Game History
Round: 25
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to Southern Manchuria
1 infantry moved from Korea to Southern Manchuria
1 armour moved from Korea to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
4 armour and 4 mech_infantrys moved from Korea to Buryatia
Japanese take Buryatia from Russians
20 artilleries and 16 infantry moved from Korea to Northern Manchuria
Combat - Japanese
Battle in Southern Manchuria
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Southern Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Southern Manchuria
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Northern Manchuria
Japanese attack with 20 artilleries and 16 infantry
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 20 artilleries and 16 infantry in Northern Manchuria, round 2 : 11/36 hits, 12.00 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Northern Manchuria, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Northern Manchuria
Japanese win, taking Northern Manchuria from Chinese with 20 artilleries and 14 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kansu to Jehol
1 aaGun, 8 artilleries and 10 infantry moved from Shantung to Jehol
1 bomber moved from Southern Manchuria to Japan
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 5,6,2,5,1,6,2,6,4,4,2,2,2,2,2,3,5,4,3,3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,2,6,6,5,5,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,4,1,6,2
Japanese collect 6 PUs (11 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.67
autosaveBeforeEndTurn.tsvg
Hmm, could be a race to see if you can get Tokyo before I get Moscow and Stalingrad.