TripleA is cheat-proof
That’s not entirely accurate. There is a scenario I can think of in which some shady circumstances can occur - in a particular scenario.
It’s safer to say - Axis and Allies is cheat proof, as long as your dice are done through a server - and you pay attention to the actual game mechanics.
Well I’m mostly comparing it to Battlemap, where it would be easy to add units here or there. If extra units are discovered, there’s no way to tell if it’s cheating or an unintended mistake.
In my experience, it’s the unintentional mistakes that most often mar Battlemap games. Consequently, many players spend alot of time checking maps and moves for accuracy.
With TripleA the above scenarios don’t happen, because you’d have to use edit to add in units that shouldn’t be there. And any edit is clearly visible in the game history.