#1) You’re right. If US sets up it’s shuck-shuck through WUS starting on rd 1 then it is a NO GO. that is way you should do Rd 1 and 2 normal as the Axis
#2) No, you can go from Bury to Ala, not SFE.
Here are some things to consider:
1) Axis gets a bid (with at least 1 IPC going to Japan)
2) US builds in Eus on rd 1 and 2
3) US sends BB and DD in Pac to the Atlantic.
4) No Allied IC on either Sin or Ind
Now to Japan
Normal buy 1 IC, 2 trns (gives you 3 total trns). Earn ~33 (up Chi, Bury - if Yak stack)
Note: Nothing out of the ordinary for this buy.
Buy 1 trn, 8 inf.
Fleets back to Sz 60 and Fic sz respectively. You get troops to Bury and Fic via trns and place 3 at IC. Earn ~36-39 (up Chi, Bury, SFE, Sin, possibly Ind)
Buy Inf/Arm for IC, Inf for Japan (possibly a trn if you can still get 6 inf on Japan).
Move Fleet to Sz 60 offload about 5-6 inf to Bury(from rd 2 buy), non-Com inf to Chi/Sin and Yak. Earn ~36-42.
Againg there is nothing unusual about thse three turns and what you’ll end up seeing after Japan 3 is something like this: (Japan Troops only)
Sin: 1 inf
Chi: 4-8 inf
Fic: IC, 3 inf, 5-6 ftrs, 1 bom
Kwa, Man: mt
Bury: 5-6 inf
Yak: 2-4 inf, 1 rt, 1 arm
Ind: 1 inf
Japan: 6-8 inf
Sz 60: 1 dd, 4-5 trns, 2 bb, 2 ac
Now you can even keep the up the illusion by having a trn, ac, bb off the coast of Fic, again assuming US left for the Atlantic.
So Fic Sz: 1 trn, 1 bb, 1 ac
Jap sz: 3-4 trns, 1 dd, 1 bb, 1 ac
You can also back out and contiue pressing on Moscow f you think you are being successful or just get squimish. Maybe Ger is doing really well.
But now you come to Japan 4 this is where you commit to the US move.
Buy trn (possibly IC or both) and inf. Make sure you have enough inf to cover your IC (3) and your new trn (2) and 1 trn you left behind (2). ~7 inf total.
Now you Combat Move 2 inf to W can (if open), and 4 inf to Ala. Move rest of your fleet to Japan (if at Fic), or entire fleet to Ala sz.
Now You non Com 4 inf to SFe from Bury, others go to secure Yak, you fortify Sin (don’t move to Kaz or Novo no matter how tempting), and fortify Fic (or Ind).
Buy trn and inf.
You can still get 6 inf to Ala while you should end up having 6 inf 3 trns in Jap sz for rd 6.
Move Asia inf to Sin and Yak again, keeping e/n/k deadzone-ish.
This is very possible and does not require millions of trans or a vastly different game plan then the typical normal crush moscow of rds 1 to 3.
Now IT DOES REQUIRE several assumptions about Allied play. Namely the US vacating the Pac and NOT setting up shuck-shuck through WUS.
Will the strategy work in the end, I don’t know, but it is possible given the right circumstances and DOES NOT hurt the early push to Mos.
All this being said, this is why I always try to start my shuck-shuck through WUS (this goes back to classic as well). I simply don’t want to have to worry about a Japanese player trying to mess up my European landings mid game so I just plan from the start to take that out of the equation.
But I think there is generally enough sloppy Allied play to where you could probably catch a few players napping on the West Coast of the US and while you won’t take WUS, you can certainly disrupt them for 2-3 turns and give Germany some mid-game breathing room, and it won’t cost Japan much at all in Asia with well placed/timed IC’s and trn buys.