Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al)


  • @666

    The Cruiser and DD in SZ116 should have stayed put in SZ118.


  • @ArtofWar1947

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 airfield, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Northern Manchuria
                  Chinese take Northern Manchuria from Japanese
            8 artilleries and 19 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 21 Sea Zone
            Battle in Bessarabia
                Russians attack with 8 artilleries and 19 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 8 artilleries and 19 infantry in Bessarabia, round 2 : 5/27 hits, 7.17 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking 21 Sea Zone from Japanese, taking Bessarabia from Germans with 8 artilleries and 18 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Ukraine to Bessarabia
            1 artillery and 2 infantry moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 aaGun, 2 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys moved from Archangel to Vologda
            1 aaGun, 7 artilleries and 15 infantry moved from Yaroslavl to Vologda
            4 armour and 4 mech_infantrys moved from Russia to Vologda
            1 infantry moved from Southern Belarus to Northern Belarus
            3 infantry moved from Samara to Russia
            1 aaGun, 2 artilleries and 12 infantry moved from Amur to Northern Manchuria
            1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria
            1 submarine moved from 21 Sea Zone to 6 Sea Zone
    
        Place Units - Russians
            1 airfield, 1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,5
            Russians collect 40 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -2.17
    

    aow-ax-15-v-666-al-r6.tsvg


  • @666

    aow-ax±15-v-666-al-J6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 5 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 submarine moved from 55 Sea Zone to 50 Sea Zone
            1 fighter moved from 55 Sea Zone to 50 Sea Zone
            1 bomber moved from Caroline Islands to 50 Sea Zone
            4 artilleries, 9 infantry and 1 marine moved from Queensland to New South Wales
            1 tactical_bomber moved from New Guinea to New South Wales
            1 fighter moved from 55 Sea Zone to New South Wales
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in New South Wales
                Japanese attack with 4 artilleries, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber
                ANZAC defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 4 artilleries, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber in New South Wales, round 2 : 5/16 hits, 4.83 expected hits
                    ANZAC roll dice for 3 infantry in New South Wales, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the ANZAC lost in New South Wales
                Japanese captures 9PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 4 artilleries, 1 fighter, 9 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for ANZAC: 3 infantry
            Battle in 50 Sea Zone
                Japanese attack with 1 bomber, 1 fighter and 1 submarine
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 50 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 11
                Casualties for ANZAC: 1 cruiser
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            1 marine moved from Queensland to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
            1 fighter moved from 50 Sea Zone to Queensland
            1 bomber moved from 50 Sea Zone to Java
            1 destroyer and 1 submarine moved from 38 Sea Zone to 81 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 38 Sea Zone to 40 Sea Zone
            1 tactical_bomber moved from French Indo China to 40 Sea Zone
            3 artilleries, 1 fighter and 1 infantry moved from French Indo China to Shan State
            2 armour and 1 mech_infantry moved from Malaya to Shan State
            1 armour moved from Kwangtung to French Indo China
            2 fighters and 2 tactical_bombers moved from Kwangtung to Shan State
            3 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Shansi to Anhwe
            1 bomber moved from Davao to Shan State
            2 battleships, 3 carriers, 1 cruiser, 1 marine and 7 transports moved from 55 Sea Zone to 132 Sea Zone
            1 marine moved from 132 Sea Zone to Shan State
            1 fighter and 3 tactical_bombers moved from 55 Sea Zone to Shan State
            1 fighter and 1 tactical_bomber moved from Korea to Kwangtung
            1 artillery and 3 infantry moved from Korea to 6 Sea Zone
            1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone
            1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            2 infantry moved from Korea to 6 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 5 infantry moved from 21 Sea Zone to Kwangtung
            2 fighters moved from 7 Sea Zone to French Indo China
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 carrier moved from 7 Sea Zone to 35 Sea Zone
            2 aaGuns and 4 infantry moved from Japan to Kyushu
    
        Place Units - Japanese
            1 fighter and 2 tactical_bombers placed in Malaya
            3 tactical_bombers placed in French Indo China
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
            Japanese collect 57 PUs (2 lost to blockades); end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.83
    ANZAC regular : -1.00
    

  • @ArtofWar1947

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eire to Scotland
            1 bomber, 3 fighters and 2 tactical_bombers moved from Eire to Scotland
            2 fighters moved from 112 Sea Zone to Scotland
    
