Just think of what a rich country could do with all of the Tech.'s Rockets Heavy Bombers Paratroops Etc.
In the days when we used to play classic we would get bored and change things up, and one of the things we did was to make Tech.'s easier to obtain. One was to make it so at the end of your turn you would roll a six sided and what you rolled is what you got, each turn you would do that and on turn six you had every one. One of the other versions was to pay 5$ and roll and what you got was what you got, another variation was to have the free roll but you needed a six to break through to Technology
When certain counties got certain Tech.'s early then it was over fast, I think the new game is going to be no different with the results, it will just be slightly more complex
One of my favorites was to write on the backs of the territory markers the Tech like Rockets do that to 10 and then on another 10 put the next Tech. until each Tech. is represented 10 times. Put all those in a cup and at the end of your turn you draw one, when you get 3 like Tech.'s its yours. One other detail you can give one in exchange to your opponent once per turn. Pick yours that you want to get rid of and take one from any opponent, and you can trade freely with your side .
You cant share Tech.'s but you can make it easier for your side
Thats one I would like to see in the Books
Each country gets to draw once per turn
If ya want to change up the same old boring game try it
So no matter how many sixes a nation gets in Research and Development in a turn, they only get one advancement per turn. Is that right? Thank you,
Thank you! Too bad I can’t have the US have a chance to get 10 breakthroughs in the first round with extreme luck.
@superbattleshipyamato there was a time in the 90s when people were buying nothing U1 and 14 dice U2. It made some extremely frustrating games (although the times when they got 0 sixes out of 14 dice were hilarious)