crockett36 l vs The Good Captain x


  • @crockett36

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            15 infantry moved from Germany to West Europe
            1 armour moved from East Europe to West Europe
            1 bomber moved from Germany to West Europe
            3 fighters moved from East Europe to West Europe
            1 infantry moved from Germany to West Europe
    
        Combat - Germans
            Battle in West Europe
                Germans attack with 1 armour, 1 bomber, 3 fighters and 16 infantry
                British defend with 9 infantry; Americans defend with 2 infantry
                    Germans roll dice for 1 armour, 1 bomber, 3 fighters and 16 infantry in West Europe, round 2 : 5/21 hits, 5.33 expected hits
                    British roll dice for 11 infantry in West Europe, round 2 : 6/11 hits, 3.67 expected hits
                    6 infantry owned by the Germans, 2 infantry owned by the Americans and 3 infantry owned by the British lost in West Europe
                    Germans roll dice for 1 armour, 1 bomber, 3 fighters and 10 infantry in West Europe, round 3 : 2/15 hits, 4.33 expected hits
                    British roll dice for 6 infantry in West Europe, round 3 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in West Europe
                    Germans roll dice for 1 armour, 1 bomber, 3 fighters and 9 infantry in West Europe, round 4 : 3/14 hits, 4.17 expected hits
                    British roll dice for 4 infantry in West Europe, round 4 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Germans and 3 infantry owned by the British lost in West Europe
                3 fighters owned by the Germans and 1 bomber owned by the Germans retreated
                6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Germany
                British win with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 10 infantry
                Casualties for Americans: 2 infantry
                Casualties for British: 8 infantry
    
        Non Combat Move - Germans
            3 fighters moved from West Europe to East Europe
            1 bomber moved from West Europe to East Europe
            2 infantry moved from Germany to East Europe
    
        Place Units - Germans
            3 infantry placed in South Europe
            7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -3.83
    British regular : 3.00
    

    G11.tsvg

  • 2024 2023 '22 '19 '18

    Well, the first tech dice have been rolled for the Allies. We missed. Perhaps soon, we will be dropping A bombs on Berlin or Tokyo. This is a lot more fun than I anticipated. For some reason I thought you didn’t like tech. I’ve never had a martini.


  • @crockett36 I like the sub rules. So how many attempts did it take for you to get heavy bombers? How many tech do you have?


  • @crockett36 found it. So how much money? Just gauging the luck differential.


  • @crockett36 the land battles have been atrocious for the axis and …land is where the IPC are so, I still think this is an Allied win but am glad that this is as interesting as it has been for sure. Really enjoy it. To answer your question, everything can be found in the history tab. I’m not exactly sure EXACTLY what you mean by “how much money”, but I think Japan threw seven or eight dice over two turns and made two breakthroughs.

    I don’t like tech dice in any version but this one (but in almost every other version its optional, here it is not). I haven’t had a martini either, I just heard the expression ;)


  • @the_good_captain LOL! Wow. seven or 8. good to hear. I always assume I’m getting screwed by the dice EXCEPT for once in a blue moon.

    Don’t you think the Anniversary edition tech token system (theoretically a laboratory) is better. The fact that it is optional is an absurdity. And the fact people insist on not playing with it tells me they are engineers or accountants. They don’t want anything to mess up their calculations. That’s why I do full frontal infantry assaults. Yes, I know the odds, but 20 percent of the time you are going to lose badly or win big.

  • 2024 2023 '22 '19 '18

    I am learning and relearning sooooo much. I really am trying to plum the depth of any kJF strategy. The thing I hate about tripleA is the fact that you miss the drama of the enemy turn. If you are ever doing a turn and want to call me, feel free. I am available as a UPS driver with a good headset. And even at night. It adds quite a bit of fun to game especially for the big battles or the atomic bomb runs.


  • @crockett36

    Don’t you think the Anniversary edition tech token system (theoretically a laboratory) is better. The fact that it is optional is an absurdity. And the fact people insist on not playing with it tells me they are engineers or accountants. They don’t want anything to mess up their calculations. That’s why I do full frontal infantry assaults. Yes, I know the odds, but 20 percent of the time you are going to lose badly or win big.

    My long form video response to that is here: https://www.youtube.com/watch?v=zg_xYjP1Xm8

    In short, due to the massive increase in on board pieces in Anniversary/Global, the doubling of tech breakthroughs, and the fact that tech is now “no risk” in terms of IPC loss (i.e. you buy one tech token, you’re guaranteed one breakthrough), it injects an element of catastrophic randomness. Examples are in the video but one of them is long range aircraft relative to unescorted (or even escorted) transports.