        Combat - Americans
            Battle in Scotland
                Americans attack with 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 bomber, 5 fighters, 1 infantry and 2 tactical_bombers in Scotland, round 2 : 4/9 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber, 5 fighters and 2 tactical_bombers moved from Scotland to Eire
            1 marine moved from Morocco to 93 Sea Zone
            1 armour and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 battleship, 1 carrier, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 112 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 112 Sea Zone to Eire
            8 transports moved from 112 Sea Zone to 109 Sea Zone
            1 carrier moved from 111 Sea Zone to 109 Sea Zone
            1 carrier and 1 fighter moved from 111 Sea Zone to 112 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 transport moved from 104 Sea Zone to 90 Sea Zone
            2 infantry moved from Suriname to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
            2 infantry moved from 93 Sea Zone to Morocco
            1 fighter moved from 93 Sea Zone to 112 Sea Zone
            3 fighters moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from Eastern United States to 112 Sea Zone
            1 fighter moved from 112 Sea Zone to Eire
            1 aaGun, 3 artilleries and 8 infantry moved from Eastern United States to New Brunswick Nova Scotia
            3 armour and 2 mech_infantrys moved from Central United States to New Brunswick Nova Scotia
            1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 28 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            1 carrier and 3 transports placed in 11 Sea Zone
            2 artilleries and 3 infantry placed in Western United States
            1 fighter placed in Western United States
            1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to 27 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Inner Mongolia to Honan
            1 infantry moved from Tsinghai to Honan
            1 infantry moved from Hopei to Honan
            3 infantry moved from Kweichow to Hunan
            2 infantry moved from Szechwan to Hunan
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 fighter moved from Burma to Hunan
            1 infantry moved from Hopei to Honan
            2 infantry moved from Hopei to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Hunan, round 2 : 3/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Honan, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Honan, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Honan
                    Chinese roll dice for 3 infantry in Honan, round 4 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Honan, round 5 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Honan, round 6 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                Chinese win, taking Honan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            1 artillery and 3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eire to Scotland
                  British take Scotland from Germans
            1 bomber, 2 fighters and 1 tactical_bomber moved from Eire to Scotland
            3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Scotland
    
        Combat - British
    
        Non Combat Move - British
            1 bomber, 5 fighters and 2 tactical_bombers moved from Scotland to Eire
            2 fighters moved from Eire to 112 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Morocco to 94 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 107 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 107 Sea Zone to 112 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 112 Sea Zone to Eire
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
            1 armour moved from Tunisia to Morocco
            1 battleship, 1 carrier and 1 fighter moved from 94 Sea Zone to 93 Sea Zone
            1 transport moved from 78 Sea Zone to 73 Sea Zone
            1 destroyer moved from 112 Sea Zone to 94 Sea Zone
            3 aaGuns, 4 artilleries, 2 fighters and 16 infantry moved from Burma to Eastern India
            1 infantry moved from Southern Persia to Baluchistan
            1 artillery and 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa
            2 infantry moved from Ethiopia to Anglo-Egyptian Sudan
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in Eastern India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,1,5,1,5,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Some Units in Eastern India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Americans regular : -0.50
    Japanese regular : -1.00
    Germans regular : 0.67
    

    aow-ax-15-v-666-al-UK6.tsvg


  • @666

    aow-ax+15-v-666-al-IT6.tsvg

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Leningrad to Novgorod
                  Italians take Novgorod from Russians
            1 armour moved from Novgorod to Leningrad
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Eastern Poland to Leningrad
            1 armour and 1 mech_infantry moved from Austria to Western Germany
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Romania to Yugoslavia
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :


  • @artofwar1947

    One Japanese infantry should have moved fro Korea to Manchuria.


  • @artofwar1947 then you should have moved it on Japan’s turn



  • @666

    aow-ax+15-v-666-al-G7.tsvg

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 1 artillery, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Leningrad to Northern Belarus
            1 tactical_bomber moved from 118 Sea Zone to Northern Belarus
            1 bomber, 2 fighters and 1 tactical_bomber moved from Leningrad to Northern Belarus
            1 bomber moved from Germany to Northern Belarus
            1 infantry moved from Karelia to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Northern Belarus
                Germans attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Northern Belarus, round 2 : 6/7 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Northern Belarus
                Germans win, taking Northern Belarus from Russians with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Vyborg to Leningrad
            10 infantry moved from Finland to 118 Sea Zone
            12 infantry moved from Western Germany to 116 Sea Zone
            1 battleship, 12 infantry, 2 submarines and 6 transports moved from 116 Sea Zone to 118 Sea Zone
            22 infantry moved from 118 Sea Zone to Leningrad
            1 fighter moved from Western Germany to 118 Sea Zone
            1 bomber, 2 fighters and 2 tactical_bombers moved from Northern Belarus to Leningrad
            1 bomber moved from Northern Belarus to Western Germany
            10 infantry moved from Germany to Slovakia Hungary
            1 aaGun moved from Poland to Germany
            1 aaGun, 2 artilleries and 12 infantry moved from Eastern Poland to Slovakia Hungary
            1 armour and 1 mech_infantry moved from Baltic States to Leningrad
            1 armour and 1 mech_infantry moved from Baltic States to Germany
            2 fighters moved from United Kingdom to Western Germany
    
