Elche (+18) vs Gamerman01 (x) BM4 rematch


  • But this round was expensive for the british and you are still strong with Germany and get help from Japan.
    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Buryatia to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Buryatia to Sakha
                  Russians take Sakha from Japanese
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 artillery moved from Smolensk to Archangel
            1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 aaGun and 2 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 8 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                    Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Kazakhstan
                Russians win, taking Kazakhstan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            4 artilleries and 7 infantry moved from Volgograd to Caucasus
            1 aaGun moved from Rostov to Caucasus
            2 artilleries moved from Rostov to Caucasus
            2 artilleries moved from Rostov to Caucasus
            8 infantry moved from Rostov to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 artillery moved from Rostov to Ukraine
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            2 infantry moved from Bryansk to Ukraine
            1 artillery moved from Vologda to Urals
            2 armour moved from Bryansk to Ukraine
            2 mech_infantrys moved from Russia to Ukraine
            1 artillery moved from Bryansk to Ukraine
            1 artillery and 1 infantry moved from Russia to Vologda
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            2 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Germans regular : -1,33
    Russians regular : -1,17
    

    r9 (2).tsvg


  • Hi gamerman01,
    I need your help by a rule question, please.
    Am I allowed to load uk and French troops into us transports this turn after they have unloaded us troops?
    I think its not possible.


  • I think its possible


  • Oops - didn’t see your question yesterday because I had this thread marked as unread already. I’ll learn some day.
    Yes, you can load UK or French units onto US transports even though those US transports just unloaded that turn.


  • its your turn with Japan. Did you see the post ?


  • Thanks for your help.


  • Yep, just one of the busiest weeks with work all year - recuperating in evenings - back when I can


  • Wasnt sure you get the message. No problem to wait.
    Only a few years I think we can stop working and have a lot of time for gaming. I loose Italy in R6 in PtV.
    And you are much faster than you said in the beginning.


  • Yes I am faster than I said in the beginning, I’m glad you remember that! You’re next, though. I just know I have tricky decisions to make on this J turn…


  • Hoo boy, I have a problem because I thought a destroyer could get from Japan to New Guinea but it’s 4 spaces.

    I am sorry for the time it will take you to look at the turn and figure out what I’m talking about.

    I attacked the transport in the Philippines with a battleship (I actually moved 2 there because I was sure I was going there) and landed a marine on West Australia with a cruiser.

    Now that I realize that my destroyer from Japan can’t protect the fleet at the Philippines (which strictly according to the rules would be 2 battleships and 2 transports) I’m asking for 2 minor changes, but if you denied them I would have a pretty big problem.

    I just want to take the marine to Western Australia with a battleship instead of the cruiser so that the cruiser can block Zone 46. This is not too good for me because a sub can go under the cruiser and the cruiser is subject to surprise strike, of course.

    If you don’t allow, I would have to block 46 with a carrier to prevent your ships other than the sub from attacking 35, or I would just have to leave 2 battleships and 2 transports there, or 1 battleship if you allow me to take back the needless combat move of a 2nd battleship to 35.

    OK, so I’m asking if I can take the marine to Australia with a battleship instead of the cruiser, use the cruiser to block 46, and to attack the transport in 35 with a plane from Shan State instead of any battleships.

    (That last adjustment would be the least painful - if you deny me attacking the transport with a plane, it lives but will only be able to travel 2 spaces)

    Anyway, you have the right to deny any edits because I want to go against the rules, but I’ll post the map as I want it to be. I’ll change whatever I need to after the combat phase if you deny - again, sorry it will take your time and attention


  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    This is where I had a predicament, after just making a couple of noncoms, including a carrier down to 35…

    J9 permission.tsvg

    If you OK the back-up, just use the J9 posted below


  • I see you also have the option to sink the Guam transport with a sub - so my mistake was not without consequences


  • Just making sure you didn’t miss a notification for this thread or something - hope all is well.

    Wondering if you’ll accept my request… :hushed:


  • Thanks, everything well, just a lot of work last days.
    Of course you get my permission.
    Is the j9 file the right one to go on ?


  • @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    Thanks, everything well, just a lot of work last days.

    I hope it’s all good

    Of course you get my permission.

    That’s great - as you can tell I didn’t presume it. I would certainly give you permission in the same situation.

    Is the j9 file the right one to go on ?

    Yes. Happy hunting! And take your time. 3’s too many for me, but I couldn’t say no to any of you.


  • Thank you for playing and dont say no. For me is very important to play against the Kings. I can learn the game much faster. And you show me at the moment what is possible in this game and this is very exciting/nice. But I think you dont get India often so early and easy like against me :anguished: .


  • Feel free to change causualties in persia. I choose 3 mechs.

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 destroyers, 4 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Italians
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from United Kingdom to 111 Sea Zone
            2 fighters moved from 110 Sea Zone to 111 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Hawaiian Islands to Korea
            1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                  Americans take 62 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 61 Sea Zone
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
            4 fighters moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Americans
            Battle in Crete
            Battle in Korea
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Crete from Italians, taking Korea from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 111 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                    Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 111 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 cruiser
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    Japanese roll dice for 1 cruiser in 46 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 61 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 61 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 54 Sea Zone
            4 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            1 bomber moved from Korea to Buryatia
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 tactical_bomber moved from 111 Sea Zone to United Kingdom
            2 fighters moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 cruiser moved from 92 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from Algeria to Tunisia
            1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 aaGun moved from 91 Sea Zone to Gibraltar
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
    
        Place Units - Americans
            1 artillery, 2 fighters and 3 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 101 Sea Zone
            2 fighters and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
    
        Combat - British
            Battle in Persia
                British attack with 2 infantry
                Germans defend with 12 armour, 3 artilleries, 1 factory_minor and 6 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0,33 expected hits
                    Germans roll dice for 12 armour, 3 artilleries and 6 mech_infantrys in Persia, round 2 : 7/21 hits, 9,00 expected hits
                    3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Persia
                Germans win with 12 armour, 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - British
            1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 aaGun moved from 98 Sea Zone to Egypt
            1 infantry moved from 98 Sea Zone to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 destroyer placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            1 infantry and 1 mech_infantry placed in Egypt
            1 submarine placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 2,17
    Japanese regular : -1,17
    Germans regular : -2,17
    British regular : 1,50
    

    uk9 (3).tsvg


  • @elche Thank you and I’m glad you’re getting a lot out of it. It’s pretty hard to stop an India crush. I don’t think I’ve played anyone who skips China the way I do.

    Looks like I don’t know how to take Persia and keep Russia from going wild.
    If you knew what kind of dice you were going to get, you could have invaded Tokyo and won.

    I edited 3 mech back to Persia because I choose artillery losses instead.

    I again apologize for how I had to edit my Japan turn, but you helped make up for it by losing absolutely nothing throughout US/UK9 not counting Persia, where you blasted 3 German units that are very far from home, with but 2 infantry and a couple of bombards. I like that, that’s something I would do.

    You’re third in line and I’m going to Kansas City this weekend, so will be several days - have a great weekend -


  • This was good work in China from you.
    The Attack on Japan was under 5 % to win. But I think I need at least 20 % to try.
    I although like the attack in persia but is nothing against your tactics.
    Have a wonderful weekend in Kansas City.

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