Elche (+18) vs Gamerman01 (x) BM4 rematch



  • Thank you very much. I hope I knew all rules now, but not sure.


  • Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 42 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 42 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from Morocco to Tunisia
            1 armour moved from Tobruk to Egypt
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber placed in Eastern United States
            Americans undo move 4.
            1 artillery, 1 fighter and 1 infantry placed in Eastern United States
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            3 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            7 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Anhwe
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Yunnan from Japanese, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Shensi to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Jehol
            1 infantry placed in Anhwe
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 39 Sea Zone to 38 Sea Zone
    
        Combat - British
            Battle in 38 Sea Zone
                British attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 38 Sea Zone
                British win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Java
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 2/2 hits, 0,83 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Java
                Japanese win with 1 armour remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from India to Anhwe
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Persia to Turkmenistan
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 infantry moved from Kazakhstan to Volgograd
            1 submarine moved from 81 Sea Zone to 99 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to Scotland
            1 fighter moved from Gibraltar to United Kingdom
            1 aaGun moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            2 cruisers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
            4 artilleries and 10 infantry moved from India to West India
            2 infantry moved from Persia to Eastern Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Morocco to Tunisia
            2 infantry moved from Morocco to Algeria
            1 armour moved from 91 Sea Zone to Morocco
    
        Place Units - British
            1 carrier and 1 destroyer placed in 110 Sea Zone
            2 armour and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : 0,83
    Japanese regular : 0,50
    Germans regular : -0,33
    British regular : 0,33
    

    uk5 (2).tsvg


  • Unfortunately, you broke a rule. You can’t load 4 units onto 2 transports and drop one from each in amphibious assault. You have to unload both units because you just picked them up.

    I also was unaware of this rule until JDOW pointed it out to me.

    Page 16 of the Europe 2nd edition manual, under transports. “if a transport loads land units during the combat move phase, it must offload those units to attack a hostile territory as part of an amphibious assault during the conduct combat phase, or it must retreat during the sea combat step of the amphibious assault sequence while attempting to do so.”

    So if you load up 2 on a transport in combat movement phase, you have to drop them both. The only way you can drop 1 of 2, is if you had them previously loaded on a previous turn.

    Please let me know how you want to remedy this, thanks!


  • Thank you. I think you know the rules very good. Didnt know that.
    Just say it with the rules and break a rule in next turn. Who can this tell about himself. :anguished:
    OK, I hope now, i knew all rules.
    I unload both.
    edit-uk5 (2).tsvg


  • You are welcome, thanks for fixing.
    I am getting swarmed enough by your Allies so I have to make those green Americans follow the rules to keep me alive.

    Something isn’t working with that file, at least for me, I’m getting error messages. Editing can be tricky in TripleA.

    So I will edit it the same way you did, and upload here. Infantry on Holland, artillery to Normandy

    edit-uk5 Gman.tsvg



  • If you’re getting the errors that I am, when viewing history, I guess we have to load a previous file to see history. Anything before UK4 I think :p Don’t know what causes that.


  • Edit to noncom 2 cruisers to 99

    I5 edit.tsvg

  • '15 '14

    @elche said in Elche (+18) vs Gamerman01 (x) BM4 rematch:

    The fig in sz111 was nice.
    Looks interesting without Vichy and german Navy. Never had a planed non-Vichy game.
    Or will you attack with Italians ? If not I can use french ships and inf in Northafrika ?

    I believe, in the long run, Vichy hurts the Axis more than it helps in total.
    There are certainly benefits, especially if Axis goes for some kind of Blitz on a certain objective.

    In case Axis is not afraid of having a longer game, slowly grinding their way through, the income benefits and extra territories for bases Allies get outweigh the early benefits Axis gets.


  • Thanks JDOW

    Unfortunately for me in my other game, I accidentally triggered Vichy on F3. AeV was sly in triggering it. +5 income for him per turn and the only consolation I get is that I did get South France with Germany and he has to go out of his way to pick up some of those territories. Oops.


  • Oh, and I think of your comment often, about getting Leningrad “en passant”. Not working so well for me vs. elche, but he did siphon off considerable red army to defend it


  • And hello! We haven’t chatted in the same place for a long time

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    My biggest thing on Vichy is siphoning (my new favorite word?) off units to take Normandy. I want every single ground unit at Paris because I do not want to lose to a France invasion gone wrong. People look at the percentages, and averages, but you don’t want to lose ANY more mech or artillery than necessary.


  • Uh, plus it can be stopped by the UK pretty easily on UK1 if they want to.


  • lol sorry so many posts, but when elche did it in game 1, if he hadn’t had such terrible dice my UK bomber on Syria would have gone “poof”, but part of that’s on me for not being really familiar with all Vichy rules and I rarely see it tried.


  • I mean, he attempted it with good odds. Dice said no.


  • I failed to add back the 2 US transports in 110, I just caught that - use this one

    I5 edit.tsvg


  • Hello JDOW, nice to meet you and thanks for your post.
    Thank you gamerman for your help.
    I started my new games without Vichy and was important to do so, because only the tanks left. Without 3 units going to N/B maybe the France attack failed or I loose my tanks.


  • Game History

    Round: 5
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Trans-Jordan
            3 infantry moved from Tobruk to Alexandria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 0,33
    

    fre5- (1).tsvg

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