        Place Units - Germans
            2 aaGuns and 1 infantry placed in United Kingdom
            6 infantry placed in Western Germany
            1 artillery, 8 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,2,2,6,5,6,2,5,4,6,5,6,2,3,6,5,1,1,3,4,6
                Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 4,6
            Germans collect 45 PUs (12 lost to blockades); end with 45 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 2.50
    

  • @ArtofWar1947

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Northern Manchuria to Southern Manchuria
                  Chinese take Southern Manchuria from Japanese
            1 armour moved from Southern Manchuria to Korea
            2 infantry moved from Northern Manchuria to Southern Manchuria
            2 artilleries, 11 infantry and 1 mech_infantry moved from Northern Manchuria to Korea
            1 infantry moved from Vologda to Novgorod
                  Russians take Novgorod from Italians
            6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys moved from Vologda to Archangel
            1 infantry moved from Bessarabia to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            2 infantry moved from Bessarabia to Western Ukraine
            1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
            1 tactical_bomber moved from Ukraine to Western Ukraine
    
        Combat - Russians
            Russians creates battle in territory 6 Sea Zone
            Battle in Archangel
                Russians attack with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys in Archangel, round 2 : 14/46 hits, 14.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking 6 Sea Zone from Japanese, taking Archangel from Germans with 6 armour, 10 artilleries, 24 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Korea
                Russians attack with 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry
                Japanese defend with 1 aaGun and 6 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Korea, round 2 : 5/15 hits, 3.67 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Korea, round 2 : 1/6 hits, 2.00 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
                    Russians roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Korea, round 3 : 4/14 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Russians win, taking Korea from Japanese with 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 aaGun and 6 infantry
            Battle in Western Ukraine
                Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Vologda to Russia
            2 aaGuns moved from Vologda to Archangel
            1 artillery and 3 infantry moved from Ukraine to Kursk
            1 fighter moved from Ukraine to Russia
            1 aaGun moved from Northern Manchuria to Korea
            1 submarine moved from 6 Sea Zone to 4 Sea Zone
            1 bomber moved from Eire to Scotland
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Urals
            2 infantry placed in Siberia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 3,6
            Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    Germans regular : 0.33
    Russians regular : 2.00
    

    aow-ax-15-v-666-al-R7.tsvg


  • I messed this up…went way to heavy trying to get London back, put me on tilt…let japan just take the game. of course your super fast aggressive strategy was key…it’s like I almost skipped an entire allied pacific turn? oh well, well done. an early christmas present for you!


  • @666

    The UK focus on the Med turn 1 set up Operation Sea Lion, which turn, set up the Japanese in the Pacific. My experience is that the Axis cannot afford to move at less than a super fast speed. As this and our last game illustrate, the US so quickly amasses enormous power.

    Let me know if you want to play out the J7 turn before making a final decision.


  • @artofwar1947 what do you mean about playing out J7 and making a final decision….I don’t understand and I agree with your analysis


  • @666

    I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.


  • @artofwar1947 said in Game 2 - L22 PTV Art of War (Ax+15) v 666 (Al):

    @666

    I was not sure whether you wanted to end the game or continue it. If the latter I will post the J7 combat move.

    I might get extremely lucky dice and hold IND for another turn. Attack away JPN


  • @666

    Assume you do not want to scramble to SZ40 then.


