L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4


  • Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to Queensland
            1 aaGun moved from Queensland to South Australia
            1 destroyer moved from 62 Sea Zone to 55 Sea Zone
            1 cruiser, 1 destroyer and 3 submarines moved from 54 Sea Zone to 22 Sea Zone
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            3 infantry moved from Tunisia to Libya
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame_38927.tsvg

    @gamerman01 said in L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4:

    Gotta prepare for B-29’s all over the world

    One way or another…



  • Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            2 infantry moved from Tambov to Volgograd
            2 fighters moved from Tambov to Volgograd
            1 tactical_bomber moved from Tambov to Volgograd
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/6 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 2 armour, 14 artilleries, 45 infantry and 2 mech_infantrys moved from Tambov to Russia
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 aaGun and 7 infantry moved from Vologda to Russia
            1 infantry moved from Russia to Vologda
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Russians
            5 artilleries and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,1,1,6,1,2
            Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : 0,50
    

    Savegame_38927.tsvg



  • Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            1 fighter moved from 22 Sea Zone to 21 Sea Zone
            1 mech_infantry moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
    
        Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Battle in Marshall Islands
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 artillery, 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 22 Sea Zone to 32 Sea Zone
            1 fighter moved from 21 Sea Zone to 32 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
            5 bombers moved from Western United States to Korea
            1 bomber moved from Hopei to Korea
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 infantry moved from French Guiana to 88 Sea Zone
            1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 armour moved from Tunisia to Tobruk
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            2 submarines and 1 transport placed in 10 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 4 infantry placed in Central United States
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Chahar
            20 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                1 fighter owned by the Chinese retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 20 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 20 infantry in Anhwe, round 2 : 1/20 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 19 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Caucasus to Northwest Persia
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            2 armour moved from Iraq to Eastern Persia
            2 infantry moved from Iraq to Persia
            2 fighters moved from Iraq to Persia
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 infantry moved from 79 Sea Zone to West India
            1 battleship, 2 destroyers and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 bomber moved from Gibraltar to 99 Sea Zone
            1 bomber moved from 99 Sea Zone to Iraq
            1 fighter moved from Egypt to Persia
            2 armour moved from Tunisia to Tobruk
            1 aaGun and 1 infantry moved from Tunisia to Libya
            2 fighters moved from Gibraltar to Egypt
            3 fighters moved from United Kingdom to Gibraltar
            2 infantry moved from Quebec to 106 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Persia
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            2 infantry and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -3,67
    Japanese regular : 1,00
    

    Savegame_38927.tsvg

    Note:

    I did edit the the TT kill.
    Hope that is ok.


  • Oh that’s fine for sure, and thanks for not assuming.

    China sure went my way that turn. Interesting roll with you only getting a single 1 with 20 dice and I get 1 in response with one die… :p


  • Wow, I see from my records we played one in October 2015. 7 years, holy cow.
    6 or 7 rounds in 3 weeks!
    Started on 10/6/2015 !!



  • Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
            1 aaGun and 1 infantry moved from South Australia to Queensland
            1 cruiser, 1 destroyer and 3 submarines moved from 22 Sea Zone to 32 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 96 Sea Zone
    
        Combat - French
            Battle in 96 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 96 Sea Zone to Egypt
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Libya to Tobruk
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame_38927.tsvg


  • G7.tsvg

    I’ve had all these ideas on how I would play Axis but now seeing the weaknesses of my ideas. Still, so far I wouldn’t do anything differently…

    That wasn’t easy.
    5 targets, 4 planes, I look forward to seeing this Russian move


  • I think I know what they’ll do from Korea, but will see…


  • Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Korea to Amur
                  Russians take Amur from Japanese
            1 infantry moved from Vologda to Archangel
            2 mech_infantrys moved from Russia to Volgograd
            1 fighter moved from Russia to Volgograd
            1 fighter moved from Russia to Archangel
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 tactical_bomber moved from Russia to Tambov
            1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                1 fighter owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 fighter moved from Archangel to Russia
            1 submarine moved from 92 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
            Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,33
    Russians regular : -0,33
    

    Savegame_38927.tsvg

    @gamerman01 said in L22 Aequitas et Veritas (L+23) vs Gamerman01 BM4:

    G7.tsvg

    I’ve had all these ideas on how I would play Axis but now seeing the weaknesses of my ideas. Still, so far I wouldn’t do anything differently…

    That wasn’t easy.
    5 targets, 4 planes, I look forward to seeing this Russian move

    From my view it wasn’t possible without giving you odds to attack w. Ger. next round. Congrats, you gained an additional round.
    Hopefully i will reveive it back. and break either Germanys or Japans neck.


  • :frowning: :joy: :dizzy_face:


  • I am quite sure I have no idea of that to which you are referring! You’re in my head! West Germany, what?!


  • What i meant was Russias Capitol, not W.Germany. :blush:


  • Your Go with J.


  • It’s a tough one, I will be doing round 1 USA/China/UK vs Pejon first because it will be much easier


  • Check that, that was a very difficult UK1 but I finished it. He lost no planes and built fleet, so I had to alter my normal, considerably.

    But you’re next


  • Other than a “quick” Australia/France round 1 with Pejon

    And I realized I missed that elche moved 5 days ago, so I need to play you and elche soon

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    OK, combat movement is done and I need a decision on 3 bombardment hits on Korea. I double checked the rules because I couldn’t remember for sure, but the defender has to choose bombardment casualties before the attacker rolls the land combat dice.

    If you know your OOL from here that would help speed things up, but you absolutely do not have to and we can go round by round.

    Have a great day,
    Gamerman

    J7 casualties.tsvg

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