# Pejon_88 (A+16) vs. Soulblighter (X), BM4, game #1

• @soulblighter The coin landed in your favour and then some.

• @soulblighter Yes correct!

• @pejon_88 If calculations state you win 70%+ of the time and you might have lower odds later down the line, you should always go for it. That 70% means you will have made the right decision 100% of the time, but it also means you are going to blame the dice 30% of the time and wonder what if you hadn’t pulled the trigger.

• @pejon_88 just asking as I need to keep cap save.

• @soulblighter Of course.

• @soulblighter Yeah sure if odds were worse later. What I mean is that even though you statistically should win the battle, you should statistically also lose about 15 TUV in the battle which is as important

• @pejon_88 I mean go -15TUV.

• @pejon_88 I think people underestimate numbers in combination with what you are rolling. I specifically started building more tactical bombers to combine with the tanks later. This gave me more stuff that rolled at four. I had way more stuff rolling 4 and 3 then you did, while sure you had heaps of stuff rolling at 2, but given we had about same infantry it allowed me to even out in my favor. I am not sure the calculator is accurate in this regard.

• @pejon_88 But for sure I am not complaining about this at all xD. This many planes surviving, means I just gotta reorganise and defending germany should be doable

• @soulblighter I’m pretty sure the calculator is accurate before round 1. That means on average you would win 70% of the time and go -15TUV. After 1st round it all depends on what is left from that round and you would need to re-calculate based on what’s left. However, you won by about 6 extra aircraft, that is +50TUV instead of -15TUV. The outcome was therefore not that unrealistic. A couple of dice here and there pretty much. What is surprising to me though is that we both scored -3.5 on average the whole round. There were no other battles fought which could affect the outcome so I reason why it didn’t end on -15TUV must have been like you said, you hit better on subsequent rounds or similar.

• @pejon_88 Game History

``````Round: 6

Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

Combat Move - Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 bombers moved from Kwangsi to Shensi
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 marine, 1 submarine, 3 tactical_bombers and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to 41 Sea Zone
1 fighter moved from 33 Sea Zone to 42 Sea Zone

Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 2 submarines, 3 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from UK_Pacific with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers and 3 infantry in Shensi, round 3 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry

Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Hunan
1 aaGun, 4 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Hunan
2 bombers moved from Shensi to Hunan
2 artilleries moved from Jehol to Anhwe
3 fighters moved from Japan to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java

Place Units - Japanese
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
3 infantry placed in Shantung
3 infantry placed in Manchuria
2 destroyers and 1 transport placed in 6 Sea Zone

Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 46 PUs (6 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
``````

Combat Hit Differential Summary :

``````Chinese regular : -1.00
Japanese regular : 0.67
``````

Territory Summary for Japanese :

``````Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 4 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 infantry
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 2 aaGuns, 1 factory_minor and 16 infantry
Shensi : 1 flag, 3 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 6 artilleries, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 artilleries and 2 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
New Britain : 1 flag, 1 artillery and 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 armour, 1 infantry and 1 marine
42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 carrier, 1 destroyer, 3 submarines, 1 tactical_bomber and 1 transport
6 Sea Zone : 2 destroyers and 1 transport
``````

Production/PUs Summary :

``````Germans : 53 / 97
Russians : 20 / 0
Japanese : 52 / 49
Americans : 54 / 79
Chinese : 3 / 3
British : 36 / 50
UK_Pacific : 11 / 14
Italians : 18 / 18
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
``````

