L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4
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Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 2 infantry moved from Tambov to Volgograd 2 fighters moved from Tambov to Volgograd 1 tactical_bomber moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 2 armour, 14 artilleries, 45 infantry and 2 mech_infantrys moved from Tambov to Russia 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun and 7 infantry moved from Vologda to Russia 1 infantry moved from Russia to Vologda 1 submarine moved from 91 Sea Zone to 92 Sea Zone Place Units - Russians 5 artilleries and 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,1,6,1,2 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : 0,50
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Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from 22 Sea Zone to 21 Sea Zone 1 mech_infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Americans creates battle in territory 22 Sea Zone Battle in Marshall Islands Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 22 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 22 Sea Zone to 32 Sea Zone 1 fighter moved from 21 Sea Zone to 32 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 5 bombers moved from Western United States to Korea 1 bomber moved from Hopei to Korea 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour moved from Tunisia to Tobruk 1 destroyer moved from 22 Sea Zone to 33 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 4 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 20 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Anhwe, round 2 : 1/20 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Caucasus to Northwest Persia 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 armour moved from Iraq to Eastern Persia 2 infantry moved from Iraq to Persia 2 fighters moved from Iraq to Persia 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 1 infantry moved from 79 Sea Zone to West India 1 battleship, 2 destroyers and 1 submarine moved from 81 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 bomber moved from Gibraltar to 99 Sea Zone 1 bomber moved from 99 Sea Zone to Iraq 1 fighter moved from Egypt to Persia 2 armour moved from Tunisia to Tobruk 1 aaGun and 1 infantry moved from Tunisia to Libya 2 fighters moved from Gibraltar to Egypt 3 fighters moved from United Kingdom to Gibraltar 2 infantry moved from Quebec to 106 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British Turning on Edit Mode EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 factory_minor placed in Persia 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -3,67 Japanese regular : 1,00
Note:
I did edit the the TT kill.
Hope that is ok. -
Oh that’s fine for sure, and thanks for not assuming.
China sure went my way that turn. Interesting roll with you only getting a single 1 with 20 dice and I get 1 in response with one die… :p
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Wow, I see from my records we played one in October 2015. 7 years, holy cow.
6 or 7 rounds in 3 weeks!
Started on 10/6/2015 !! -
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Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 aaGun and 1 infantry moved from South Australia to Queensland 1 cruiser, 1 destroyer and 3 submarines moved from 22 Sea Zone to 32 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 submarine placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 fighter moved from Gibraltar to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 96 Sea Zone to Egypt 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Libya to Tobruk 1 destroyer moved from 81 Sea Zone to 79 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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I’ve had all these ideas on how I would play Axis but now seeing the weaknesses of my ideas. Still, so far I wouldn’t do anything differently…
That wasn’t easy.
5 targets, 4 planes, I look forward to seeing this Russian move -
I think I know what they’ll do from Korea, but will see…
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Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Korea to Amur Russians take Amur from Japanese 1 infantry moved from Vologda to Archangel 2 mech_infantrys moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Archangel to Russia 1 submarine moved from 92 Sea Zone to 110 Sea Zone Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Russians collect 20 PUs (3 lost to blockades); end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -0,33 Russians regular : -0,33
@gamerman01 said in L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4:
I’ve had all these ideas on how I would play Axis but now seeing the weaknesses of my ideas. Still, so far I wouldn’t do anything differently…
That wasn’t easy.
5 targets, 4 planes, I look forward to seeing this Russian moveFrom my view it wasn’t possible without giving you odds to attack w. Ger. next round. Congrats, you gained an additional round.
Hopefully i will reveive it back. and break either Germanys or Japans neck. -
:frowning: :joy: :dizzy_face:
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I am quite sure I have no idea of that to which you are referring! You’re in my head! West Germany, what?!
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What i meant was Russias Capitol, not W.Germany. :blush:
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Your Go with J.
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It’s a tough one, I will be doing round 1 USA/China/UK vs Pejon first because it will be much easier
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Check that, that was a very difficult UK1 but I finished it. He lost no planes and built fleet, so I had to alter my normal, considerably.
But you’re next
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Other than a “quick” Australia/France round 1 with Pejon
And I realized I missed that elche moved 5 days ago, so I need to play you and elche soon
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OK, combat movement is done and I need a decision on 3 bombardment hits on Korea. I double checked the rules because I couldn’t remember for sure, but the defender has to choose bombardment casualties before the attacker rolls the land combat dice.
If you know your OOL from here that would help speed things up, but you absolutely do not have to and we can go round by round.
Have a great day,
Gamerman -
OK, shouldn’t matter… I’ll assume you lose an infantry and after my attack roll you can change it if you want