fighter placed in Yakutsk
    
        Activate Technology - Communists
            Communists activating victoryBonds
            Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
    
        Turn Complete - Communists
            Communists collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Communists regular : 1.50
    Russia regular : -0.00
    

  • @colt45554 said in NML 1914 Team Game 7:

    oh im dumb
    [dice 2d6]
    No, the instructions on forum dice also confused me when I first tried. They couldn’t type the actual formula with brackets, or else it would do the calculation. Even thereafter, I would forget the exact format until I did it enough times to remember.
    The extra 7+/- income per turn will offset Russia’s tech gain.


  • All you economist sissies, real men research offensive tech. Yes, we Huns are offensive, and proud of it.


  • Wow, Sweden is a tough neighborhood. Both neutral defenders hit. Then the Brits weakened me for the Ruskies to take their shot. Less than half of my 16-man army survived the first turn. Good thing I take HGs along with me. Finland bulked up quickly. May have to stay in Sweden for a massage from a blonde beauty and eat some Swedish meatballs.


  • @fmerwinrommel

    Game History

    Round: 6
    
        Research Technology - USA
            USA spend 5 on tech rolls
                USA roll 3,4,5,1,5 and gets 0 hits
    
        Combat Move - USA
            3 field_guns and 3 infantry moved from Azores to Sea Zone 32 Sargasso Sea
            3 field_guns, 3 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 25 Mid Atlantic
            3 field_guns and 3 infantry moved from Normandy to Paris
            3 field_guns and 3 infantry moved from Sea Zone 25 Mid Atlantic to Normandy
            2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 32 Sargasso Sea
            2 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 30 Mid Atlantic
            2 field_guns and 2 infantry moved from Sea Zone 32 Sargasso Sea to Azores
            1 field_gun and 3 infantry moved from Puerto Vallarta to Guadalahara
            1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
            1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Koryak
            1 field_gun and 1 infantry moved from Honolulu to Sea Zone 145 Pacific Ocean
            1 destroyer, 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 141 Pacific Ocean
            1 field_gun and 1 infantry moved from Sea Zone 141 Pacific Ocean to Kamchatka
    
        Purchase Units - USA
            USA buy 1 battleship, 6 field_guns, 4 infantry and 2 transports; Remaining resources: 0 PUs; 5 techTokens; 
    
        Non Combat Move - USA
            3 transports moved from Sea Zone 25 Mid Atlantic to Sea Zone 32 Sargasso Sea
    
        Place Units - USA
            1 field_gun and 1 infantry placed in Azores
            2 field_guns placed in Washington D.C.
            1 battleship and 2 transports placed in Sea Zone 30 Mid Atlantic
            1 field_gun and 1 infantry placed in Charleston
            USA undo move 3.
            1 battleship and 1 transport placed in Sea Zone 30 Mid Atlantic
            1 field_gun and 1 infantry placed in Mexico City
            1 transport placed in Sea Zone 153 Pacific Ocean
            1 field_gun and 1 infantry placed in San Francisco
    
        Turn Complete - USA
            USA collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    USA_6.tsvg


  • @FMErwinRommel can we have the 6 American ground unjts in Aquitaine, please ? Not Normandy.
    The strong winds pulled them off course . That and the excess Rum rations given to the unruly Colonial officers .

  • '20 '19 '18 '17 '16

    @witt they got confused between north and south



  • @FMErwinRommel please use my edited file.


  • Rules question: Several times I’ve playtested or in a game tried to blitz a mobile cav through 2 enemy territories and then return to the first territory that I moved thru; but the AI won’t let me. I can continue on to blitz thru a third enemy territory; or into a different territory that another of my cavs passed through. I just can’t retreat. What gives?
    .


