No scramble in SZ6 if you attack with 4 or more planes. Maybe scramble if you attack with fewer, but I have to look at the board.
scramble the fighter if you try to bomb FIC again.
figuring out the balance, what to send to Europe vs Pacific is difficult.
Among the objectives of the Sea Lion was to make a pacific-first strategy untenable and force the US to split its resources. I have been there; it’s a tough bind.
Scramble to defend Scotland?
@artofwar1947 no scramble
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 artillery and 3 infantry moved from Germany to 117 Sea Zone
1 artillery, 1 battleship, 3 infantry, 1 submarine and 2 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 3 infantry moved from 118 Sea Zone to Baltic States
4 infantry moved from Western Germany to 116 Sea Zone
2 infantry moved from Germany to 116 Sea Zone
1 carrier, 1 cruiser, 6 infantry and 3 transports moved from 116 Sea Zone to 118 Sea Zone
6 infantry moved from 118 Sea Zone to Leningrad
1 fighter, 1 infantry and 1 tactical_bomber moved from Eastern Poland to Northern Belarus
1 bomber moved from Western Germany to Northern Belarus
2 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Norway to Scotland
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
1 bomber moved from Western Germany to Scotland
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Baltic States
1 transport moved from 117 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from Norway to 117 Sea Zone
1 fighter moved from Western Germany to 118 Sea Zone
2 fighters moved from Western Germany to 117 Sea Zone
Combat - Germans
Battle in 117 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 117 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 117 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Romania
Germans attack with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 4/7 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 118 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 6 transports
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 transports in 118 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 6 transports remaining. Battle score for attacker is 11
Casualties for Russians: 1 cruiser
Battle in Northern Belarus
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Leningrad
Battle in Scotland
Germans attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Leningrad from Russians, taking Scotland from Americans with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/6 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/6 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Germans Destroy Factories Leningrad: has removed 1 factory_minor owned by Germans in Leningrad
Non Combat Move - Germans
Trigger Leningrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Leningrad_Factory_May_Be_Destroyed attached to Germans
1 aaGun, 11 infantry and 2 marines moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Scotland to France
1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom
1 bomber moved from Scotland to Western Germany
3 transports moved from 116 Sea Zone to 118 Sea Zone
3 transports moved from 116 Sea Zone to 117 Sea Zone
1 fighter and 1 tactical_bomber moved from Baltic States to 118 Sea Zone
1 fighter moved from 117 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 117 Sea Zone to Western Germany
1 bomber moved from Northern Belarus to Germany
1 fighter and 1 tactical_bomber moved from Northern Belarus to Eastern Poland
3 transports moved from 117 Sea Zone to 118 Sea Zone
1 fighter moved from 118 Sea Zone to Germany
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,3,6,5,1,2,4,6,3,5,6,3,5,6,5,3,1,4,6,3,6,2,3,6
Germans collect 45 PUs (10 lost to blockades); end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : 0.00
Germans regular : 2.00
@ArtofWar1947 it is a cold raining day here…perfect day for Art to kick my ass in A&A
Yet, Jim will not go gentle into that good night but instead insists on being a pain in the a–.
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 8 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 7 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
2 infantry moved from New Guinea to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Queensland
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Borneo to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 infantry moved from Kiangsi to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangtung to Hopei
1 artillery moved from Hunan to Hopei
Combat - Japanese
Battle in Queensland
Battle in Hopei
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/7 hits, 3.17 expected hits
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Queensland from ANZAC, taking Hopei from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 26 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shan State
1 infantry moved from Hunan to Kweichow
1 artillery moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to Davao
1 infantry moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Hopei to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Anhwe to Shansi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 cruiser and 1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 carrier moved from 56 Sea Zone to 38 Sea Zone
1 fighter moved from 56 Sea Zone to 38 Sea Zone
1 destroyer and 1 submarine moved from 44 Sea Zone to 38 Sea Zone
4 artilleries and 4 infantry moved from Davao to 36 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 55 Sea Zone
3 infantry moved from Dutch New Guinea to 56 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 56 Sea Zone to 55 Sea Zone
1 marine moved from Solomon Islands to 55 Sea Zone
1 marine moved from New Britain to 48 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 48 Sea Zone to 55 Sea Zone
2 infantry moved from Davao to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Davao to Korea
2 fighters moved from 26 Sea Zone to 7 Sea Zone
4 artilleries, 7 infantry and 2 marines moved from 55 Sea Zone to Queensland
1 tactical_bomber moved from 55 Sea Zone to New Guinea
Place Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 7 Sea Zone
2 armour and 1 mech_infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kiangsu
4 infantry placed in Japan
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 7 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.67
Japanese regular : 2.17
Did not scramble fighters to defend Scotland because the odds against the Allies were even worse than the last round.
