Basically I have two kinds of players I play A&A with. For casual player and family I can con into playing A&A with during the holidays, it’s all about simplicity. When I can get an A&A junkie like myself and one of my brothers playing, we can do complicated HRs. For that middle ground game I use a little of both. Frankly most games I get in, because I only play FTF, are Revised and Classic with 42.2 coming in distant 3rd place. Global with “Toblerone’s House Rules” is solo and experimental.
Franklin's House Rules [G40]
Franklin_Cain last edited by
I’ve uploaded the list of house rules I’ve come up with here:
I’d appreciate your thoughts on these.
I’m currently running a (test) game using these house rules (using my “Turn Order, Version 2”), taking several days to think about each team’s decisions. So far, it’s just England (and what little remains of France’s fleet) against the Nazis and the Fascists in the European theater, with only China fighting against Japan in Asia, with America and the Soviets still on the sidelines. I’m currently writing up Turn 3 for the Allies. I’m keeping detailed reports of each team’s turn. When I get to a stopping point (i.e. when I think my scenario has played out to a good background for an alternate timeline setting for one of my RPG campaigns), I’d be happy to share these write-ups, if any of you are interested.