Good to see you back. Thanks for reply. I do have what your talking about on old map and my new map. Axis control Belgian Congo receive 4 icps. Other 3 is from USA.
We don’t have the atom bomb but allies get to start game with these 4 icps but axis can get it too. Just a small house rule anyway.
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Franklin's House Rules [G40]
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I’ve uploaded the list of house rules I’ve come up with here:
https://fcain.tripod.com/axis_allies/house_rules.txt
I’d appreciate your thoughts on these.I’m currently running a (test) game using these house rules (using my “Turn Order, Version 2”), taking several days to think about each team’s decisions. So far, it’s just England (and what little remains of France’s fleet) against the Nazis and the Fascists in the European theater, with only China fighting against Japan in Asia, with America and the Soviets still on the sidelines. I’m currently writing up Turn 3 for the Allies. I’m keeping detailed reports of each team’s turn. When I get to a stopping point (i.e. when I think my scenario has played out to a good background for an alternate timeline setting for one of my RPG campaigns), I’d be happy to share these write-ups, if any of you are interested.
Thanks,
Franklin -
Seems pretty good. Looks like a lot more money for the Allies. Might be required since the UK is so busted up. Seems like you’d always J1 given that the US is already making 5 bucks off Japan anyways.