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 21 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from France to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 infantry moved from Romania to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 bomber moved from Germany to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Northern Belarus
1 fighter and 1 tactical_bomber moved from 118 Sea Zone to Northern Belarus
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northern Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Northern Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Scotland
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Scotland, round 2 : 4/7 hits, 3.67 expected hits
Americans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Scotland to United Kingdom
1 fighter moved from Germany to Western Germany
1 battleship, 1 cruiser, 1 submarine and 6 transports moved from 118 Sea Zone to 116 Sea Zone
1 destroyer and 1 submarine moved from 117 Sea Zone to 116 Sea Zone
1 tactical_bomber moved from Western Ukraine to Leningrad
1 fighter moved from Northern Belarus to Leningrad
1 tactical_bomber moved from Northern Belarus to Leningrad
1 artillery and 1 infantry moved from Baltic States to Leningrad
2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
4 transports moved from 118 Sea Zone to 117 Sea Zone
1 artillery and 7 infantry moved from Germany to 117 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 117 Sea Zone to 118 Sea Zone
1 artillery and 7 infantry moved from 118 Sea Zone to Leningrad
2 marines moved from Finland to 118 Sea Zone
2 marines moved from 118 Sea Zone to Leningrad
1 bomber moved from Bessarabia to Leningrad
1 bomber moved from Bessarabia to Germany
1 aaGun moved from Finland to 118 Sea Zone
1 aaGun moved from 118 Sea Zone to Leningrad
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from Leningrad to 118 Sea Zone
1 fighter moved from Eastern Poland to Leningrad
2 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States
Place Units - Germans
3 infantry placed in United Kingdom
10 infantry placed in Germany
3 infantry placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 3,1,3,4,4,6,6,1,1,4,6,3,1,2,4,3
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,1
Germans collect 46 PUs (11 lost to blockades); end with 46 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.67
Germans regular : 0.83
The Cruiser and DD in SZ116 should have stayed put in SZ118.
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 airfield, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Northern Manchuria
Chinese take Northern Manchuria from Japanese
8 artilleries and 19 infantry moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 21 Sea Zone
Battle in Bessarabia
Russians attack with 8 artilleries and 19 infantry
Germans defend with 1 infantry
Russians roll dice for 8 artilleries and 19 infantry in Bessarabia, round 2 : 5/27 hits, 7.17 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking 21 Sea Zone from Japanese, taking Bessarabia from Germans with 8 artilleries and 18 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 aaGun, 2 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Archangel to Vologda
1 aaGun, 7 artilleries and 15 infantry moved from Yaroslavl to Vologda
4 armour and 4 mech_infantrys moved from Russia to Vologda
1 infantry moved from Southern Belarus to Northern Belarus
3 infantry moved from Samara to Russia
1 aaGun, 2 artilleries and 12 infantry moved from Amur to Northern Manchuria
1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
1 submarine moved from 21 Sea Zone to 6 Sea Zone
Place Units - Russians
1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -2.17
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 submarine moved from 55 Sea Zone to 50 Sea Zone
1 fighter moved from 55 Sea Zone to 50 Sea Zone
1 bomber moved from Caroline Islands to 50 Sea Zone
4 artilleries, 9 infantry and 1 marine moved from Queensland to New South Wales
1 tactical_bomber moved from New Guinea to New South Wales
1 fighter moved from 55 Sea Zone to New South Wales
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in New South Wales
Japanese attack with 4 artilleries, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 factory_minor, 1 harbour and 3 infantry
Japanese roll dice for 4 artilleries, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber in New South Wales, round 2 : 5/16 hits, 4.83 expected hits
ANZAC roll dice for 3 infantry in New South Wales, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the ANZAC lost in New South Wales
Japanese captures 9PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 4 artilleries, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 infantry
Battle in 50 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the ANZAC lost in 50 Sea Zone
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 11
Casualties for ANZAC: 1 cruiser
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 marine moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 fighter moved from 50 Sea Zone to Queensland
1 bomber moved from 50 Sea Zone to Java