  • @artofwar1947 probably not. I will accept lots of 1’s for my AA dice


  • @666

    aow-ax+15-v-666-al-J7.tsvg

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 3 fighters, 6 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 55 Sea Zone to 31 Sea Zone
            3 armour and 2 mech_infantrys moved from Shan State to Eastern India
                  Japanese take Burma from UK_Pacific
            1 transport moved from 132 Sea Zone to 38 Sea Zone
            2 infantry moved from Sumatra to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 40 Sea Zone
            5 transports moved from 132 Sea Zone to 39 Sea Zone
            4 artilleries, 5 infantry and 1 marine moved from Shan State to 39 Sea Zone
            4 artilleries, 5 infantry, 1 marine and 5 transports moved from 39 Sea Zone to 40 Sea Zone
            2 battleships and 1 cruiser moved from 132 Sea Zone to 40 Sea Zone
            1 destroyer moved from 40 Sea Zone to 38 Sea Zone
            1 bomber moved from Java to Eastern India
            1 bomber, 4 fighters and 5 tactical_bombers moved from Shan State to Eastern India
            2 fighters and 3 tactical_bombers moved from French Indo China to Eastern India
            1 fighter and 2 tactical_bombers moved from 132 Sea Zone to Eastern India
            4 artilleries, 1 fighter, 7 infantry, 1 marine and 1 tactical_bomber moved from 40 Sea Zone to Eastern India
            1 artillery and 5 infantry moved from Kwangtung to Kwangsi
            1 armour moved from French Indo China to Kwangsi
            1 artillery and 5 infantry moved from Kiangsi to Hunan
            1 armour moved from Kiangsu to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
            1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Kwangsi
            1 destroyer moved from 81 Sea Zone to 40 Sea Zone
    
        Combat - Japanese
            Battle in Eastern India
                Japanese attack with 3 armour, 4 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers
                British defend with 3 aaGuns, 6 artilleries, 2 fighters and 22 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in Eastern India : 2/9 hits, 1.50 expected hits
                    2 bombers owned by the Japanese lost in Eastern India
                    Japanese roll dice for 2 battleships and 2 cruisers in Eastern India, round 2 : 2/4 hits, 2.33 expected hits
                    Japanese roll dice for 3 armour, 4 artilleries, 8 fighters, 7 infantry, 1 marine, 2 mech_infantrys and 11 tactical_bombers in Eastern India, round 2 : 17/36 hits, 17.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 6 artilleries, 3 fighters and 23 infantry in Eastern India, round 2 : 9/32 hits, 11.67 expected hits
                    7 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 15 infantry owned by the British lost in Eastern India
                    Japanese roll dice for 3 armour, 2 artilleries, 8 fighters, 1 marine, 2 mech_infantrys and 11 tactical_bombers in Eastern India, round 3 : 16/27 hits, 14.50 expected hits
                    UK_Pacific roll dice for 6 artilleries, 3 fighters and 7 infantry in Eastern India, round 3 : 7/16 hits, 6.33 expected hits
                    3 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 fighter owned by the ANZAC, 6 artilleries owned by the British, 7 infantry owned by the British and 2 fighters owned by the British lost in Eastern India
                Japanese captures 4PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Eastern India from UK_Pacific with 3 armour, 7 fighters, 1 marine, 1 mech_infantry and 8 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Japanese: 4 artilleries, 2 bombers, 1 fighter, 7 infantry, 1 mech_infantry and 3 tactical_bombers
                Casualties for British: 3 aaGuns, 6 artilleries, 2 fighters and 22 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour, 2 artilleries and 6 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in Kwangsi, round 2 : 3/9 hits, 2.50 expected hits
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Kwangsi, round 3 : 4/8 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 5 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                Chinese defend with 7 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Hunan, round 2 : 4/9 hits, 3.00 expected hits
                    Chinese roll dice for 7 infantry in Hunan, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Hunan, round 3 : 2/7 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 4 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 7 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 submarine moved from 50 Sea Zone to 35 Sea Zone
            1 cruiser and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to New South Wales
            1 fighter and 1 tactical_bomber moved from Eastern India to 132 Sea Zone
            1 submarine moved from 81 Sea Zone to 40 Sea Zone
            2 fighters and 2 tactical_bombers moved from Eastern India to 40 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to 21 Sea Zone
            1 carrier moved from 132 Sea Zone to 36 Sea Zone
            1 carrier and 1 submarine moved from 35 Sea Zone to 7 Sea Zone
            1 fighter moved from 21 Sea Zone to 36 Sea Zone
            2 destroyers moved from 21 Sea Zone to 7 Sea Zone
            1 carrier moved from 132 Sea Zone to 40 Sea Zone
            4 fighters and 5 tactical_bombers moved from Eastern India to Shan State
            1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 fighters and 1 tactical_bomber placed in New South Wales
            1 artillery and 1 infantry placed in Malaya
            1 transport placed in 132 Sea Zone
            Japanese undo move 3.
            1 artillery and 2 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 fighter and 2 infantry placed in Japan
            1 submarine and 1 transport placed in 7 Sea Zone
            Japanese undo move 5.
            1 fighter placed in 7 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 4.17
    British AA : 0.50
    UK_Pacific regular : -2.00
    


  • @artofwar1947 I don’t think I can recapture any Pacific VC’s. What a failure. I wasn’t expecting your speed and aggressive style. Well done

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