    When I did my deep dive into anniversary, the games I played with tech (some of which were played against members of that anniversary tournament we were in) another issue arouse. The fact is that all but one unit influencing tech is offensive in nature. There were no outright defensive techs except for AA guns.

    There are a few other issues I cover in the video. I think the best decision from the designers was to leave that an optional rule. I feel strongly under its current iteration, it removes a significant element of skill/experience from the game. I might play with it if we were all around a table drinking and not taking things seriously.

  • 2024 2023 '22 '19 '18

    Can I do a reaction video of your tech video? I’ll play nice!


  • @crockett36 of course - and there is no obligation to play nice. Any criticism of ideas is welcome (if it gets personal, I generally ignore that anyway - in the end the board is the best place to work out differences). I am curious where you think where the weakness is though. For context, if/when I speak, its from a position of playing experience. I have played many games against many different opponents before opening my mouth, especially in regards to tech. Can I ask if/what I may have missed? I’m always open to having my mind changed.

  • 2024 2023 '22 '19 '18

    Your critique of the randomness seems misplaced for a game like ana or even a historical record like ww2. I see examples!

    So if the Japanese discovered jet fighters in a game, would not it be quite a hoot to play from behind and be victorious or make it close because you as the US have to now go hog wild with technology.

    As to tech in anniversary favoring the aggressor, that is actually a question for historians. Victor Davis Hanson says that technology swings defensive or offensive in cycles. Also I would love to have you then offer up solutions or variations that would correct the situation AND SAVE technology.

    A game of anniversary without tech is a game of 1941 or 2, not a world war 2 game. So then my question would be: if you had your dream tech rolls, what would turn 8 look like? And would that be enjoyable?


  • @crockett36 said in crockett36 l vs The Good Captain x:

    I think I see where at least some of the confusion or differences of opinion are:

    So if the Japanese discovered jet fighters in a game, would not it be quite a hoot to play from behind and be victorious or make it close because you as the US have to now go hog wild with technology.

    It would be, but in my playing experience and as I stated in the videos, simply purchasing a tech token as each power on the first turn almost guarantees that breakthroughs will occur before anyone is “behind” (statistically, by the end of turn two there are two breakthroughs).

    As to tech in anniversary favoring the aggressor, that is actually a question for historians. Victor Davis Hanson says that technology swings defensive or offensive in cycles. Also I would love to have you then offer up solutions or variations that would correct the situation AND SAVE technology.

    Historically speaking sure, but tech in Anniversary is a game mechanic. Historical context was never in my mind while shooting the video. In fact, I’ll just concede the historical argument. Which goes nicely into my “fix”.

    My opinion is that tech was never broken. Classic had it “right”. There are six techs. They are extremely high risk to invest in and best employed as a legitimate ‘hail mary’ when there is someone who is behind in the game (as you point out).

    A game of anniversary without tech is a game of 1941 or 2, not a world war 2 game. So then my question would be: if you had your dream tech rolls, what would turn 8 look like? And would that be enjoyable?

    I don’t quite understand what to make of this. I’ve heard you say it before and I still don’t understand it. I’m also not sure what you mean by how I think turn 8 would look with tech.

    I know from playing experience on this website and through TripleA that by turn eight, things tend to be very, very messy with tech as its written in anniversary. To be precise, I think I played against 3-4 different players in as many games. Each of those examples in the video was something I inflicted on someone or that someone else or had inflicted on me. The games generally ended more quickly and based on feedback in that player population (and including myself) all agreed to drop it.

  • 2024 2023 '22 '19 '18

    agree to disagree. And I am familiar with the community’s disdain for tech. But principles should drive play and playability.


  • @the_good_captain Not a big fan of tech as a hail mary. It ought to be integrated and central. Front and center. Absolutely ubiquitous!

  • 2024 2023 '22 '19 '18


  • @crockett36 the sub in the North Pacific sea zone survived. Where do you want him to retreat? Japan/Midway/Russia or Alaska? (purchases are in the bottom right)

    Capture.PNG



  • @crockett36 missed the sub off Wake as well. He can go Okinawa, Japan, North Pacific , or Solomons

    Capture.PNG

  • 2024 2023 '22 '19 '18

    Okinawa!!!


  • @crockett36 and finally, a sub survived off Hawaii. Retreat options for him are Mexico SZ, West Coast, Solomons, Midway or the South Pacific SZ.

    Capture.PNG

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