1 destroyer and 1 submarine moved from 38 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 38 Sea Zone to 40 Sea Zone
1 tactical_bomber moved from French Indo China to 40 Sea Zone
3 artilleries, 1 fighter and 1 infantry moved from French Indo China to Shan State
2 armour and 1 mech_infantry moved from Malaya to Shan State
1 armour moved from Kwangtung to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangtung to Shan State
3 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Shansi to Anhwe
1 bomber moved from Davao to Shan State
2 battleships, 3 carriers, 1 cruiser, 1 marine and 7 transports moved from 55 Sea Zone to 132 Sea Zone
1 marine moved from 132 Sea Zone to Shan State
1 fighter and 3 tactical_bombers moved from 55 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Korea to Kwangtung
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 5 infantry moved from 21 Sea Zone to Kwangtung
2 fighters moved from 7 Sea Zone to French Indo China
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 35 Sea Zone
2 aaGuns and 4 infantry moved from Japan to Kyushu
Place Units - Japanese
1 fighter and 2 tactical_bombers placed in Malaya
3 tactical_bombers placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 57 PUs (2 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : -1.00
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Eire to Scotland
1 bomber, 3 fighters and 2 tactical_bombers moved from Eire to Scotland
2 fighters moved from 112 Sea Zone to Scotland
Combat - Americans
Battle in Scotland
Americans attack with 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 : 4/9 hits, 4.50 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 bomber, 5 fighters and 2 tactical_bombers moved from Scotland to Eire
1 marine moved from Morocco to 93 Sea Zone
1 armour and 1 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 112 Sea Zone
1 armour, 1 infantry and 1 marine moved from 112 Sea Zone to Eire
8 transports moved from 112 Sea Zone to 109 Sea Zone
1 carrier moved from 111 Sea Zone to 109 Sea Zone
1 carrier and 1 fighter moved from 111 Sea Zone to 112 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 transport moved from 104 Sea Zone to 90 Sea Zone
2 infantry moved from Suriname to 90 Sea Zone
2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
1 fighter moved from 93 Sea Zone to 112 Sea Zone
3 fighters moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern United States to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Eire
1 aaGun, 3 artilleries and 8 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 armour and 2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
Place Units - Americans
1 carrier and 3 transports placed in 11 Sea Zone
2 artilleries and 3 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 27 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Tsinghai to Honan
1 infantry moved from Hopei to Honan
3 infantry moved from Kweichow to Hunan
2 infantry moved from Szechwan to Hunan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Burma to Hunan
1 infantry moved from Hopei to Honan
2 infantry moved from Hopei to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Honan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Chinese roll dice for 3 infantry in Honan, round 4 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Honan, round 5 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Honan, round 6 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Honan, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Yunnan to Kwangsi
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eire to Scotland
British take Scotland from Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Eire to Scotland
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Scotland
Combat - British
Non Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from Scotland to Eire
2 fighters moved from Eire to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Morocco to 94 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 107 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 107 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Eire
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 battleship, 1 carrier and 1 fighter moved from 94 Sea Zone to 93 Sea Zone
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 destroyer moved from 112 Sea Zone to 94 Sea Zone
3 aaGuns, 4 artilleries, 2 fighters and 16 infantry moved from Burma to Eastern India
1 infantry moved from Southern Persia to Baluchistan
1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,5,1,5,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50
Americans regular : -0.50
Japanese regular : -1.00
Germans regular : 0.67
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Leningrad to Novgorod
Italians take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
Combat - Italians
Non Combat Move - Italians
1 armour moved from Eastern Poland to Leningrad
1 armour and 1 mech_infantry moved from Austria to Western Germany
1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Romania to Yugoslavia
Place Units - Italians
1 armour and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
One Japanese infantry should have moved fro Korea to Manchuria.
