L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1

  • 2024

    @666

    I hope you had fun in Vegas - i might also need a little bit more time bc of xmas

  • 2024

    @666
    Sorry for the delay - but on the positive side for the Allies the Brits gave a tough fight in the med

    germany-5-finish.tsvg


  • 2024


  • @Gorshak - those two coin flip battles that you won with the Italains in ALG on T1 and then in EGY were really huge. Kudo’s to you for taking those risks. If your style stays the same there is another below odds battle coming up.

    UK-5-finish.tsvg

  • 2024

    @666

    I do not mind a risky attack if the situation is desparate and/or a win would gain a significant strategic advantage. But normally I prefer a solid attack with a positive TUV swing.

    This attack is tempting me - but I am not sure yet. If Germany wins (32%) then it will be a major setback for the Allies - strategically and economically.

    If I lose it will not be a disaster but also significantly worsen my overall situation (which is already pretty fragile but not yet desparate).

  • 2024

    Just to be clear on the rules:
    I believe I can only bring 4 planes from Italy as the 5th doesn’t have a landing spot - even if I build a new carrier (as in PtV ruleset)?


  • @gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:

    Just to be clear on the rules:
    I believe I can only bring 4 planes from Italy as the 5th doesn’t have a landing spot - even if I build a new carrier (as in PtV ruleset)?

    that is correct

  • 2024

    @666

    italy-5-finish.tsvg

    sorry again for the delay


  • @Gorshak will get to this mess soon…


  • @Gorshak
    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 3 armour; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Queensland to 55 Sea Zone
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 30 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 55 Sea Zone to 31 Sea Zone
            1 cruiser and 1 marine moved from 31 Sea Zone to 27 Sea Zone
            1 marine moved from 27 Sea Zone to Hawaiian Islands
            1 destroyer moved from 31 Sea Zone to 32 Sea Zone
            1 fighter moved from Queensland to 32 Sea Zone
            1 fighter moved from Queensland to 27 Sea Zone
            2 aaGuns, 1 artillery, 1 fighter and 4 infantry moved from Queensland to New South Wales
            1 destroyer moved from 64 Sea Zone to 55 Sea Zone
            2 fighters moved from Yunnan to Tsinghai
    
        Place Units - ANZAC
            3 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 8 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 113 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    F-5-finish.tsvg

  • 2024

    @666

    After a prolonged and heated debate in the OKW finally a decision was reached.

    Sinking the Allied fleet in the Channel - especially with all the British/French troops sitting as bait in these transporters - would finally turn the tides of war in Germany’s favour again.

    But the risk was just too high: the Kriegsmarine and Luftwaffe could not guarantee a victory and the consequences of a defeat in this battle would be dire.

    So Germany will leave the strategic initiative to the Allies and see what they will do next.

    germany-6-combat.tsvg

    Scramble decision for Holland/Belgium


  • @Gorshak no scramble

  • 2024

    @666

    tough defense of the Allies again…

    germany-6-finish.tsvg


  • @Gorshak , meant to attack with the R fgt, not the tac, edited their movements, it had no bearing on dice…

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Gorky
            1 tactical_bomber moved from Kursk to Gorky
            1 infantry moved from Yaroslavl to Vologda
                  Russians take Vologda from Germans
            1 infantry moved from Smolensk to Southern Belarus
                  Russians take Southern Belarus from Germans
            1 infantry moved from Smolensk to Northern Belarus
                  Russians take Northern Belarus from Germans
            1 infantry moved from Smolensk to Novgorod
                  Russians take Novgorod from Germans
    
        Combat - Russians
            Battle in Gorky
                Russians attack with 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry and 1 tactical_bomber in Gorky, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Gorky, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Gorky
                Russians win, taking Gorky from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            2 aaGuns moved from Smolensk to Bryansk
            2 aaGuns, 4 artilleries and 32 infantry moved from Smolensk to Northern Belarus
            1 tactical_bomber moved from Gorky to Russia
            2 artilleries and 12 infantry moved from Timguska to Yenisey
            1 armour and 1 mech_infantry moved from Urals to Yenisey
            1 armour and 1 mech_infantry moved from Stalingrad to Kursk
            1 infantry moved from Stalingrad to Rostov
            1 infantry moved from Southern Caucasus to Northwest Persia
            1 infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Stalingrad to Northern Caucasus
            1 infantry moved from Stalingrad to Tambov
    
        Place Units - Russians
            1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
            1 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -1.00
    

    R6.tsvg

  • 2024

  • 2024

    @666

    I just realized that AA Guns do not stop Chinese partisans.

