L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    Let’s see what the defense says though. Will be a bit - I’m working on something

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    Need choice again, thank you

    J7 casualties 2.tsvg

  • '22 '21 '20 '19 '18 '17 '16

    Wow, my Defence hit only two times so far.

    Three (3) Inf and one (1) Bmbr please.
    After that, max Def.
    Thank you.

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    While it was as expected (1 hit), they did shoot a plane down with AA
    But yes, I’m getting away with murder here so far…

    Thank you for the timely orders

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    Good parting shot, but the early rounds matter a lot more… super lucky
    Noncom will probably have to be later, gotta work.

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

  • '22 '21 '20 '19 '18 '17 '16

    Don’t get me wrong, but am mad, really mad.
    This is the second time were you kinda pull off a less favourable battle just bc of the fun of it.
    Last time you junked my UK stack with your fluffy looking chinese men and it was about a 30ish % battle as well.

    Do you scramble?
    Savegame_38927.tsvg

    Really MAD

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    No scramble, thank you for not assuming.

    Just 2 of the things to consider so you hopefully won’t be as mad -

    #1 I can’t help the dice and I know they were pretty extreme.
    #2 It was more like a 50/50 with a +11 TUV if you took AA, then infantry, then bombers. You ran the calc with max defense where it would be all bombers lost before Russian infantry and of course you would never do that. So it wasn’t 30%. Plus I would have been able to retreat air after a round or 2, also on average approximately neutral TUV change.

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    And take your time, my other two guys are playing fast and all of these games are contentious.

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    It’s no fun to get diced.

  • '22 '21 '20 '19 '18 '17 '16

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 32 Sea Zone to 33 Sea Zone
            6 fighters moved from 32 Sea Zone to 33 Sea Zone
            2 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
            Battle in 33 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 4/9 hits, 4,67 expected hits
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 33 Sea Zone
                Americans win, taking Holland Belgium from Germans with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 1 submarine moved from 32 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 fighters moved from Eastern United States to 110 Sea Zone
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 carrier and 1 submarine placed in 101 Sea Zone
            1 bomber and 3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Anhwe to Chahar
            1 fighter moved from Kansu to Chahar
            1 infantry moved from Anhwe to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win with no units remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Anhwe
            1 fighter moved from Anhwe to Hopei
            12 infantry moved from Anhwe to Hopei
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kweichow
            1 infantry placed in Anhwe
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Tsinghai: 1 infantry
            EDIT: Removing units owned by Chinese from Kansu: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 15 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 33 PUs; 
            British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from West India to India
                  UK_Pacific take India from Japanese
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 armour moved from Eastern Persia to Kazakhstan
            1 bomber moved from Iraq to Kazakhstan
    
        Combat - British
            Battle in Sumatra
            Battle in Kazakhstan
                British attack with 1 armour and 1 bomber
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 bomber in Kazakhstan, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakhstan
                British win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Kazakhstan to West India
            1 armour moved from Eastern Persia to West India
            2 infantry moved from Persia to Northwest Persia
            3 fighters moved from Persia to Egypt
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 armour moved from Tobruk to Egypt
            1 aaGun and 1 infantry moved from Libya to Tobruk
            5 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            1 infantry placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
            British undo move 4.
            1 fighter placed in United Kingdom
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,50
    Americans regular : -0,67
    Japanese regular : 3,00
    British regular : -0,17
    

    Savegame_38927.tsvg

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    @gamerman01 Might take me a bit, man, other 2 still waiting on me. I don’t want to kill the pace, so see what I can do.

    Now let’s see what you did…

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    Getting there, wow this takes a lot of thought and calculations! You have a lot of Allied strongholds

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    USA - 3 carriers and probably 6 or 7 fighters off Europe round 8 - that’s a problem

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

  • '22 '21 '20 '19 '18 '17 '16

    The game does not load.

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    Oh! I tried it again and it works for me - I don’t know why it wouldn’t work after all these times - same file.

    I could try re-loading UK7 and re-doing I7.

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    OK, I must have played it in local and then you can’t open it as play-by-email.

    Here’s the file that should work then
    I7 again.tsvg

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    And sorry about that inadvertent mistake

  • '22 '21 '20 '19 '18 '17 '16

    The same with this file.
    It does not load the game, gamerman01.

  • '22 '21 '20 '19 '18 '17 '16

    Ok i figured out now what happend.
    Had to fill in the blanks to finally load the game.

  • '22 '21 '20 '19 '18 '17 '16

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 62 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 cruiser, 1 destroyer and 3 submarines moved from 32 Sea Zone to 26 Sea Zone
            3 fighters moved from Queensland to Sumatra
            2 infantry moved from Northwest Persia to Persia
            1 aaGun and 1 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Persia
            1 infantry moved from Northwest Persia to Persia
            3 infantry moved from Tobruk to Alexandria
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame_38927.tsvg

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

    Thanks a lot for figuring it out -

  • 2023 '22 '15 '11 '10 Official Q&A Moderator

  • '22 '21 '20 '19 '18 '17 '16

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Vologda
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/4 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                2 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,00
    Russians regular : 1,33
    

    Savegame_38927.tsvg

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