PtV L22 #3 Simon33 (Axis+6) vs Nikola1975 (Allies)


  • '19 '17 '16

    Game History

    Round: 25
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to Southern Manchuria
            1 infantry moved from Korea to Southern Manchuria
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            4 armour and 4 mech_infantrys moved from Korea to Buryatia
                  Japanese take Buryatia from Russians
            20 artilleries and 16 infantry moved from Korea to Northern Manchuria
    
        Combat - Japanese
            Battle in Southern Manchuria
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Northern Manchuria
                Japanese attack with 20 artilleries and 16 infantry
                Chinese defend with 1 artillery and 3 infantry
                    Japanese roll dice for 20 artilleries and 16 infantry in Northern Manchuria, round 2 : 11/36 hits, 12.00 expected hits
                    Chinese roll dice for 1 artillery and 3 infantry in Northern Manchuria, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Northern Manchuria
                Japanese win, taking Northern Manchuria from Chinese with 20 artilleries and 14 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 3 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Kansu to Jehol
            1 aaGun, 8 artilleries and 10 infantry moved from Shantung to Jehol
            1 bomber moved from Southern Manchuria to Japan
    
        Place Units - Japanese
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,6,2,5,1,6,2,6,4,4,2,2,2,2,2,3,5,4,3,3,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,2,6,6,5,5,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4,1,6,2
            Japanese collect 6 PUs (11 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : -0.67
    

    autosaveBeforeEndTurn.tsvg

    Hmm, could be a race to see if you can get Tokyo before I get Moscow and Stalingrad.


  • @simon33

    Well, Rome, Paris and Kairo are also options in Europe while we are preparing for final battle for Tokyo.

    UK.tsvg

  • '19 '17 '16

    Game History

    Round: 25
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Southern Caucasus to Iraq
            1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 83 Sea Zone to 82 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber moved from 82 Sea Zone to Iraq
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Iraq
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,1,1,5,3,5,4,4,5,2,1,3
                Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,3,6,4,2,3
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    autosaveBeforeEndTurn.tsvg


  • '19 '17 '16

    5ab4401c-7b35-4306-98da-285386300220-image.png

    moscowAttack.tsvg

    Thought you might want to nominate an OOL.


  • @simon33

    Kill them as the game suggests.

  • '19 '17 '16

    Aa gun first was the main thing i wasn’t sure about

  • '19 '17 '16

    Oh i also assumed no scramble from London

    Will continue the combat when i am back home.

  • '19 '17 '16

    Going to concede this game here. The very risky Moscow assault did not succeed. I thought it needed to.

    nikolaOverSimon.tsvg

  • S simon33 referenced this topic on

  • @simon33

    Hm, yes. It would be interesting if it went through. Russians had 48 units taking the Moscow back and Germans would be without real power in the east. It would still be very difficult to take 2 cities, while keeping Americans out of Rome and Tokyo.

    It was a fun game, in the end, poor Japanese performance decided it.

    Last time you said it is extremely difficult to win with Axis in PtV? Do you still think so?

  • '19 '17 '16

    @nikola1975 i am less convinced of that than i was. A game with 666 where i was allies he did a g2 and matched straight in to Moscow, so a move like that needs to be stopped. Although i do still doubt the balance.


  • @simon33

    Hm, I looked into that game now. There was a problem with your aggressive Soviet tactics :) That Scandinavian gambit had to break one time.

    When you want to play again, I have time, the only game I am playing now is actually against 666.

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