    I would therefore not have blitzed Anhwe and put the AA there.


  • @gorshak sorry I have been traveling. Will get to this shortly


  • @Gorshak

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry, 2 marines and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
            1 tactical_bomber moved from United Kingdom to Holland Belgium
            1 bomber moved from United Kingdom to Holland Belgium
            1 mech_infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/11 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 3 fighters, 2 marines, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 tactical_bombers moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to 113 Sea Zone
            1 bomber moved from Holland Belgium to United Kingdom
            1 fighter moved from Eastern United States to 113 Sea Zone
            1 submarine moved from 101 Sea Zone to 96 Sea Zone
            1 armour moved from Nigeria to Belgian Congo
            1 transport moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 109 Sea Zone to 93 Sea Zone
            1 destroyer and 2 submarines moved from 104 Sea Zone to 93 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 marine moved from Wake Island to 32 Sea Zone
            1 artillery and 3 infantry moved from Midway to 26 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 27 Sea Zone
            1 artillery and 3 infantry moved from 27 Sea Zone to Hawaiian Islands
            1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 marines and 1 submarine moved from 32 Sea Zone to 27 Sea Zone
            2 marines moved from 27 Sea Zone to Hawaiian Islands
            1 submarine moved from 33 Sea Zone to 27 Sea Zone
            2 fighters moved from Western United States to 27 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 fighters placed in 113 Sea Zone
            1 transport placed in 104 Sea Zone
            2 carriers and 1 destroyer placed in 11 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,6
            Americans collect 57 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 fighter moved from Tsinghai to Kwangsi
            2 infantry moved from Kweichow to Kwangsi
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun
                    1 aaGun owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Kweichow to Hunan
            1 fighter moved from Kwangsi to Hunan
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery and 2 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun, 1 artillery and 1 infantry moved from Kweichow to Hunan
            1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
            2 infantry moved from Belgian Congo to Rhodesia
            1 bomber moved from United Kingdom to French Equatorial Africa
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 aaGun and 3 infantry moved from 113 Sea Zone to Holland Belgium
            1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from United Kingdom to 113 Sea Zone
    
        Place Units - British
            1 carrier placed in 113 Sea Zone
            1 destroyer and 1 submarine placed in 73 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
            British collect 28 PUs (2 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            1 destroyer and 1 submarine placed in 40 Sea Zone
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 6,5
            UK_Pacific collect 11 PUs; end with 11 PUs
            Some Units in 40 Sea Zone change ownership: 1 destroyer and 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Americans regular : -1.50
    Japanese regular : 0.67
    Germans regular : 0.67
    British regular : -0.50
    

    UKP-6-finish.tsvg

  • 2024

    @gorshak said in L22 PtV Gorshak (Axis+12) vs 666 (Allies) #1:

    @666

    I just realized that AA Guns do not stop Chinese partisans.

    I would therefore not have blitzed Anhwe and put the AA there.

    @666
    I hope you agree - i made the changes in the savegame. If you do not agree - you can change again.

    Also I did not ask you about letting your sub in south africa dive.

    If your sub dived instead of fighting the outcome would have been:
    your destroyer sunk, both UK and ITA subs still alive in south africa.

    You can choose which way you prefer.

    italy-6-finish.tsvg

Suggested Topics

  • 38
  • 74
  • 40
  • 31
  • 59
  • 103
  • 106
  • 1.6k
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.0k

Users

39.3k

Topics

1.7m

Posts