@artofwar1947 then you should have moved it on Japan’s turn
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Leningrad to Northern Belarus
1 tactical_bomber moved from 118 Sea Zone to Northern Belarus
1 bomber, 2 fighters and 1 tactical_bomber moved from Leningrad to Northern Belarus
1 bomber moved from Germany to Northern Belarus
1 infantry moved from Karelia to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Northern Belarus
Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 6/7 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Northern Belarus
Germans win, taking Northern Belarus from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
10 infantry moved from Finland to 118 Sea Zone
12 infantry moved from Western Germany to 116 Sea Zone
1 battleship, 12 infantry, 2 submarines and 6 transports moved from 116 Sea Zone to 118 Sea Zone
22 infantry moved from 118 Sea Zone to Leningrad
1 fighter moved from Western Germany to 118 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Leningrad
1 bomber moved from Northern Belarus to Western Germany
10 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Poland to Germany
1 aaGun, 2 artilleries and 12 infantry moved from Eastern Poland to Slovakia Hungary
1 armour and 1 mech_infantry moved from Baltic States to Leningrad
1 armour and 1 mech_infantry moved from Baltic States to Germany
2 fighters moved from United Kingdom to Western Germany
Place Units - Germans
2 aaGuns and 1 infantry placed in United Kingdom
6 infantry placed in Western Germany
1 artillery, 8 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,2,6,5,6,2,5,4,6,5,6,2,3,6,5,1,1,3,4,6
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,6
Germans collect 45 PUs (12 lost to blockades); end with 45 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 2.50
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Northern Manchuria to Southern Manchuria
Chinese take Southern Manchuria from Japanese
1 armour moved from Southern Manchuria to Korea
2 infantry moved from Northern Manchuria to Southern Manchuria
2 artilleries, 11 infantry and 1 mech_infantry moved from Northern Manchuria to Korea
1 infantry moved from Vologda to Novgorod
Russians take Novgorod from Italians
6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys moved from Vologda to Archangel
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
2 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
Combat - Russians
Russians creates battle in territory 6 Sea Zone
Battle in Archangel
Russians attack with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys in Archangel, round 2 : 14/46 hits, 14.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking 6 Sea Zone from Japanese, taking Archangel from Germans with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Russians attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
Japanese defend with 1 aaGun and 6 infantry
Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 5/15 hits, 3.67 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Korea, round 3 : 4/14 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Vologda to Russia
2 aaGuns moved from Vologda to Archangel
1 artillery and 3 infantry moved from Ukraine to Kursk
1 fighter moved from Ukraine to Russia
1 aaGun moved from Northern Manchuria to Korea
1 submarine moved from 6 Sea Zone to 4 Sea Zone
1 bomber moved from Eire to Scotland
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Urals
2 infantry placed in Siberia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
Germans regular : 0.33
Russians regular : 2.00
I messed this up…went way to heavy trying to get London back, put me on tilt…let japan just take the game. of course your super fast aggressive strategy was key…it’s like I almost skipped an entire allied pacific turn? oh well, well done. an early christmas present for you!
The UK focus on the Med turn 1 set up Operation Sea Lion, which turn, set up the Japanese in the Pacific. My experience is that the Axis cannot afford to move at less than a super fast speed. As this and our last game illustrate, the US so quickly amasses enormous power.
Let me know if you want to play out the J7 turn before making a final decision.
@artofwar1947 what do you mean about playing out J7 and making a final decision….I don’t understand and I agree with your analysis
I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.
@artofwar1947 said in Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al):
I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.
I might get extremely lucky dice and hold IND for another turn. Attack away JPN