OOL
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I made a small NCM edit, please use this one.
2-it2.tsvg
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 infantry moved from Shan State to Burma
3 fighters moved from Java to Eastern India
1 artillery and 1 infantry moved from Java to 43 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 40 Sea Zone
1 artillery and 1 infantry moved from 40 Sea Zone to Eastern India
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
If you decide to attack Finland, please ask for an order of loss for each round.
Wow!!
…
Hm, ok, you might succeed again with this move.
9 inf
1 bmb
1 art
bmb1
tnk
tac bomber
Game History
Round: 3
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Siberia to Korea
Russians take Korea from Japanese
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Finland
1 armour and 1 mech_infantry moved from Vyborg to Finland
4 artilleries and 8 infantry moved from Vyborg to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 11/19 hits, 6.67 expected hits
Germans roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers in Finland, round 2 : 6/19 hits, 7.67 expected hits
6 infantry owned by the Russians, 1 artillery owned by the Germans, 1 bomber owned by the Germans and 9 infantry owned by the Germans lost in Finland
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 3/13 hits, 5.33 expected hits
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers in Finland, round 3 : 4/8 hits, 4.17 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 bomber owned by the Germans, 1 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Finland
Russians roll dice for 2 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Finland, round 4 : 6/9 hits, 4.00 expected hits
Germans roll dice for 3 fighters and 2 tactical_bombers in Finland, round 4 : 4/5 hits, 3.00 expected hits
2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Russians: 4 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Germans: 1 armour, 1 artillery, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Vologda
2 aaGuns and 12 infantry moved from Leningrad to Vologda
2 aaGuns, 1 artillery and 1 infantry moved from Novgorod to Yaroslavl
8 infantry moved from Russia to Yaroslavl
4 artilleries and 6 infantry moved from Ukraine to Kursk
1 infantry moved from Rostov to Kursk
1 mech_infantry moved from Uzbekistan to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 aaGun, 3 artilleries and 10 infantry moved from Amur to Korea
1 submarine moved from 126 Sea Zone to 128 Sea Zone
Place Units - Russians
3 infantry placed in Siberia
10 infantry placed in Russia
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 50 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans regular : -0.83
Russians regular : 4.00
hold on…
Game History
Round: 3
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Siberia to Korea
Russians take Korea from Japanese
1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Leningrad to Finland
1 armour and 1 mech_infantry moved from Vyborg to Finland
4 artilleries and 8 infantry moved from Vyborg to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
Russians win, taking Finland from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 71
Casualties for Russians: 4 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Germans: 1 armour, 1 artillery, 2 bombers, 3 fighters, 9 infantry and 3 tactical_bombers
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Vologda
2 aaGuns and 12 infantry moved from Leningrad to Vologda
2 aaGuns, 1 artillery and 1 infantry moved from Novgorod to Yaroslavl
8 infantry moved from Russia to Yaroslavl
1 mech_infantry moved from Uzbekistan to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
1 infantry moved from Southern Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 aaGun, 3 artilleries and 10 infantry moved from Amur to Korea
1 submarine moved from 126 Sea Zone to 128 Sea Zone
1 infantry moved from Rostov to Ukraine
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Stalingrad
2 infantry placed in Siberia
Russians undo move 2.
1 infantry placed in Siberia
2 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 50 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 63 PUs
Well, this has worked excellent. It seems Luftwaffe is broken again, in the same manner as in the previous game. 8 planes down, I can see IPC difference is 71 in favor of Russians.
I hope this one fight will not decide the war in Europe, obviously, German’s attacking power will be very limited after this. I am dissapointed :confused:
I feel your pain.
I am not moaning (well, I am, a bit); I offered you to risk, you took the opportunity and it has paid off. Now, looking back at it, I understand that the possible pay-off was higher than a potential loss and that it did make sense.
Well, we still have Mediterranean.
I assumed no scrambles to SZ93 or SZ116
Will you allow me to added the attack on Yunnan? I rolled the dice in another session.
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 93 Sea Zone to Morocco
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from 27 Sea Zone to Marshall Islands
1 fighter moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Germans defend with 1 destroyer
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Marshall Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Marshall Islands, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Non Combat Move - Americans
2 fighters moved from Marshall Islands to 27 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
1 bomber moved from 93 Sea Zone to United Kingdom
Place Units - Americans
1 carrier placed in 11 Sea Zone
1 destroyer and 3 submarines placed in 104 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,3,4,2,5,3,3,2,1,6,3,5,2,3,2
Americans collect 51 PUs (2 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shansi: Chinese has 1 infantry placed in Shansi
3 artilleries and 8 infantry moved from Tsinghai to Szechwan
1 fighter and 1 infantry moved from Tsinghai to Hopei
Combat - Chinese
Chinese creates battle in territory Shansi
Battle in Szechwan
Chinese attack with 3 artilleries and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 8 infantry in Szechwan, round 2 : 4/11 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Shansi from Japanese, taking Szechwan from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Western Sinkiang
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Eastern Sinkiang
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 116 Sea Zone
1 fighter and 1 tactical_bomber moved from 82 Sea Zone to British Somaliland
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 40 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to British Somaliland
1 battleship and 1 cruiser moved from 82 Sea Zone to 78 Sea Zone
1 bomber moved from French Equatorial Africa to British Somaliland
1 fighter, 2 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Southern Persia to Egypt
Combat - British
Battle in 116 Sea Zone
British attack with 4 fighters
Germans defend with 2 transports
2 transports owned by the Germans lost in 116 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 transports
Battle in British Somaliland
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 battleship and 1 cruiser in British Somaliland, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in British Somaliland, round 2 : 3/5 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the Italians and 3 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantry
Battle in Egypt
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
1 bomber moved from British Somaliland to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 transport moved from 74 Sea Zone to 73 Sea Zone
1 fighter and 1 tactical_bomber moved from British Somaliland to 82 Sea Zone
1 aaGun, 1 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Eastern India
1 fighter moved from United Kingdom to Morocco
1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
1 armour and 3 infantry moved from Brazil to British Guiana
4 fighters moved from 116 Sea Zone to Finland
Place Units - British
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Southern Persia
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
6 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in Eastern India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50
Americans regular : -0.50
Italians regular : -1.00
Japanese regular : 0.00
Germans regular : -0.33
British regular : 1.50
@simon33
Finland still hurts, it led to transport sinking as well.
I was worried that if i didn’t attack the troops would be cut off with no escape. So i attacked to improve their odds. Among other reasons.
Didn’t post this before apparently.
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Shan State
1 infantry moved from Trans-Jordan to Syria
ANZAC take Syria from Neutral_Axis
2 fighters moved from Eastern India to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to Eastern India
1 artillery and 1 infantry moved from Eastern India to 40 Sea Zone
1 fighter moved from Eastern India to Trans-Jordan
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 40 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -1.33