Dice Statistics:

``````Total
1 was rolled 180 times
2 was rolled 158 times
3 was rolled 184 times
4 was rolled 165 times
5 was rolled 158 times
6 was rolled 169 times
Average roll : 3.464
Median : 3.000
Variance : 0.596
Standard Deviation : 0.772
Total rolls : 1014

Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14

Germans Combat
1 was rolled 69 times
2 was rolled 68 times
3 was rolled 69 times
4 was rolled 64 times
5 was rolled 54 times
6 was rolled 68 times
Average roll : 3.434
Median : 3.000
Variance : 0.438
Standard Deviation : 0.662
Total rolls : 392

British Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 17 times
4 was rolled 15 times
5 was rolled 7 times
6 was rolled 21 times
Average roll : 3.643
Median : 4.000
Variance : 1.494
Standard Deviation : 1.222
Total rolls : 84

Italians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.567
Median : 3.500
Variance : 0.441
Standard Deviation : 0.664
Total rolls : 60

Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.913
Median : 4.000
Variance : 1.220
Standard Deviation : 1.104
Total rolls : 23

Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3

Japanese Combat
1 was rolled 24 times
2 was rolled 22 times
3 was rolled 22 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.242
Median : 3.000
Variance : 0.487
Standard Deviation : 0.698
Total rolls : 120

French Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.720
Median : 4.000
Variance : 0.285
Standard Deviation : 0.534
Total rolls : 25

ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.714
Median : 4.000
Variance : 0.256
Standard Deviation : 0.506
Total rolls : 14

Chinese Combat
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.278
Median : 3.000
Variance : 0.981
Standard Deviation : 0.991
Total rolls : 54

Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
Average roll : 2.300
Median : 2.500
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 10

UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2

Russians Combat
1 was rolled 36 times
2 was rolled 33 times
3 was rolled 38 times
4 was rolled 27 times
5 was rolled 45 times
6 was rolled 34 times
Average roll : 3.535
Median : 3.000
Variance : 0.837
Standard Deviation : 0.915
Total rolls : 213
``````

J6.tsvg

• @soulblighter My pilots are absolutely drunk flying my fighters

``````Round: 6

Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 3 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;

Combat Move - Americans
3 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway

Combat - Americans
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 3 fighters
Japanese defend with 2 destroyers and 1 transport
Americans roll dice for 3 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 2 destroyers and 1 transport in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 fighters in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 fighter in 6 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win, taking Norway from Germans with 1 destroyer and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 destroyer

Non Combat Move - Americans
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 21 Sea Zone
2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 carriers, 1 destroyer, 2 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 1 destroyer, 4 infantry, 2 mech_infantrys, 2 submarines and 3 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from 25 Sea Zone to Midway
3 fighters moved from Western United States to Midway
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar

Place Units - Americans
1 harbour placed in Midway
2 fighters and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
1 marine placed in Western United States
2 infantry placed in Central United States

Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;

Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Shensi

Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1,17 expected hits
Japanese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 3 infantry

Non Combat Move - Chinese
1 fighter moved from Shensi to Burma

Place Units - Chinese
1 infantry placed in Tsinghai

Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs

Purchase Units - British
British buy 1 airfield, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;

Combat Move - British
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone

Combat - British
Battle in 113 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 6 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 6 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters in 6 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport

Non Combat Move - British
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 54 Sea Zone to 21 Sea Zone
2 artilleries moved from Burma to India
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Siam to Burma
3 aaGuns, 2 artilleries and 19 infantry moved from Yunnan to Burma
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 carriers, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 carrier, 2 cruisers, 2 destroyers, 1 submarine and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 11 infantry moved from Trans-Jordan to Iraq

Place Units - British
1 airfield and 1 fighter placed in Egypt
2 submarines placed in 98 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Union of South Africa

Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs

Place Units - UK_Pacific
1 aaGun and 3 infantry placed in India

Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 1 aaGun and 3 infantry
``````

Combat Hit Differential Summary :

``````Chinese regular : -0,17
Americans regular : -2,00
Japanese regular : 0,67
British regular : -2,00
``````

UK6.tsvg

• @pejon_88 I give up.

• @soulblighter ok, I see. Will you post the result please?

Want a re-match?

• @pejon_88 Not interrested.

• @soulblighter Ok, hope there’s no bad blood?

• @pejon_88 Not at all. I saw the attack on both fleets coming, but posted anyways, should have just delayed posting. You can post the result. I am going to finish my game with simon and then take my leave again. May or may not come back next year.

• @soulblighter you mean the last attack on the Japanese transport and destroyers in SZ6?

Ok, hope you’ll come back later.

• @pejon_88 Yes. I was just really tired. So I posted it anyways. Could have easily noncommed the fleet back to s6 and you wouldn’t have been able to hit it.

• @pejon_88 Unlikely.

•  Pejon_88

108

119

15

90

6

20

46

87