I think the combat in SZ22 didn’t resolve properly, maybe because I saved before the sub submerged. I submerged the sub, the US scored a hit the destroyer didn’t get taken as a casualty and it didn’t get to roll on defence either. I’d suggest we edit the removal of the DD and use DiceBot to see if it hit on a roll of 2, what do you think?
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 2 destroyers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 25 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 22 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 2/9 hits, 4.67 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 23 Sea Zone
Americans winAmericans win, taking 22 Sea Zone from Japanese with 6 fighters, 1 submarine and 2 tactical_bombers remaining with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Northern Italy
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 carriers, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 6 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Northern Italy to Southern Italy
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Norway to Southern Italy
3 armour and 11 mech_infantrys moved from Novgorod to Poland
1 aaGun, 1 artillery and 2 infantry moved from Novgorod to Baltic States
6 mech_infantrys moved from Finland to Novgorod
3 mech_infantrys moved from Norway to Vyborg
1 fighter moved from Finland to 110 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
6 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
6 fighters and 2 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
3 armour placed in Southern Italy
3 fighters placed in Norway
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;
Combat Move - British
5 artilleries, 45 infantry and 17 mech_infantrys moved from India to Burma
1 fighter moved from India to Sikang
2 fighters moved from Kazakhstan to Sikang
3 fighters moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
Combat - British
Battle in Burma
British attack with 5 artilleries, 45 infantry and 17 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
British roll dice for 5 artilleries, 45 infantry and 17 mech_infantrys in Burma, round 2 : 9/67 hits, 12.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 5 artilleries, 43 infantry and 17 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Sikang
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Sikang, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Tsinghai, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Tsinghai to Kazakhstan
3 fighters moved from Sikang to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Turkmenistan
1 mech_infantry moved from Timguska to Kazakhstan
3 aaGuns moved from India to Burma
1 aaGun moved from Southern France to Normandy Bordeaux
2 infantry moved from Novgorod to Baltic States
2 submarines moved from 92 Sea Zone to 98 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
2 artilleries and 2 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 1.00
Germans regular : -0.33
British regular : -2.17
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