  • @Witt G7 Empire building.tsvg
    Round: 7

        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany roll 2,3,2 and gets 0 hits
    
        Combat Move - Germany
            1 tank moved from Stockholm to Oslo
            1 field_gun moved from Sweden to Oslo
            1 field_gun moved from Sweden to Norway
            1 field_gun moved from Languedoc to Auvergne
            1 fighter moved from Rhone to Auvergne
            1 fighter moved from Rhone to Burgundy
            1 field_gun and 1 infantry moved from Champagne to Burgundy
            2 field_guns and 2 infantry moved from Champagne to Picardy
            1 cavalry moved from Western Sudan to Port Sudan
                  Germany take Port Sudan from Britain
            1 cavalry moved from Port Sudan to Eritrea
                  Germany take Eritrea from Italy
            2 cavalrys and 2 field_guns moved from Western Sudan to Chad
            2 cavalrys moved from Transvaal to Orange River
                  Germany take Orange River from Britain
            2 cavalrys moved from Orange River to Cape Colony
                  Germany take Cape Colony from Britain
            2 cavalrys moved from Cape Colony to Basutoland
                  Germany take Basutoland from Britain
            1 cavalry and 1 infantry moved from German Southwest Africa to Sea Zone 98 South Atlantic
            1 cavalry, 1 infantry and 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 50 Mid Atlantic
            1 cavalry and 1 infantry moved from Sea Zone 50 Mid Atlantic to French Guinea
                  Germany take French Guinea from France
            1 infantry moved from Congo to Gabon
                  Germany take Gabon from France
    
        Purchase Units - Germany
            Germany buy 3 cavalrys, 3 cruisers, 1 field_gun, 5 heavy_guns, 7 infantry, 4 stormtruppens, 3 submarines, 1 tank and 3 trenchs; Remaining resources: 2 PUs; 3 techTokens; 
    
        Combat - Germany
            Battle in Norway
                Germany attack with 1 field_gun
                Britain defend with 1 field_gun
                    Germany roll dice for 1 field_gun in Norway, round 2 : 1/1 hits, 0.50 expected hits
                    Russia roll dice for 1 field_gun in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 field_gun owned by the Germany and 1 field_gun owned by the Britain lost in Norway
                Russia win with no units remaining. Battle score for attacker is 0
                Casualties for Germany: 1 field_gun
                Casualties for Britain: 1 field_gun
            Battle in Oslo
                Germany attack with 1 field_gun and 1 tank
                Russia defend with 1 conscript
                    Germany roll dice for 1 field_gun and 1 tank in Oslo, round 2 : 1/2 hits, 1.17 expected hits
                    Russia roll dice for 1 conscript in Oslo, round 2 : 0/1 hits, 0.17 expected hits
                    1 conscript owned by the Russia lost in Oslo
                Germany win, taking Oslo from Russia with 1 field_gun and 1 tank remaining. Battle score for attacker is 2
                Casualties for Russia: 1 conscript
            Battle in Auvergne
                Germany attack with 1 field_gun and 1 fighter
                France defend with 1 cavalry
                    Germany roll dice for 1 field_gun and 1 fighter in Auvergne, round 2 : 1/2 hits, 0.83 expected hits
                    France roll dice for 1 cavalry in Auvergne, round 2 : 0/1 hits, 0.17 expected hits
                    1 cavalry owned by the France lost in Auvergne
                Germany win, taking Auvergne from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 4
                Casualties for France: 1 cavalry
            Battle in Burgundy
                Germany attack with 1 field_gun, 1 fighter and 1 infantry
                France defend with 1 field_gun
                    Germany roll dice for 1 field_gun, 1 fighter and 1 infantry in Burgundy, round 2 : 0/3 hits, 1.17 expected hits
                    France roll dice for 1 field_gun in Burgundy, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germany lost in Burgundy
                    Germany roll dice for 1 field_gun and 1 fighter in Burgundy, round 3 : 1/2 hits, 0.83 expected hits
                    France roll dice for 1 field_gun in Burgundy, round 3 : 0/1 hits, 0.33 expected hits
                    1 field_gun owned by the France lost in Burgundy
                Germany win, taking Burgundy from France with 1 field_gun and 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germany: 1 infantry
                Casualties for France: 1 field_gun
            Battle in Chad
                Germany attack with 2 cavalrys and 2 field_guns
                France defend with 1 infantry and 1 trench
                    Germany roll dice for 2 cavalrys and 2 field_guns in Chad, round 2 : 2/4 hits, 1.67 expected hits
                    France roll dice for 1 infantry and 1 trench in Chad, round 2 : 0/2 hits, 0.50 expected hits
                    1 trench owned by the France lost in Chad
                    Germany roll dice for 2 cavalrys and 2 field_guns in Chad, round 3 : 3/4 hits, 1.67 expected hits
                    France roll dice for 1 infantry in Chad, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Chad
                Germany win, taking Chad from France with 2 cavalrys and 2 field_guns remaining. Battle score for attacker is 6
                Casualties for France: 1 infantry and 1 trench
            Battle in Picardy
                Germany attack with 2 field_guns and 2 infantry
                France defend with 1 field_gun and 2 infantry
                    Germany roll dice for 2 field_guns and 2 infantry in Picardy, round 2 : 3/4 hits, 1.67 expected hits
                    France roll dice for 1 field_gun and 2 infantry in Picardy, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Germany, 1 field_gun owned by the France and 2 infantry owned by the France lost in Picardy
                Germany win, taking Picardy from France with 2 field_guns remaining. Battle score for attacker is 4
                Casualties for Germany: 2 infantry
                Casualties for France: 1 field_gun and 2 infantry
    
        Non Combat Move - Germany
            1 fighter moved from Burgundy to Franche-Comte
            1 fighter moved from Auvergne to Franche-Comte
            6 field_guns and 3 infantry moved from Franche-Comte to Rhone
            3 tanks moved from Rhine to Franche-Comte
            3 cavalrys moved from Wurttemburg to Franche-Comte
            1 cavalry moved from Alsace to Franche-Comte
            2 heavy_guns and 2 tanks moved from Stockholm to Sweden
            4 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea
            4 stormtruppens moved from Sea Zone 12 Baltic Sea to Sweden
            1 field_gun moved from Hanover to Westphalia
            1 field_gun and 1 infantry moved from Mecklenburg to Hanover
            4 stormtruppens moved from Berlin to Mecklenburg
            1 fighter moved from Galicia to Mecklenburg
            1 infantry moved from Bohemia to Galicia
            1 heavy_gun and 1 infantry moved from East Prussia to Western Poland
            2 field_guns and 4 heavy_guns moved from Galicia to Western Poland
            2 field_guns and 1 heavy_gun moved from German East Africa to Northern Rhodesia
            1 heavy_gun moved from Dar es Salaam to German East Africa
            3 tanks moved from Dar es Salaam to Northern Rhodesia
            1 heavy_gun moved from German Southwest Africa to Pretoria
            1 battlecruiser, 1 cruiser and 5 submarines moved from Sea Zone 98 South Atlantic to Sea Zone 92 Mozambique Channel
            2 cavalrys moved from Saxony to Belgium
    
        Place Units - Germany
            1 trench placed in Sweden
            5 infantry placed in Stockholm
            3 cruisers and 3 submarines placed in Sea Zone 12 Baltic Sea
            3 heavy_guns and 1 trench placed in Belgium
            1 trench placed in Champagne
            1 tank placed in Wurttemburg
            1 field_gun and 2 heavy_guns placed in Rhine
            2 infantry placed in Warsaw
            3 cavalrys placed in Dar es Salaam
            4 stormtruppens placed in Berlin
    
        Turn Complete - Germany
            Germany collect 154 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    Germany regular : 2.50
    France regular : 0.33
    Russia regular : 0.50
    

  • @Private-Panic Brits finally decided they needed boots on the ground to contest Scand, more than they needed more ships. I wish I could end the naval arms race, but I can’t have UK send 4 transports and 5 bombarders every turn against Scand. And I have lots of cash, and Kaiser Wilhelm loves his navy as much as George V.

    Germans are popping up everywhere, like dandelions after a spring rain. Behind every bush, under your child’s bed at night. “Catch us if you can” (Dave Clark Five). You’ll really be in trouble when we train our cavalry to swim the Channel.

    At the end of 6 rounds, CP have virtually caught up to Entente in cash and production. And Round 7 will see some major objectives conquered.


  • @Witt Please move 1 Ger infantry from Champagne > Franche C.

  • '20

    @fmerwinrommel did you forget to move tyrol gun?


  • @colt45554 No, it’s in reserve.

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